OVERVIEW
Hey guys, thanks for checking out the WIP thread. The idea for this mod actually started a long, long time ago back in the days of Morrowind when I first read
about the land of Skyrim in the in-game books. I've always been a huge fan of TES Lore and this is my attempt at interpreting that lore and bringing a new and
unique look to the land of Skyrim. It also takes care of some of the laziness of Bethesda in their creation of the Skyrim landscape, particularly with regards to
LOD and how they used an insane amount of trees to cover up the fact that their LOD was atrocious. Now that its 2014 and technology has developed to allow
for much better LOD, I think its time to reimagine Skyrim in a fun new way, make it more lore-friendly and give regions their own unique look that separates them
from the other regions of Skyrim. Now I know some people won't like these ideas, but that's okay because I'm not out to please everybody. That being said, I hope
you guys enjoy the creativity, love and time that has gone and will go into a project of this size. As always constructive criticism and feedback is much appreciated!
THE BREAKDOWN
So, what exactly is going on here? Well, we're taking apart Skyrim's Holds and rebuilding them in a way that either corrects them to match the lore description provided
by in-game books, or taking them off in an awesome new direction where the lore description is lacking and the concept for the region just isn't as awesome as it could be.
Here's a breakdown of what the plan is, broken down by Hold. Take a look at the plans and let me know what you think!
- http://www.nexusmods.com/skyrim/mods/30734/?
Screenshots - http://static-3.nexusmods.com/15/mods/110/images/30734-1-1359582146.jpg http://static-3.nexusmods.com/15/mods/110/images/30734-2-1359612749.jpg http://static-3.nexusmods.com/15/mods/110/images/30734-4-1359745773.jpg http://static-3.nexusmods.com/15/mods/110/images/30734-5-1359745823.jpg
- More fog/mist- More Nordic ruins sticking out of the mud
- Wispmothers- dead skeletons
- Falkreath Hold
My plan for Falkreath Hold is to have it be an ancient forest that's so immense that it dwarfs everything inside it. I literally want to have mountains hidden in the trees.
- Huge trees
- Very little underbrush
- Trees get smaller as you near bodies of water/edge of the forest
- More fauna
http://www.nexusmods.com/skyrim/mods/59766/?
A pretty standard frozen tundra. Ice, rocks, snow, hardy vegetation. Strong winds, blowing snow and all that jazz.
- Remove trees- Turn into frozen tundra
- add ice
- more ice creatures
- jagged rocks
- Eastmarch Hold
The hot springs area I want to be more dead and the rest of the hold I'll leave untouched for the most part unless I can come up with things that need a change like removing the ice floes from the River Yorgrim northeast of Windhelm.
- Dead Trees
- More animal skeletons
- Make River Yorgrim navigable
- Winterhold
absolute desolation, no plants, just ice, rocks and more ice. I'm planning on using the frozen lake assets from Dawnguard to create an ice sheet to replace the broken up chunks in the sea of ghost right now.
-No foliage
-Ice Plain
-Desolation
- Whiterun Hold
Just like Rohan from the Lord of the Rings movies. My plan is to emphasize the giants a little more since their story and the way they fit into Skyrim is kinda weak and I think it could be improved. Also going to add wild horses and a horse ranch as since Whiterun's banner is a horse so that seems only logical.
- no trees
- Remove mountain in middle of hold
- wild horses
- expand on giants
- horse ranch in Ivarstead
- Haafingar Hold
Haafingar is in pretty good shape for the most part. I want to try and create a different subset of trees for Haafingar because I really dont like the vanilla snow trees and I want it to be a little less wintery than they look. I also added some light snow to Solitude because it really doesn't make sense that there isn't snow that high up when points at the same elevation all around the map do have snow.
- snowy trees
- light touch-up
- light snow in Solitude
You'll notice that The Rift and The Reach are both missing from the list. For now, I don't have any plans to change either of these areas. They're in good shape in how
unique they are with mods already out there, in this case Realistic Aspen Trees and Skyrim Flora Overhaul respectively. I currently have work in progress in Haafingar,
Eastmarch, Whiterun, Falkreath, and Winterhold. http://www.nexusmods.com/skyrim/mods/30734/? and http://www.nexusmods.com/skyrim/mods/59766/? have already been released in standalone modules, so if you're interested in checking out
what's already been done feel free to download those mods and leave some feedback. That's all the information I have to share for now, but there will be some exciting
news about the mod as we get closer to release. Thanks for reading all the way to the end of my post, its really appreciated even though I'm sure it was tedious and boring.
SCREENSHOTS WILL BE COMING SOON FORMATTED THEM BY REGION FOR YOUR VIEWING PLEASURE!
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Questions, comments, suggestions, concerns, etc. will all be replied to, so bring it on people! If you've got other questions I will be available via PM here at the gamesas Forums or at the Nexus.