Diverse Ecosystems is a work-in-progress creature mod for Oblivion. Unlike other mods, whose main focus is creating challenges for the player, or just shoehorning in as many creatures as possible, the idea behind this mod is to create an intelligent and diverse network of fauna across Cyrodiil, with an eye for lore-friendliness. With DE, there will be a more noticeable distinction between Nibenay and Colovia, as well as between swamps, mountains, forests, and everything in between. It also edits the spawns in Ayleid ruins and Imperial forts, so that you can actually tell the difference between the two when crawling in these dungeons is called for.
The scope of this mod will be much smaller than some of the other overhaul mods; it mainly affects creatures and leveled lists, and makes some direct edits to the terrain around some of the non-quest related Ayleid ruins, and that's it. It should be compatible with hopefully 90% of other mods, with the exception of other overhauls (and Wrye Bash should take care of even that).
So, with all that said, here's my bestiary so far. I'll update it as I go.
http://i.imgur.com/ZlpTx.png
http://i.imgur.com/6Zo8E.png
http://i.imgur.com/Aj1P7.png
http://i.imgur.com/uU5tP.png
http://i.imgur.com/qZ4Ry.jpg
http://i.imgur.com/PPPNE.jpg
http://i.imgur.com/2rDX2.jpg
Thoughts, ideas, critiques, etc. are all appreciated at this point. As the mod gets further along, testers will also be greatly appreciated as well.