As a modders' resource it remains available and modders are welcome to use the material here as long as they follow the permissions guidelines in the readme.
As always, http://www.tesnexus.com/downloads/file.php?id=25001!
Screenshots:
Newest screenshots:
http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/ScreenShot275.jpg,http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/ScreenShot276.jpg,http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/ScreenShot277.jpg,http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/ScreenShot278.jpg,http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/ScreenShot279.jpg,http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/ScreenShot280.jpg,http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/ScreenShot281.jpg,http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/ScreenShot282.jpg,http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/ScreenShot283.jpg.
Newish screenshots:
http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/ScreenShot270.jpg.
http://i285.photobucket.com/albums/ll61/Revanchism/Varicolourwisp.jpg. <- This one's awesome in-game.
Older screenshots:
http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/ScreenShot167.jpg, http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/ScreenShot170.jpg, http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/ScreenShot168.jpg, http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/ScreenShot173.jpg, http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/ScreenShot178.jpg, http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/ScreenShot185.jpg, http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/ScreenShot183.jpg, http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/ScreenShot214.jpg, http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/ScreenShot213.jpg, http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/ScreenShot208.jpg.
And some group shots: http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/ScreenShot242.jpg, http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/ScreenShot244.jpg, http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/ScreenShot220.jpg, http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/ScreenShot240.jpg and http://i285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/ScreenShot181.jpg.
And http://s285.photobucket.com/albums/ll61/Revanchism/WilloftheWisps/?start=all (with roughly 130 pictures at present).
WARNING: Screenshots for Diverse Wisps and VASE share a single folder, so many of the creatures you see in this album are not available in Diverse Wisps.
In short: this mod adds 280+ new wisps to the game via the levelled lists: a 28,200% increase in wisp diversity, if you don't mind the stats abuse. The meshes and textures may be used or adapted for your own mod(s) as long as credit is given to me.
In long, err, the readme is appended.
Diverse Will o'the Wisps
v1.00
Download locations: http://www.tesnexus.com/downloads/file.php?id=25001
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List of contents:
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1 - Installation/deinstallation
i) Preamble
ii) Plugin choice
iii) Load order
iv) Bashed patch
v) Respawn
vi) Deinstallation
2 - Support
i) General support info
ii) Advice for faster/friendlier/more helpful support
3 - Work completed
4 - Description
i) Preamble
ii)Future
5 - Changelist
6 - Credits
7 - Legal info
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1 - Installation 1)
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i) Extract the archive to a spare folder and select the plugins you desire to use. The esm master and a single list plugin should then be copied into your game data folder along with the meshes and textures. Click "Yes to all" when prompted about overwriting. Better yet; make an omod of these files for easy and quick installation and uninstallation using OBMM. The esm master should be active, the esp plugins need not be active, but can be merged into your Bashed patch.
ii) If you install manually then you will have to choose a plugin to get the wisps into your game. At present there is a single plugin. Go figure. People using MMM should not use this plugin but should instead use the plugin created and released by Corepc (thankyou!).
iii) Use BOSS. No, really.
If you set load order manually then the esm can load anywhere after Oblivion.esm. I'd recommend loading it somewhere next to Mart's Monster Mod.esm for neatness sake.
The plugin for the vanilla game can also load pretty nearly anywhere, therefore it's best to load it fairly early and save confusion. I'd recommend sticking it with other mods that add regular items and creatures.
iv) Please practice safe-modding: use a Bashed Patch.
v) Wait in a safe place for three days. If you have a custom respawn time then wait however long you need to for your toenails to start ingrowing.
vi) If you wish to uninstall, remove the files you installed back in step i. Rebuild your Bashed Patch and wait for x number of days all over again or until you're bored.
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2 - Support
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i) Support is only available through the Bethesda Softworks boards at http://www.gamesas.com/bgsforums/index.php?showforum=25 where the current thread for this mod should be located.
ii) If you believe you have found a bug please post in the official thread. Please provide the Formid(s)/EditorID(s)/filename(s) of the offending wisp(s), screenshots where appropriate, an option of marriage to your prettiest daughter and a thorough description of the problem. Failure to provide all of these will likely cause you to be ignored.
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3 - Work completed
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Currently there are:
72 custom creature textures (not all used)
6 custom ingredient textures
10 midi wisp skeletons
92 mini wisp skeletons
124 retextured regular wisp skeletons (not all used)
56 vari-coloured wisp skeletons
3 custom ingredient meshes
The esp contains spells appropriate for the new wisp types. Feel free to copy them for wisps you make using these resources.
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4 - Description
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i) There was only one will o'the wisp in vanilla Oblivion. Fail. No-one else made more. Double-fail. So I did. i is l1T3!!11!!oneoneone! (Or something along these lines)
ii) Future:
There are no specific plans for this mod to be developed further beyond any necessary fixes. If I get the urge to make more wisps at some point then expect an update. Otherwise, well, I think the best part of three hundred new wisps isn't too bad for a first attempt.
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6 - Changelist:
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v1.0 Public release
Closed test release
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7 - Credits:
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Throttlekitty: who wrote many of the guides on the Construction Set Wiki that, while not always managing to solve my problems, often helped me look in the right areas.
ElminsterAU: for making TES4View/TES4Edit.
Corepc: for helping me stay enthused and essentially applying a hot cattle-prod to my rear to get this done as fast as possible.
Various people who helped or attempted to help with my problems with particle systems, lights and textures. Thanks for trying! I wish more than a small portion of the advice had actually worked out as the wisps would be so much cooler...
Bethesda Softworks for creating Oblivion.
by Vacuity
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8 - Legal info
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Under the licensing agreement of the CS this mod belongs to Bethesda softworks.
All meshes and textures are adapted from originals made by Bethesda softworks.
If I pass on responsibility for further development of these files to a 3rd-party then they will become responsible for further development.
If I have been absent from the development scene for longer than 181 days, have not responded to all reasonable attempts to contact me including, but not limited to: PMs, e-mail (as some users know my e-mail address) and at the last resort a general plea for contact then I acknowledge that I am not developing the mod further and these files can be developed further as the community on Bethesda's modding boards sees fit.
All files distributed with Diverse Will o'the wisps are to be treated as a Modders' resource and are essentially open for anyone to modify and distribute themselves with appropriate credit and blame given to me (Vacuity) for making the custom files as long as usage does not break the terms of the CS license agreement and Oblivion's license agreement.
Edit: Screenshots! I forgot the screenshots!