» Mon Jun 07, 2010 12:34 am
I also didn't like Dead Money.
Too much bumbling around in poison fog, restricted by a stupid explosive collar, stuck in an expansive area that all looks the same. All of this was hung onto a very flimsy plotline and a hamfisted morality lesson.
And not nearly enough of it happened in this super-awesome casino that they'd built up the whole time. The actual casino is - what - four rooms?
Plus, you didn't get any of that cool Ghost People gear. Just stupid spears and beartrap fists. They hand you the best gun in the area at the start of the game, then throw more police .357s at you than you could ever use.
The thing that pissed me off the most, though, was the layout of the outdoors areas. So many of the buildings just didn't make sense. There were seriously rooms that could not be entered when they were originally built. If it were not for a hole in the wall that happened over the next two centuries, accessed at the second floor by walking on an outside awning, no one could ever get into it. The whole Dead Money experience was a chore built around being bullied by a BoS jerk into doing the grunt work in a boring, oppressively designed environment.
The NPC companions are okay, but in the end they don't matter one bit, since they won't leave that purple-fogged hell with you on your return to the Mojave. Nevermind that Dean probably won't survive anyway, since he's a testy, butthurt [censored].