[Release] Diverse Character Creation

Post » Mon Mar 23, 2015 11:05 pm

SYNOPSIS
An overhauled character creation system that aims to bring the ideologies of Skyrim, Morrowind, and Oblivion together as one cohesive system. Diverse Character Creation currently introduces varied skills, attributes, spells and perks when starting a new character. Future plans to enhance race variation can be seen below.

In Vanilla Skyrim every character started near enough identical; 100 points of Health, Magicka, and Stamina and 15 points in each skill, 300 points of Carry Weight; the only thing that varied was racial abilities, which were quite different to historical games as well. There's a few mods out there that move towards addressing this, however none of them did it quite how I would like, so here I am with another option; Diverse Character Creation. With this mod I've aimed to create diverse starting characters inspired by Daggerfall, Morrowind, and Oblivion, whilst retaining the core freedoms of Skyrim's levelling systems.

So far DCC offers a system that allows you to select a background, inspired by classes of old but in keeping with Skyrim's philosophies of freedom. DCC will also adapt your attributes based on race to add some extra flavour to racial choice and identity; nothing that can't be overcome though, and just like past games, it can be the most rewarding to select a race that may not start with an attribute particularly high in your playstyle.

Racial abilities have also been slightly adjusted. So far no race entries have been edited, it's all done through scripts, this may change in subsequent releases however. The only actor edit was on "Player" to remove Flames and Healing from characters on creation.


DESCRIPTION

BACKGROUNDS:

Backgrounds are not as limiting as Classes were in previous games. They simply allows certain skills to start higher, whilst the others start lower to give your character a push into a specialisation at the start of the game. Each background has six skills. Starting attributes are not affected by backgrounds. Each skill in your background will receive its first perk for free. Every character now starts with no spells at all; if you pick a background that includes magic you will be granted a Novice spell from each school in your background, otherwise you'll start with a blank spell book.

There's three methods to select from to decide your background; Choose Background, Create Background, and Answer Questions. These function exactly like Morrowind, allowing you to select from the traditional list (Acrobat, Agent, Archer, etc), select skills and spells for yourself, or go through a ten question quiz to determine your playstyle. Backgrounds do not affect levelling rates so turning your character around later on is just as easy as ever.

STARTING ATTRIBUTES:

Races will now have varied Health, Magicka, Stamina and Carry Weight which is derived by formula from past games. To maintain balance each character will start with a total of 300 points spread across Health, Magicka, and Stamina. Carry Weight falls in line with Stamina level.

RACIAL ABILITIES:

Currently Diverse Character Creation removes the spells added by being an Altmer, Breton, or Dunmer. Racial skill point bonuses are removed in place of a new ability; Racial Intuition. This will grant each race a boost in rate of experience gain reflecting the race's natural instincts with certain tasks. I feel that training should not be implied given the new background system I have implemented. Further enhancements planned; please see below.


REQUIRED FILES
The only file required by DCC at this time is the http://www.nexusmods.com/skyrim/mods/19/?. There are no plans for future releases to require anything else. The only reason the USKP is needed is because I load the Unofficial Patches while working to ensure I do not unintentionally undo their good work. As everyone should be using them anyway I see no reason to remove this requirement.


COMPATIBILITY
DCC utilises a self contained script and quest. It fires based on a variable from MQ101 and is therefore completely compatible with Arthmoor's http://www.nexusmods.com/skyrim/mods/9557/?, in fact I highly recommend using it. When using LAL the Backgrounds screen will appear after selecting your new life and activating it; either after sleeping in the bed and waking up in the world, or after picking the lock in the cell. If using the Vanilla start with LAL the script will fire in the same place as without the mod; just after you are asked where you are from.

Diverse Character Creation can be found http://www.nexusmods.com/skyrim/mods/57311/?. Thank you for your time.

User avatar
Hayley Bristow
 
Posts: 3467
Joined: Tue Oct 31, 2006 12:24 am

Post » Tue Mar 24, 2015 1:03 am

This sounds very interesting! Does this require a new char or can I load it up with my current char? Is it compatible with perk changing mods like Perkus Maximus?

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Loane
 
Posts: 3411
Joined: Wed Apr 04, 2007 6:35 am

Post » Mon Mar 23, 2015 6:34 pm

It's best with a new character, but will work on an existing one. All edits are made by a script that runs once when you choose your background, so as long as perk mods have only edited the existing initial perk rather than replacing it everything will work fine. I can't comment on Perkus Maximus individually as I've never used it, but as I said, as long as it doesn't remove the existing initial perk entry, only edits it instead it will be fine. The new abilities are unique and created for the mod so there's no conflict there.

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Danial Zachery
 
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Joined: Fri Aug 24, 2007 5:41 am


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