Disturb the Dead glitch

Post » Sun Feb 21, 2010 12:16 am

I couldn't find anything when I searched (btw, the search engine seems to treat "the" as an important word. Very strange). I was doing a little graverobbing and I got a grave curse. It happens. I went to the temple to buy a potion to remove it, but the potion is a static! You know, like a "bottle". It isn't consumable! Ack!

So, two things:

1) Is this bug normal?

2) How can I identify the name of the curse so I can remove it using the console?
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Abel Vazquez
 
Posts: 3334
Joined: Tue Aug 14, 2007 12:25 am

Post » Sat Feb 20, 2010 5:23 pm

I couldn't find anything when I searched (btw, the search engine seems to treat "the" as an important word. Very strange). I was doing a little graverobbing and I got a grave curse. It happens. I went to the temple to buy a potion to remove it, but the potion is a static! You know, like a "bottle". It isn't consumable! Ack!

So, two things:

1) Is this bug normal?

2) How can I identify the name of the curse so I can remove it using the console?

The static potion doesn't sound normal. You could drop the potion, open the console, click on the potion and it will tell you the object ID. Then we could investigate what mod is responsible for it, perhaps with the "ori" console command, or other means, if that doesn't produce results.

I think you should be able to tell what the curse is by mousing over the spell effect icons when you have your menus open. If that doesn't work, maybe we could look inside your savegame at the SPLM records using a tool such as Enchanted Editor or tes3cmd.

Edit: oh, from the Readme for Disturb the Dead:
If you catch Grave curses go talk to a priest in a temple. They sell potions that can cure this condition. To use the bottle put it on the ground and then activate. It will ask if you want to drink it or pick it up. You can have only one potion.

Is that the procedure you used? Or did you try to equip it?
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Micah Judaeah
 
Posts: 3443
Joined: Tue Oct 24, 2006 6:22 pm

Post » Sat Feb 20, 2010 9:09 pm

The static potion doesn't sound normal. You could drop the potion, open the console, click on the potion and it will tell you the object ID. Then we could investigate what mod is responsible for it, perhaps with the "ori" console command, or other means, if that doesn't produce results.

I think you should be able to tell what the curse is by mousing over the spell effect icons when you have your menus open. If that doesn't work, maybe we could look inside your savegame at the SPLM records using a tool such as Enchanted Editor or tes3cmd.

Edit: oh, from the Readme for Disturb the Dead:

Is that the procedure you used? Or did you try to equip it?


*facepalm* Sorry for wasting your time. I couldn't find the readme at first, but there it was. D'uh.
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Jessica Nash
 
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Joined: Tue Dec 19, 2006 10:18 pm

Post » Sat Feb 20, 2010 2:11 pm

The potion was made static (ie. need to place to ground) because the script wasn't triggering if it was regular potion - the potion disappeared from game before it triggered script. I probably should have made it work with some other method but at that time didn't figure out any better solution. Cool that some still are using my little mod after all these years. :)
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CHANONE
 
Posts: 3377
Joined: Fri Mar 30, 2007 10:04 am

Post » Sat Feb 20, 2010 4:51 pm

Hey, it's the author! Welcome :) I loved using your mod, but I had to remove it due to problems with the nightmares that the mod had added (They prevent you from sleeping and spawn dangerous undead, which is BAD if you're low level).
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Lovingly
 
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Joined: Fri Sep 15, 2006 6:36 am

Post » Sun Feb 21, 2010 12:25 am

Heh, I was just checking up Elderscrolls news and was looking for info bits about the next game and stopped by here in the MW mods section and the first thing I see was question about my mod! :D

If I remember correctly, the first nightmares aren't so bad as the monsters just disappear right away but if you kept looting urns, the effects of nightmares become worse and eventually very lethal. I think the temple npcs had cure for it... cleanse soul or something like that. Can't really remember all that stuff from memory.
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amhain
 
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Joined: Sun Jan 07, 2007 12:31 pm

Post » Sat Feb 20, 2010 11:53 pm

Yup, you have to get your soul cleansed (and the priests admonish you to 'stop raiding our tombs'). So go to the temple before your nightmares turn YOU into bonemeal.

This mod is a mainstay of my gameplay - makes tombs SO much more interesting!
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Britta Gronkowski
 
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