DLC better not svck

Post » Mon Jun 07, 2010 2:07 am

Wait you think Dead money was worse than Horse Armour?

Thats up to opinion. I think the DLc will be swell considering the time their taking to release it.

-Gatorcountry, I actually started to miss the Cloud and dreary atmosphere, specially the ambience music and sounds. :P
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Theodore Walling
 
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Post » Sun Jun 06, 2010 8:29 pm

i liked DM for the story and some of the items corse i was a lil disapointed for the lack of PA's but meh that is just me(PA adicted) other than that a overall good DLC not the best but on the top 3 for sure :fallout:
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Claire
 
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Post » Mon Jun 07, 2010 8:30 am

sorry im just tired of seeing people put the same [censored] over and over about how "im never buying a dlc again so you can go to hell bethesda" please grow up we get it your disasatisfied with it but you should have made your point in the beginning of the thread. and also i liked it so nothing personal but you know...QUIT RAGGING ON IT!!! :fallout:

No never not when they made one of the [censored]tiest dlc ever, dead money was so freakin annoying I would put that dlc in a very freaking annoying section of games, I understand being stripped of your weapons and stimpacks but it they didn't need to add a [censored] collar around your neck or add indestructable holograms who sound like monsters btw. Also did anyone notice that almost the whole dlc was copy paste and another reason that dlc pissed me off was cuz it added bugs to NV and now Arcade won't join me. My character was scrwed because I had a low endurance,get the BAR u say but that piece of [censored] is basically a shotgun I mean a gun that long should kill your enemies from afar but is doesn't. The first hour I already wanted out it was so boring only one new enemy wtf
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Anna S
 
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Post » Sun Jun 06, 2010 8:02 pm

No never not when they made one of the [censored]tiest dlc ever, dead money was so freakin annoying I would put that dlc in a very freaking annoying section of games, I understand being stripped of your weapons and stimpacks but it they didn't need to add a [censored] collar around your neck or add indestructable holograms who sound like monsters btw. Also did anyone notice that almost the whole dlc was copy paste and another reason that dlc pissed me off was cuz it added bugs to NV and now Arcade won't join me. My character was scrwed because I had a low endurance,get the BAR u say but that piece of [censored] is basically a shotgun I mean a gun that long should kill your enemies from afar but is doesn't. The first hour I already wanted out it was so boring only one new enemy wtf

Your just mad because it was to difficult for you. Learn some patience, it makes getting rid of the radios easier.
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Jade Payton
 
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Post » Mon Jun 07, 2010 8:32 am

Your just mad because it was to difficult for you. Learn some patience, it makes getting rid of the radios easier.

This. BTW those holograms scared the [censored] out of me they did sound like monsters... :ahhh:
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Syaza Ramali
 
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Post » Mon Jun 07, 2010 3:48 am

No never not when they made one of the [censored]tiest dlc ever, dead money was so freakin annoying I would put that dlc in a very freaking annoying section of games, I understand being stripped of your weapons and stimpacks but it they didn't need to add a [censored] collar around your neck or add indestructable holograms who sound like monsters btw. Also did anyone notice that almost the whole dlc was copy paste and another reason that dlc pissed me off was cuz it added bugs to NV and now Arcade won't join me. My character was scrwed because I had a low endurance,get the BAR u say but that piece of [censored] is basically a shotgun I mean a gun that long should kill your enemies from afar but is doesn't. The first hour I already wanted out it was so boring only one new enemy wtf



bar is good is a full auto gun so spreed is expected but the wepon does massive damage i whent to Deathclaw promontory with that thing and it is a beast :hubbahubba:
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Farrah Lee
 
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Post » Sun Jun 06, 2010 10:00 pm

Only one new enemy what the [censored]?

I counted three different Ghost People, hologram guards, speakers and death gas.
So in total: 6 new enemies.
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Kahli St Dennis
 
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Post » Sun Jun 06, 2010 10:55 pm

I counted three different Ghost People, hologram guards, speakers and death gas.
So in total: 6 new enemies.

Don't forget Elijah he was an enemie too. and even your partners were kinda counter productive at times...
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alyssa ALYSSA
 
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Post » Mon Jun 07, 2010 6:05 am

I counted three different Ghost People, hologram guards, speakers and death gas.
So in total: 6 new enemies.

I loled, ghost people look the same holograms were gay monsters who scared me,speakers wtf,death gas rofl but I did hate that stupid cloud
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Elisha KIng
 
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Post » Mon Jun 07, 2010 10:37 am

Don't forget Elijah he was an enemie too. and even your partners were kinda counter productive at times...

And there were a few turrets here and there as well.
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JR Cash
 
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Post » Sun Jun 06, 2010 7:20 pm

Your just mad because it was to difficult for you. Learn some patience, it makes getting rid of the radios easier.

I went in swinging with a unarmed charcter but couldn't continue cuz dog wouldn't switch. With my low endurance charcter well I hate looking for freakin speakers I just didn't what was the point of adding the collar/speakers
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Lizs
 
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Post » Mon Jun 07, 2010 1:24 am

I loled, ghost people look the same holograms were gay monsters who scared me,speakers wtf,death gas rofl but I did hate that stupid cloud

There were three kinds of Ghost people, they do look the same but they behave differently and have their own strengths.
Holograms were gay monsters?
Speakers were an enemy yes, did you not shoot at them?
Well the death gas sure enough was my nemesis the first playthrough.
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Dark Mogul
 
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Post » Mon Jun 07, 2010 11:36 am

There were three kinds of Ghost people, they do look the same but they behave differently and have their own strengths.
Holograms were gay monsters?
Speakers were an enemy yes, did you not shoot at them?
Well the death gas sure enough was my nemesis the first playthrough.

Well technically only 4 enemies could be killed in vats, u forgot the radroach,the holograms were just the strangest things to be put in a fallout game, they walk like an old man, scream like a ghoul, and use their special powers to kill me
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JD FROM HELL
 
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Post » Mon Jun 07, 2010 12:24 am

I loled, ghost people look the same holograms were gay monsters who scared me,speakers wtf,death gas rofl but I did hate that stupid cloud

Lol you just shrugged off everything he said even though he was right.
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Darlene DIllow
 
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Post » Mon Jun 07, 2010 12:34 am

I also didn't like Dead Money.

Too much bumbling around in poison fog, restricted by a stupid explosive collar, stuck in an expansive area that all looks the same. All of this was hung onto a very flimsy plotline and a hamfisted morality lesson.

And not nearly enough of it happened in this super-awesome casino that they'd built up the whole time. The actual casino is - what - four rooms?

Plus, you didn't get any of that cool Ghost People gear. Just stupid spears and beartrap fists. They hand you the best gun in the area at the start of the game, then throw more police .357s at you than you could ever use.

The thing that pissed me off the most, though, was the layout of the outdoors areas. So many of the buildings just didn't make sense. There were seriously rooms that could not be entered when they were originally built. If it were not for a hole in the wall that happened over the next two centuries, accessed at the second floor by walking on an outside awning, no one could ever get into it. The whole Dead Money experience was a chore built around being bullied by a BoS jerk into doing the grunt work in a boring, oppressively designed environment.

The NPC companions are okay, but in the end they don't matter one bit, since they won't leave that purple-fogged hell with you on your return to the Mojave. Nevermind that Dean probably won't survive anyway, since he's a testy, butthurt [censored].
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LADONA
 
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Post » Mon Jun 07, 2010 3:23 am

I liked it.. it was mysterious, offbeat, strange, and silly.. which is what Fallout is supposed to be. It's not supposed to be stalker with a 50's feel.


Seems like a lot of complaints about gear being taken away.. most the dlc's in F3 take away your gear too. Operation Anchorage did, The Pitt did, Mothership Zeta did, I intentionally left my gear behind for Point Lookout so I could come home with all the new gear. I enjoy my gear being taken away.. Heck.. by the time your playing the new DLC's your way overpowered anyway.
Don't think it was challenging enough?... then go through on level one.
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Mari martnez Martinez
 
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Post » Mon Jun 07, 2010 8:14 am

Chris Av said it was supposed to be a quick self-contained pulp-fiction/horror DLC. Which is pretty much what it is. It could have been set in one room really, but then people would REALLY complain lol

So as a DLC you can take it or leave it I suppose, it terms of the whole New Vegas storyline. It's not like the Burned Man/Ulysses DLCs, which fill in the missing pieces of the puzzle. Dead Money has hooks into the main game via Elijah etc, but you don't need to play it.
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Anna Krzyzanowska
 
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Post » Mon Jun 07, 2010 6:18 am

Lol you just shrugged off everything he said even though he was right.


He's always like that. Denial to the bitter end.

Hell even I am capable of admitting that Fallout 3 has a lot of bright spots even though I disliked it as a Fallout game.
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Pixie
 
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Post » Sun Jun 06, 2010 9:02 pm

The only thing that stressed me about DM was the freezing. Other than that I enjoyed the survival aspect of it. What I liked (and something that the main game didn't do too much) was at the end, you were indestructable for the most part. When you get to the end of a game like this you SHOULD be God-like. I loved it and the depth of the NPC was great.
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Courtney Foren
 
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Post » Mon Jun 07, 2010 4:54 am

I liked it.. it was mysterious, offbeat, strange, and silly.. which is what Fallout is supposed to be. It's not supposed to be stalker with a 50's feel.


Seems like a lot of complaints about gear being taken away.. most the dlc's in F3 take away your gear too. Operation Anchorage did, The Pitt did, Mothership Zeta did, I intentionally left my gear behind for Point Lookout so I could come home with all the new gear. I enjoy my gear being taken away.. Heck.. by the time your playing the new DLC's your way overpowered anyway.
Don't think it was challenging enough?... then go through on level one.


No thanks. LOL

Good to know about the F3 DLC though. I'm getting GOTY edition in the mail, I haven't played the DLC for F3 yet.
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Brian LeHury
 
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Post » Sun Jun 06, 2010 8:05 pm

Dead Money is easily my favorite of the Fallout DLCs. Not to say it's perfect by any means, and it's not even my type of gameplay usually. But great companions, nice skill checks, a nice feel to the hardcoe mode and very well written overall. Loved that it made for a slower moving experience where you couldn't just shoot your way to victory. The oppressive feel was wonderful.
Also, am I the only one who doesn't care one iota about stuff like new guns, "rewards" and stuff like that in DLCs. It's not like these games lack weaponry or whatever in the vanilla game.

Anyways, while I do enjoyed Dead Money a lot, I do hope and believe that the other DLCs will take on different designs. DLCs are a great way for the developers to take some risks and try for some unusual ideas.
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Deon Knight
 
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Post » Mon Jun 07, 2010 11:42 am

I went in swinging with a unarmed charcter but couldn't continue cuz dog wouldn't switch. With my low endurance charcter well I hate looking for freakin speakers I just didn't see what was the point of adding the collar/speakers

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adame
 
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Post » Mon Jun 07, 2010 1:15 am

Wait you think Dead money was worse than Horse Armour?


Sir, are you implying horse armor was bad? if so then DIE! :gun:
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John N
 
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Post » Mon Jun 07, 2010 5:53 am

Sir, are you implying horse armor was bad? if so then DIE! :gun:

Seriously, what's wrong with horse armor?
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Je suis
 
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Post » Mon Jun 07, 2010 8:22 am

Dead money was awful. It was anoying, you couldn't even use anything at your disposal to beat it such as a equipment earned up to that point, Next to nothing as far as new weapons and other content goes, not to mention an area you could not return to, and a reward that was pointless! ( More caps, like I needed that! Like any body did, SO easy to get rich in this game, had 40k caps at least going into it...)


"Fallout 3 svcks because it is a sh*t skateboarding game"
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Kill Bill
 
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