Distractions

Post » Wed Sep 01, 2010 5:39 pm

ok so if anyones played hitman blood money, you see in the beginning of the game that you can use coins to distract people. or like in assassins creed 2. this helped you get away from stuff, and also help you to sneak up and kill the distracted. in NV they could ether drop caps or shoot them out of some sort of cap gun. (ha) and work the same way, but with this you could distract someone and it could help you in many ways. same with the light theory i came up with. be able to turn them on or off, and with this it could help you sneak or distract them. or if you click on a door you could have to choice to slam it or softly shut the door, that way you could either sneak in or distract them, (it could also bring hiding enemies out to you. this way you don;t have to look for them. it could either be a assassins way or a destroyer of all enemies! well when you around doors, or even killable things. these are just some ideas.. whats so you think?
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Leonie Connor
 
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Post » Wed Sep 01, 2010 2:35 pm

I don't really see how that would work with a Fallout game, but good luck with that.
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Ricky Meehan
 
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Post » Wed Sep 01, 2010 4:56 pm

I don't really see how that would work with a Fallout game, but good luck with that.


well i was kinda thinking like if you wanted to get past someone, and you had low health or something that you need to get by that person. or just to make an easy kill, like if you wanted the target in a certain spot, you could shoot the coin or what ever, and they could go to it.
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SiLa
 
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Post » Wed Sep 01, 2010 8:02 pm

How about just shooting the bastard in the face?

Seems a bit useless to me. If they're in the way, shoot 'em.
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clelia vega
 
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Post » Wed Sep 01, 2010 10:53 am

Why coins? Why not like a tin can? You pick it up, throw it and the enemies look in that direction where the noise came for/someone goes to investigate. I'll take the Super Duper Mart for example - I've tried sneaking in, doing the quest, and sneak out of there many times but they always spot me... guess me or my character svck at that low level but anyways. I could pick up a tin can then throw it in the opposite direction of myself. The raiders would then stop patroling, they'd freeze and look in that direction like "What was that? Who made that noise?" and some of the closer ones would go to investigate. Then you just silent run behind their backs and go get the food/meds. How hard would that be to implement, hostiles reacting to the sound of a thrown tin can and look in the direction of where it impact?
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Jonathan Braz
 
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Post » Wed Sep 01, 2010 6:05 pm

This is so not what I expected from this thread. I don't really care for distractions much. Might as well loudly break wind to lure someone. Usually if I want to draw an enemy away from an area I simply stand up and my stealth status changes to "Caution" so that works too. I don't want to be bothered with the doors and all of that either really; sounds like something from Splinter Cell.
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james kite
 
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Post » Wed Sep 01, 2010 11:59 am

Fight like a man, Savage.
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Colton Idonthavealastna
 
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Post » Wed Sep 01, 2010 9:12 pm

I don't see this distraction system working in Fallout. It's more appropriate for a stealth heavy game.
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Alada Vaginah
 
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Post » Wed Sep 01, 2010 4:05 pm

I don't see this distraction system working in Fallout. It's more appropriate for a stealth heavy game.


Some of us play Fallout 3 as a stealth heavy game. It adds and would add to the RP factor of a master of shadows. Though I admit.....next character I am not going to wear the Chinese stealth armor.... It's not much of a challenge to sneak right up in front of a super mutant, stand two feet away and get a sneak critical strike on his head with Lincoln's repeater.....
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Tyrel
 
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Post » Thu Sep 02, 2010 1:14 am

With 100 sneak, you don't need CSA to begin with. I sneak up on enemies who stare at me and slip a grenade in their panties...

If sneaking was significantly harder to pull off in NV, I guess distractions had their place, but still seems like too much mucking about to me.
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Michelle davies
 
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Post » Wed Sep 01, 2010 7:00 pm

With 100 sneak, you don't need CSA to begin with. I sneak up on enemies who stare at me and slip a grenade in their panties...

If sneaking was significantly harder to pull off in NV, I guess distractions had their place, but still seems like too much mucking about to me.


I don't have sneak at 100 yet though. I think this current character is only level 15. I tend to put a lot into my small guns, lockpick, and science before working on stealth. Plus I made a mod that gives me less skill points per level as well.
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James Baldwin
 
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Post » Thu Sep 02, 2010 2:01 am

Although Fallout 3 and New Vegas are playable stealth wise it's not the core gameplay meaning it wouldn't work as well as it did in Blood Money etc
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Chavala
 
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Post » Wed Sep 01, 2010 4:35 pm

I love this idea, it gives a different way to play you can use it or not. I would like to add if you are standing there you can throw something next to you or throw something in your inventory you can use it to surprise them or walk around them.
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cosmo valerga
 
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Post » Wed Sep 01, 2010 7:22 pm

I agree that it should be in wheather or not you use it, if you still don't agree, think of it like this; if your idea of playing fallout is running through the ruins in your T-51b firing your minigun until your ammo runs dry, then fine by me, thats your perogative, no one's annoyed at that. But if your arguing about wheather a simple idea which dosen't cater to your play style and would be easy to implement, such as what the OP stated then you are being ignorant. What if you thought of an idea which would encourage you to play your favorite playstyle, would you want other peolple to shoot down you ideas?
Just because you don't prefer something dosen't mean it is a bad idea, it means you should see things from another persons point off view. Just my 2 cents.
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helen buchan
 
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Post » Wed Sep 01, 2010 9:20 pm

Why coins? Why not like a tin can? You pick it up, throw it and the enemies look in that direction where the noise came for/someone goes to investigate. I'll take the Super Duper Mart for example - I've tried sneaking in, doing the quest, and sneak out of there many times but they always spot me... guess me or my character svck at that low level but anyways. I could pick up a tin can then throw it in the opposite direction of myself. The raiders would then stop patroling, they'd freeze and look in that direction like "What was that? Who made that noise?" and some of the closer ones would go to investigate. Then you just silent run behind their backs and go get the food/meds. How hard would that be to implement, hostiles reacting to the sound of a thrown tin can and look in the direction of where it impact?

why do the tills in the super duper mart bleed when you shoot them?
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Jinx Sykes
 
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Post » Wed Sep 01, 2010 5:48 pm

How about just shooting the bastard in the face?

Seems a bit useless to me. If they're in the way, shoot 'em.



...... The whole point is stealth... And you know fullwell without mods you
can't shoot anything in the face and kill it in one shot I agree certain
actics should be employable to distract individuals. While NV supermutants aren't as
ridiculously dumb as the east coast versions I still should be able to toss a can and get a moments
run to avoid a sorely hurting event. Noting truely complicated just a toss of a can with the grab key
should avert eyes I mean idiots already notice me knocking over uselss bottles in fo3 and literally threaten me
for no reason. Why not the same be applied to purposely thrown items.
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marina
 
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Post » Wed Sep 01, 2010 12:25 pm

Why do you all get hung up on why this stuff should be put in that is a decision for the developers. I think we should have this because it would be cool adn useful for stealthy characters
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Rude Gurl
 
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Post » Wed Sep 01, 2010 5:09 pm

ok so if anyones played hitman blood money, you see in the beginning of the game that you can use coins to distract people. or like in assassins creed 2. this helped you get away from stuff, and also help you to sneak up and kill the distracted. in NV they could ether drop caps or shoot them out of some sort of cap gun. (ha) and work the same way, but with this you could distract someone and it could help you in many ways. same with the light theory i came up with. be able to turn them on or off, and with this it could help you sneak or distract them. or if you click on a door you could have to choice to slam it or softly shut the door, that way you could either sneak in or distract them, (it could also bring hiding enemies out to you. this way you don;t have to look for them. it could either be a assassins way or a destroyer of all enemies! well when you around doors, or even killable things. these are just some ideas.. whats so you think?


Sounds like your typical chicken [censored] commie maneuver.
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Rex Help
 
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Post » Wed Sep 01, 2010 6:59 pm

I think it is already in FO3, at least the distraction part. Far as I remember ,with 100 stealth and the CSA and a bit of distance to a NPC, I could shoot the silenced 10mm at the ground and get raiders to walk over to the spot where the built hit. Unless I hit someone, then I was immediate spotted by everyone.
So all that would be needed was the ability to throe stuff like tin cans and rocks. And that would only require applying the grenade script to them or something like that.
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Lou
 
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Post » Wed Sep 01, 2010 1:14 pm

When I first read the thread title, I was thinking it was for adding Shenmue-ish distractions to eat up your time. But now I see it's for a bit from Blood Money that never really worked. I remember the first Deus Ex game did something similar, but also did not work too well.
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jasminε
 
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Post » Wed Sep 01, 2010 8:13 pm

I usually play stealthy characters, I played a few stealth games in the past, and I still say in Fallout that would be useless since I already get a sneak attack critical that leaves very little fight in my victims anyway. Why would I be throwing coins around if I can just shoot them in the FACE. Yea, FACE, I'm role playing without any mods, I'm outta control man!
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Dalton Greynolds
 
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Post » Wed Sep 01, 2010 6:34 pm

I'd rather the last thing that goes through their mind be a bullet instead of "Ooh a penny".
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Ebou Suso
 
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Post » Wed Sep 01, 2010 11:57 am

:facepalm: :shrug: :eek: some of you guys are impossible :read: one can't even call FO3's stealth system a stealth system, it was temporary invisibility but since everyone has a homing device on you the moment you shoot someone with a silenced pistol some meters away WHILE cloaked they come straight to your position. what the OP is trying to convey is, a stealth system that makes sense, not realism, practicality. if everyone in moriartys are going to berate me for knocking over a glass bottle then why not if i throw that glass bottle while hiding would it gain the enemy raiders attention? of all the people touting how much FO3 is a survival game which sorely isnt the case I'd think some more support would be on this, low hp, no ammo, and a stick 2 raiders with pistols and hunting rifles near a medkit that has Stims, yeah Im gonna throw something to get them moving use the stims and knock the straggler in the back of the head take his gone, THEN i can go rambo or whatever half you peeps are suggesting.
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Dylan Markese
 
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Post » Wed Sep 01, 2010 12:19 pm

I'm totally with you on the part that stealth system needs some more work.
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(G-yen)
 
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Post » Wed Sep 01, 2010 11:20 pm

...... The whole point is stealth... And you know fullwell without mods you
can't shoot anything in the face and kill it in one shot
I agree certain
actics should be employable to distract individuals. While NV supermutants aren't as
ridiculously dumb as the east coast versions I still should be able to toss a can and get a moments
run to avoid a sorely hurting event. Noting truely complicated just a toss of a can with the grab key
should avert eyes I mean idiots already notice me knocking over uselss bottles in fo3 and literally threaten me
for no reason. Why not the same be applied to purposely thrown items.

Sure you can, I do it all the time with 100 small guns and a fully repaired sniper rifle(Thank you Operation:Anchorage)
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Bones47
 
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