Here's another preview of the new-look varfurlogi: http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/VafurlogiColor0.jpg, http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/VafurlogiColor1.jpg, http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/VafurlogiColor2.jpg, http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/VafurlogiColor3.jpg. As a comparison, this is http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/ScreenShot277.jpg. You can see it looks far, far less like a vanilla wisp now. When you see the way the particle systems are animated I think you'll agree the only real similarities are that it moves, glows and is pretty.
I've approximately finished all the wisp designs and animations (just one attack animation to tweak a little more), drawn up the wisp stats and am currently working on retextured meshes for the ingredients they'll drop. Take a look: http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/ChargedParticles.jpg and http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/HaemCrystals.jpg.
Once I'm happy with these last details (not too much more to do) I'll continue mass production of the wisps. That's a few days work in itself, and I mean days of *work*, so as I have a job and other things to do it will take a *while* still, I guess. Nevertheless, this complete re-make is nearing completion with an estimated 2200+ wisp varieties of nine species not far from release on an unsuspecting world. I have no idea whether Corepc will incorporate all the models into MMM; they're quite remarkably compact (no huge amounts of polyons and collision data, I guess), so I'd guess it's possible, but it's his call regardless.
Vac