[REQ] Diving-In-The-Water Animations

Post » Wed Nov 10, 2010 3:57 pm

Just now jumped in a river from a high bridge and... didn't sink at all, head & shoulders sticking out of the water and did not submerge at all...

Disappointing really because I was runing from a bunch of bandits and rogue wizards, expected to dive and swim under water to cheat them and escape... alas, they never lost sight of me...

Could some talented skilled nice animator make some nice diving animations, please?
I have bubbles and all for great water graphics...

Dive, please?

Or, as they say in the movies for submarines: DIVE! DIVE! DIVE!

Pretty please?
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jeremey wisor
 
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Post » Wed Nov 10, 2010 4:37 am

I'd like to secodn this request-- it was something I was thinking about just recently for jumping off buildings-- kind of "proper" jumps :)
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Robert Bindley
 
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Post » Wed Nov 10, 2010 1:34 am

http://tesnexus.com/downloads/file.php?id=24088 this?
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Elea Rossi
 
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Post » Wed Nov 10, 2010 2:39 pm

http://tesnexus.com/downloads/file.php?id=24088 this?


First objection: This is a pose mod, not animation mod. So, it doesn't count.
What I had in mind is proper animation of diving in water and, why not as CDM said, jumping from roofs.

Second: Where come these daggers on the screenshot from?
I was looking for something like this the last 1 1/2 years... any chance for a link?
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Karl harris
 
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Post » Wed Nov 10, 2010 10:00 am

http://tesnexus.com/downloads/file.php?id=19062
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Elisabete Gaspar
 
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Post » Wed Nov 10, 2010 12:04 pm

You know, I *thikn* those KFs CAN be used to make a Dive Effect... Judging from the Screen Shots, it's possible-- maybe even included; I'll take a look, and give it a go, maybe :)
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[ becca ]
 
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Post » Wed Nov 10, 2010 3:41 am

You know, I *thikn* those KFs CAN be used to make a Dive Effect... Judging from the Screen Shots, it's possible-- maybe even included; I'll take a look, and give it a go, maybe :)

Waiting patiently for the releaze :D
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StunnaLiike FiiFii
 
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Post » Wed Nov 10, 2010 9:20 am

Well, good news/bad news: I CAN get the Animation to play, and make a kind of dive-- it's not perfect, but you have a key that turns your jump into a dive as long as it's held :) Unfortunately, I can't get the anim to automatically switch back to Walking after you release the key, and if you move whilst diving, it inverts the dive to a "diving forwards" :(

If someone can help solve them, then I can finish this :D I've some stuff to take care of away from CS, so it'll be a while until I'm back-- but hopefully I can have a release some time this evening (with glock3 getting full credit for the animations :D )
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Mr. Ray
 
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Post » Wed Nov 10, 2010 11:52 am

...I could make a dive-jump animation (http://www.gamesmuseum.uwaterloo.ca/Archives/Culin/Hawaii1899/graphics/diver.jpg), which would start from normal jump animation, and then bend like shown in the ref. picture. And of course automatically move forward, so there'd be no need to move the player with W (or whatever key you've chosen for forward animation) :D When I have the time, of course.
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Melanie Steinberg
 
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Post » Wed Nov 10, 2010 2:25 am

I came across this mod the other day http://tesnexus.com/downloads/file.php?id=30601, while not a diving mod there may be some hints in it as to how to trigger the animation. Also i haven't had a chance to try it yet, so not sure. Just seemed relevant.
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Emilie M
 
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Post » Wed Nov 10, 2010 1:47 pm

I'm going to have to suggest hoping Sami gets the time to do this-- I broke my own efforts trying to fix the error I mentioned above :( Now I remember why I don't use animations, lol!
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Daddy Cool!
 
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Post » Wed Nov 10, 2010 3:49 am

http://tesnexus.com/downloads/file.php?id=30601 <= mabye this? not the requested thing but pretty close IMHO
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Sabrina Schwarz
 
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Post » Wed Nov 10, 2010 5:16 am

Well, I think I've had enough of my current mod project for today, so I'll start working on that animation now :P
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Len swann
 
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Post » Wed Nov 10, 2010 9:17 am

...I could make a dive-jump animation (http://www.gamesmuseum.uwaterloo.ca/Archives/Culin/Hawaii1899/graphics/diver.jpg), which would start from normal jump animation, and then bend like shown in the ref. picture. And of course automatically move forward, so there'd be no need to move the player with W (or whatever key you've chosen for forward animation) :D When I have the time, of course.


Great! Thank you!
I came across this mod the other day http://tesnexus.com/downloads/file.php?id=30601, while not a diving mod there may be some hints in it as to how to trigger the animation. Also i haven't had a chance to try it yet, so not sure. Just seemed relevant.


This is how divers in rivers end in hospital. By the way, why there isn't a hospital in Cyrodiil?
Well, I think I've had enough of my current mod project for today, so I'll start working on that animation now :P

I wish you luck. For purely selfish reasons of course :D
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Megan Stabler
 
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Post » Wed Nov 10, 2010 3:13 pm

If there would be a diving animation to dive into water, then also when you simply jump of the roof of a building you will dive with your head down, isn't it? Or is it like possible to detect wether you are above water or not?
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x a million...
 
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Post » Wed Nov 10, 2010 2:21 pm

That's what i want to ask, Johny Obliv.
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Alex [AK]
 
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Post » Wed Nov 10, 2010 6:11 am

This seems like it could be pretty cool.

@Johny Obliv/Vintra - I believe CDM_ indicated that you would have to hold down a key to turn your jump anim into a dive anim. I think that may be the only way to do it- even with OBSE, I don't think there's a way to detect if you're over water, or "about" to dive into water.
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Dark Mogul
 
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Post » Wed Nov 10, 2010 3:09 pm

If there would be a diving animation to dive into water, then also when you simply jump of the roof of a building you will dive with your head down, isn't it? Or is it like possible to detect wether you are above water or not?

That's what i want to ask, Johny Obliv.

This seems like it could be pretty cool.

@Johny Obliv/Vintra - I believe CDM_ indicated that you would have to hold down a key to turn your jump anim into a dive anim. I think that may be the only way to do it- even with OBSE, I don't think there's a way to detect if you're over water, or "about" to dive into water.

I am working with the animation, as much as with the problem of the player detecting if there is water below or not. So far there has been little success, but I intend to somehow make a "sonar" that recognizes what is below the player in a fraction of a second. If not otherwise, I'll make an activator box over every deposit of water so that the player switches to the dive animation when in touch with the box :D

http://www.youtube.com/watch?v=63LhoVbSHh4 There's still LOTS to be done, and that is just the (pre-)first version :D lol :P As you can see, the animation needs fixing, and the script to call it came a little later than I'd wanted :D
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Heather Stewart
 
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Post » Wed Nov 10, 2010 7:25 am

I am working with the animation, as much as with the problem of the player detecting if there is water below or not. So far there has been little success, but I intend to somehow make a "sonar" that recognizes what is below the player in a fraction of a second. If not otherwise, I'll make an activator box over every deposit of water so that the player switches to the dive animation when in touch with the box :D

http://www.youtube.com/watch?v=63LhoVbSHh4 There's still LOTS to be done, and that is just the (pre-)first version :D lol :P As you can see, the animation needs fixing, and the script to call it came a little later than I'd wanted :D


Nice dive!

I think the diving animation might work better if it was triggered by the player since there might be cases when the animation triggers when it shouldn't.
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Hot
 
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Post » Wed Nov 10, 2010 7:29 am

Nice dive!

I think the diving animation might work better if it was triggered by the player since there might be cases when the animation triggers when it shouldn't.

It is currently triggered by pressing left ALT while moving forward. The only problem is that for some reason the script doesn't return IsInAir and IsOnGround functions so it doesn't know when to stop :P
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Elizabeth Lysons
 
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Post » Wed Nov 10, 2010 2:48 pm

I am working with the animation, as much as with the problem of the player detecting if there is water below or not. So far there has been little success, but I intend to somehow make a "sonar" that recognizes what is below the player in a fraction of a second. If not otherwise, I'll make an activator box over every deposit of water so that the player switches to the dive animation when in touch with the box :D

http://www.youtube.com/watch?v=63LhoVbSHh4 There's still LOTS to be done, and that is just the (pre-)first version :D lol :P As you can see, the animation needs fixing, and the script to call it came a little later than I'd wanted :D


My god you must have one powerful rig

Anyway it looks great
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Barbequtie
 
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Post » Wed Nov 10, 2010 3:50 am

Anyway it looks great

Oh, you should see it up close :D Not so great anymore, I tell you that xD
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STEVI INQUE
 
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Post » Wed Nov 10, 2010 7:27 am

I am working with the animation, as much as with the problem of the player detecting if there is water below or not. So far there has been little success, but I intend to somehow make a "sonar" that recognizes what is below the player in a fraction of a second. If not otherwise, I'll make an activator box over every deposit of water so that the player switches to the dive animation when in touch with the box :D

http://www.youtube.com/watch?v=63LhoVbSHh4 There's still LOTS to be done, and that is just the (pre-)first version :D lol :P As you can see, the animation needs fixing, and the script to call it came a little later than I'd wanted :D

:o

That's awesome Sami.
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Stephanie Nieves
 
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Post » Wed Nov 10, 2010 4:48 pm

Oh, you should see it up close :D Not so great anymore, I tell you that xD

Totally agree! Poor guy just got smashed... the animation of the diving looks great, just find a way to turn it on only over water... imagine Dive Rock...

However, your work is really impressive. Great dive!
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Princess Johnson
 
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Post » Wed Nov 10, 2010 2:40 pm

this mod will be awsome together with skydive.

poor guy!!
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Katie Samuel
 
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