SYNOPSIS
An overhauled character creation system that aims to bring the ideologies of Skyrim, Morrowind, and Oblivion together as one cohesive system. Diverse Character Creation currently introduces varied skills, attributes, spells and perks when starting a new character. Future plans to enhance race variation can be seen below.
In Vanilla Skyrim every character started near enough identical; 100 points of Health, Magicka, and Stamina and 15 points in each skill, 300 points of Carry Weight; the only thing that varied was racial abilities, which were quite different to historical games as well. There's a few mods out there that move towards addressing this, however none of them did it quite how I would like, so here I am with another option; Diverse Character Creation. With this mod I've aimed to create diverse starting characters inspired by Daggerfall, Morrowind, and Oblivion, whilst retaining the core freedoms of Skyrim's levelling systems.
So far DCC offers a system that allows you to select a background, inspired by classes of old but in keeping with Skyrim's philosophies of freedom. DCC will also adapt your attributes based on race to add some extra flavour to racial choice and identity; nothing that can't be overcome though, and just like past games, it can be the most rewarding to select a race that may not start with an attribute particularly high in your playstyle.
Racial abilities have also been slightly adjusted. So far no race entries have been edited, it's all done through scripts, this may change in subsequent releases however. The only actor edit was on "Player" to remove Flames and Healing from characters on creation.
DESCRIPTION
Backgrounds are not as limiting as Classes were in previous games. They simply allows certain skills to start higher, whilst the others start lower to give your character a push into a specialisation at the start of the game. Each background has six skills. Starting attributes are not affected by backgrounds. Each skill in your background will receive its first perk for free. Every character now starts with no spells at all; if you pick a background that includes magic you will be granted a Novice spell from each school in your background, otherwise you'll start with a blank spell book.
There's three methods to select from to decide your background; Choose Background, Create Background, and Answer Questions. These function exactly like Morrowind, allowing you to select from the traditional list (Acrobat, Agent, Archer, etc), select skills and spells for yourself, or go through a ten question quiz to determine your playstyle. Backgrounds do not affect levelling rates so turning your character around later on is just as easy as ever.
Races will now have varied Health, Magicka, Stamina and Carry Weight which is derived by formula from past games. To maintain balance each character will start with a total of 300 points spread across Health, Magicka, and Stamina. Carry Weight falls in line with Stamina level.
Currently Diverse Character Creation removes the spells added by being an Altmer, Breton, or Dunmer. Racial skill point bonuses are removed in place of a new ability; Racial Intuition. This will grant each race a boost in rate of experience gain reflecting the race's natural instincts with certain tasks. I feel that training should not be implied given the new background system I have implemented. Further enhancements planned; please see below.
REQUIRED FILES
The only file required by DCC at this time is the http://www.nexusmods.com/skyrim/mods/19/?. There are no plans for future releases to require anything else. The only reason the USKP is needed is because I load the Unofficial Patches while working to ensure I do not unintentionally undo their good work. As everyone should be using them anyway I see no reason to remove this requirement.
COMPATIBILITY
DCC utilises a self contained script and quest. It fires based on a variable from MQ101 and is therefore completely compatible with Arthmoor's http://www.nexusmods.com/skyrim/mods/9557/?, in fact I highly recommend using it. When using LAL the Backgrounds screen will appear after selecting your new life and activating it; either after sleeping in the bed and waking up in the world, or after picking the lock in the cell. If using the Vanilla start with LAL the script will fire in the same place as without the mod; just after you are asked where you are from.
Diverse Character Creation can be found http://www.nexusmods.com/skyrim/mods/57311/?. Thank you for your time.