Dive Rock

Post » Sun May 15, 2011 3:35 am

I though adding this little piece of Cyrodil would be a great idea. It could be used as a border, jumping off results in a scripted death. Anyway I'd think it would be a nice addition for nostalgia.
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Stacy Hope
 
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Post » Sun May 15, 2011 9:29 am

A scripted death, rofl. That sounds good. :woot:
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x_JeNnY_x
 
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Post » Sat May 14, 2011 10:14 pm

It's too far drom the border. Don't see a point in adding the exact same one. However, a falloffable cliff along these lines http://beautifulplacestovisit.com/large/mountains/Preikestolen_Norway3.jpg would be nice.

EDIT: Actually, checked and it's pretty closeto the border. Still I don't see much reason to add it, seeing as this is Skyrim, and not Cyrodiil, and there will likely be higher cliffs in Skyrim.

EDIT: Also, they'd have to redo the LOD for the Imperial city in Skyrim scale since you should be able it from there, plus Cheydinhal.
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Elizabeth Lysons
 
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Post » Sun May 15, 2011 12:18 am

A scripted death, rofl. That sounds good. :woot:

Yeah that has to be done to prevent players from entering a empty cyrodil. It would be better than a stupid border and you can use it to once again kill a annoying companion.
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Brιonα Renae
 
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Post » Sun May 15, 2011 9:59 am

Yeah that has to be done to prevent players from entering a empty cyrodil. It would be better than a stupid border
Makes sense I suppose. Was irritating to be exploring the farther reaches of Cyrodiil, only to be stopped by an invisible wall and a text saying "You can go no further, turn back."

and you can use it to once again kill a annoying companion.
ugh, I would hope that gamesas doesn't put in any more annoying companion. More annoying than the actual companions are the twits posting upteenth-billionth youtube video of them blasting (insert annoying companion here) off the cliff and bragging about the trillion ways they killed said npc. I mean really, if you don't like them than avoid them.
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Samantha Jane Adams
 
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Post » Sun May 15, 2011 1:48 pm

Yeah that has to be done to prevent players from entering a empty cyrodil. It would be better than a stupid border and you can use it to once again kill a annoying companion.

Have a search for any random border thread and you'll see most of them end up with a thorough explanation as to why invisible borders are the only non-ridiculous, reasonable choice.
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LittleMiss
 
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Post » Sun May 15, 2011 1:58 am

Have a search for any random border thread and you'll see most of them end up with a thorough explanation as to why invisible borders are the only non-ridiculous, reasonable choice.

I've heard that bethesda wasn't going to use borders. They said all you can see you can explore, which would probably imply you can go to small areas of other provinces, but I expect there to be a lot of giant mountains as borders or a large cliff that you cannot possible survive falling off of.
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Isaiah Burdeau
 
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Post » Sun May 15, 2011 1:57 am

Have a search for any random border thread and you'll see most of them end up with a thorough explanation as to why invisible borders are the only non-ridiculous, reasonable choice.

If you could share those with us, it'd save the hassle of looking for a thread that might have since been deleted because age or whatever.
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i grind hard
 
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Post » Sat May 14, 2011 11:16 pm

If you could share those with us, it'd save the hassle of looking for a thread that might have since been deleted because age or whatever.

Exactly I second this.
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Emma-Jane Merrin
 
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Post » Sun May 15, 2011 1:25 am

I've heard that bethesda wasn't going to use borders. They said all you can see you can explore, which would probably imply you can go to small areas of other provinces, but I expect there to be a lot of giant mountains as borders or a large cliff that you cannot possible survive falling off of.

Myeah, if you think about it, can't you imagine that being highly improbably and off and feeling kinda ridiculous? The whole of Skyrim is surrounded by unsurvivable cliff ledges or mountains that you cannot climb because they are too steep ALL the way along the borderline? Geez, how did people get between provinces? And why didn't I see these cliffs in Oblivion?
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Claire Mclaughlin
 
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Post » Sun May 15, 2011 9:41 am

Myeah, if you think about it, can't you imagine that being highly improbably and off and feeling kinda ridiculous? The whole of Skyrim is surrounded by unsurvivable cliff ledges or mountains that you cannot climb because they are too steep ALL the way along the borderline? Geez, how did people get between provinces? And why didn't I see these cliffs in Oblivion?

Since Skyrim takes place hundreds of years after Oblivion, the explanation for cliffs would be natural erosion. People got to other provinces by ship, magic, and mountain climbing which are all unavailable to the player in the game. Bethesda can explain this in a number of ways, anyway I am just saying things that I have seen in various news reports.
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Samantha Mitchell
 
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Post » Sun May 15, 2011 4:46 am

Myeah, if you think about it, can't you imagine that being highly improbably and off and feeling kinda ridiculous? The whole of Skyrim is surrounded by unsurvivable cliff ledges or mountains that you cannot climb because they are too steep ALL the way along the borderline?
It's probably not as improbable as you may think it is, it would make for a good fall back point in a war, a natural defense against invasion and a reasonable definition of Skyrim's borders in ye olde times.

Geez, how did people get between provinces? And why didn't I see these cliffs in Oblivion?
Skyrim does have ports, and access to the sea (if I recall rightly), plus magical means of transportation and some of the Dweomer's lost technology (which may have included airships as is suggested by some). As for the Oblivion question? Concerning that, I can only tell a friend. :D
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TASTY TRACY
 
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Post » Sun May 15, 2011 11:36 am

Since Skyrim takes place hundreds of years after Oblivion, the explanation for cliffs would be natural erosion. People got to other provinces by ship, magic, and mountain climbing which are all unavailable to the player in the game. Bethesda can explain this in a number of ways, anyway I am just saying things that I have seen in various news reports.

200 years to build a cliff? You'd best be joking. And besides the fact that it is almost impossible for an environment other than a canyon (these are formed by rivers and even then, there's almost almost some way up) to end up like an inescapable bowl (let alone a mountain range), it's been made pretty clear that there are supposed to be roads between provinces, like Pale pass, for example, which you can see on the map along with several other roads leading out from the province, and areas not surrounded by mountains. It would look incredibly stupid to be surrounded by such an improbable environment, and it would feel like they are trying far too hard and remove the immersion of the game, not to mention that of course there is nothing blocking you from swimming AROUND the outside of whatever mountains are at the Northern shore of the game unless you have invisible borders. These bizzare "natural" or even political excuses always feel incredibly contrived and really pull you out of the game world.
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Jonathan Montero
 
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Post » Sun May 15, 2011 2:43 pm

I found it funny in Oblivion that all provinses are seperated with mountains i mean cmon... it just happens to be a mountain wall in a triangle shape? ftw
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Jade
 
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Post » Sun May 15, 2011 7:31 am

200 years to build a cliff? You'd best be joking. And besides the fact that it is almost impossible for an environment other than a canyon (these are formed by rivers and even then, there's almost almost some way up) to end up like an inescapable bowl (let alone a mountain range), it's been made pretty clear that there are supposed to be roads between provinces, like Pale pass, for example, which you can see on the map along with several other roads leading out from the province, and areas not surrounded by mountains. It would look incredibly stupid to be surrounded by such an improbable environment, and it would feel like they are trying far too hard and remove the immersion of the game, not to mention that of course there is nothing blocking you from swimming AROUND the outside of whatever mountains are at the Northern shore of the game unless you have invisible borders. These bizzare "natural" or even political excuses always feel incredibly contrived and really pull you out of the game world.

Theres always magic. Anyway Bethesda could explain this in multiple ways.
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joannARRGH
 
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Post » Sun May 15, 2011 1:45 pm

Yeah they could explain it in multiple ways. Will they? No. They will either do borders or a scripted death thing or something like that. Why? Because they aren't going to completely redo all the provinces (or at least Skyrim and the surrounding provinces) because people cry about borders breaking immersion. This is one of the things where game mechanics trump realism, and gameplay for that matter.
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suzan
 
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Post » Sun May 15, 2011 11:56 am

Yeah they could explain it in multiple ways. Will they? No. They will either do borders or a scripted death thing or something like that. Why? Because they aren't going to completely redo all the provinces (or at least Skyrim and the surrounding provinces) because people cry about borders breaking immersion. This is one of the things where game mechanics trump realism, and gameplay for that matter.

Yes most likely borders will be used, but I've read before that Bethesda said "all you can see you can explore". Which means you can go to parts of other provinces, unless they are covered by a giant unclimbable mountain or lead to unsurvivable cliff.
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Chantelle Walker
 
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Post » Sun May 15, 2011 3:34 am

It's too far drom the border. Don't see a point in adding the exact same one. However, a falloffable cliff along these lines http://beautifulplacestovisit.com/large/mountains/Preikestolen_Norway3.jpg would be nice.


That picture exactly, I want that in Skyrim :o
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Sierra Ritsuka
 
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Post » Sun May 15, 2011 5:47 am

It's too far drom the border. Don't see a point in adding the exact same one. However, a falloffable cliff along these lines http://beautifulplacestovisit.com/large/mountains/Preikestolen_Norway3.jpg would be nice.


Preikestolen :D
Awesome, needs something like that :D
Awesome place.
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James Rhead
 
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Post » Sun May 15, 2011 7:57 am

You have a "dive rock." It's called High Hrothgar and it's built on the now tallest mountain in Tamriel.
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Ice Fire
 
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Post » Sun May 15, 2011 6:53 am

http://i801.photobucket.com/albums/yy297/b_harrison/skyrim/skyrim_gameplay_almost_fell.jpg be http://i801.photobucket.com/albums/yy297/b_harrison/skyrim/skyrim_gameplay_dragon_scenic1.jpg of http://i801.photobucket.com/albums/yy297/b_harrison/skyrim/skyrim_gameplay_ruin_city.jpg to http://i801.photobucket.com/albums/yy297/b_harrison/skyrim/skyrim_gameplay_settlement2.jpg in Skyrim, http://i801.photobucket.com/albums/yy297/b_harrison/skyrim/skyrim_gameplay_stairs.jpg. :thumbsup:
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Silencio
 
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Post » Sun May 15, 2011 10:29 am

I think that attempting to cross a border should produce a Haskill-like avatar of MK who explains that the Skyrim we know is actually solipsistic dream-time emanation of a schizophrenic, infantile nous we mortals know as "Nirn" and any attempt to travel beyond it would result in an irreconcilable ontological quagmire, such that the powers-that-code have placed a barrier here to prevent any such reality-breaking excursions.
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Milad Hajipour
 
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Post » Sun May 15, 2011 7:23 am

It's probably not as improbable as you may think it is, it would make for a good fall back point in a war, a natural defense against invasion and a reasonable definition of Skyrim's borders in ye olde times.

Skyrim does have ports, and access to the sea (if I recall rightly), plus magical means of transportation and some of the Dweomer's lost technology (which may have included airships as is suggested by some). As for the Oblivion question? Concerning that, I can only tell a friend. :D


Nice ending also you gotta love your spoiler
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Wane Peters
 
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Post » Sun May 15, 2011 8:55 am

I think that attempting to cross a border should produce a Haskill-like avatar of MK who explains that the Skyrim we know is actually solipsistic dream-time emanation of a schizophrenic, infantile nous we mortals know as "Nirn" and any attempt to travel beyond it would result in an irreconcilable ontological quagmire, such that the powers-that-code have placed a barrier here to prevent any such reality-breaking excursions.

Don't attempt to think too deeply about the intricacies of overlapping space/time of inter-dimensional borders, it'll cause your head to explode... or something like that?
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Benito Martinez
 
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Post » Sun May 15, 2011 11:34 am

Don't attempt to think too deeply about the intricacies of overlapping space/time of inter-dimensional borders, it'll cause your head to explode... or something like that?


Pretty much. Except that your head is also the universe itself.
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JUDY FIGHTS
 
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