DLC idea: Built our personal Vault

Post » Thu Mar 03, 2016 12:19 pm

I know that might seem like Hearthfire the dlc of Skyrim. But imagine how it could be a chance to build a vault. I noticed that there are several caves and some of them might be "hollowed out" and re-used as the new location for our Vault.

Sure, we all know the history of fraud and huge expenses used for the construction. And ... if maybe these Vault were part of a canceled project? The resources for the construction were already available, but it is possible that the costs for construction; the absurd social experiments; and the imminent atomic bombing have canceled these Vault Tec projects.

Maybe we could easily find some of these projects and resources at the regional headquarters of the Vault Tec. Find projects, the resources and the tools to be able to build the vault of our dreams.

However, because instead of making it a simple and sterile blue atomic shelter; it would be better customize it in different styles, just like the houses in Hearthfire.

However it would be fun to share these Vault for: entertainment, science and food.

What do you think about it?
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El Khatiri
 
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Post » Thu Mar 03, 2016 12:47 pm

It would be both awesome and extremely difficult from a design standpoint in F4. If made into another game it might. Fallout Shelter will have to do. I only wish that they would release it on PC.

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Emma Louise Adams
 
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Post » Thu Mar 03, 2016 10:18 am

i don't think we have to build our Vault like Fallout Shelter. Basically could be like the houses in Heartfire. We build our house, then we choose how customize. Then, when we created the structure and the main objects, we can still choose how edit and furnish like in any settlement.

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Chris Jones
 
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Post » Thu Mar 03, 2016 7:07 am

So pre-set designs as far as the walls go. Possible.

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RUby DIaz
 
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Post » Thu Mar 03, 2016 9:45 am

Yeah: Imagine: we built a research lab. But we do not like how it bare. So we decide to furnish it with some "sample" taken from our adventures. Or medicine in laboratory workstations.


Or a bedroom: we can put what we want.

However, the parties are the styles that could make the customization of our Vault even more interesting.


For example:

Fun: adds all the comforts and luxuries that the Vault 114 has never had. Arcades, bowling, a spa, and even a dance floor, and a bedroom to "relax" and perhaps with a friend or girlfriend. Or a shopping mall where you can purchase only items strictly Vault Tec; and do the crafting of prewar clothes of high fashion.


Science: laboratories. Each room allows the construction of new experimental weapons of Vault Tec; even a laboratory for the construction of experimental robots, never tested before (and with a bit of "theft" of information by the institution) like: what if the Vault Tec steal the prototype of the Synth gen 1 from the Institute before the war and try to make a fusion with a power armor, and making them more like a Sentry Bot with legs? And maybe even a workshop for the creation of a Vertibird all our and customizable. For those who do not want to join the Brotherhood. And maybe even a research laboratory to produce new drugs, and perform autopsies on the bodies of our enemies mutants and discover weak points and how to increase the damage.


Food: Would offer greenhouses, Nuka Cola production factories, cloning lab of plants (who wants fresh decontaminated vegetables and fruits?) and animals from the pre war period (basically cows, pigs, chickens, and rabbits) a farm. A kitchen to cook all kinds of food, a distillery for alcohol and a wine cellar to collect our alcohol and foods.



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Bitter End
 
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Post » Thu Mar 03, 2016 2:13 pm

Some good ideas there. You'd need to build one heck of a generator room too.

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Grace Francis
 
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Post » Thu Mar 03, 2016 11:12 am

Just let us move into vault 111 and re-decorate the whole thing as we please.

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Charles Mckinna
 
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Post » Thu Mar 03, 2016 7:23 pm

You can't build a Vault-Tec vault. That would completely go against the lore of the series.






This would be a far better solution.

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cutiecute
 
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Post » Thu Mar 03, 2016 9:23 pm

Indeed. But hey, like every Vault we must build our generator room and water purifier, then we can start to customize our Vault, and adding new rooms. But of course first the main Vault Door, then, build the main generations and the rest for making our Vault a good place for our settlers.




There is already a mod for that, go on nexus mod, you can find it.







As i said: "failed/cancelled" Vaults. And find the projects inside the Regional Vault Tec Headquarters.


You said is against the lore series, not at all. But no one says is impossible start to rebuild them using the same schemes and documents, and find also the material used for build our vault. Maybe there is a warehouse hidden in Boston, just like the one in the ruins of the Vault Tec HQ.

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Lyndsey Bird
 
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Post » Thu Mar 03, 2016 2:44 pm


It might not be. Ok follow me on this one. So you just design it to build the same way you built a house in Skyrim.



You go though the main entrance, and you take the elevator down (or door) to the "entry hall" and that's all it is. An empty common area/hall with sealed doorways. You can then use terminals to select which styles of room are attached to each door. You pick it, and the game loads it. You won't have as much freedom in terms of physical design as you do with settlements, but you can pick if a room's going to be a residential barracks, a workshop, a store room, etc... Then you just design it yourself.



The other option I'd be really happy about would just be a settleable vault designed simply like vault 81. Just a space I can colonize as my vault. And the big overseer chair. Can't forget the big overseer chair. ^_^

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Lyd
 
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Post » Thu Mar 03, 2016 7:37 pm


I could do that, but i don't want to rely on mods..

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Mariaa EM.
 
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Post » Thu Mar 03, 2016 8:59 pm

Again, you can't build a vault. You can occupy a Vault, but you can't build one.

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Manuela Ribeiro Pereira
 
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Post » Thu Mar 03, 2016 2:39 pm

Who said we can't build one?

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michael danso
 
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Post » Thu Mar 03, 2016 8:52 pm

The lore of the game says you can't build one. The only way you could have a vault settlement and not have it completely break the lore is if they gave us the option to occupy an abandoned vault.

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NAtIVe GOddess
 
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Post » Thu Mar 03, 2016 8:09 am

and I say, but what if we find the documents, projects and even the resources of cancelled Vaults, and build them. But only some, and resources are quite limited, considering that have passed 200 years for their production. However, we can follow the instruction and only build 3 special vault. Once built all 3, you can no longer build other Vaults.

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Manuela Ribeiro Pereira
 
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Post » Thu Mar 03, 2016 10:21 am

There is no reasonable way that a wastelander could build one of the most advanced structures that the Pre-War world ever produced. The thousands to hundreds of thousands pound steel door alone would be impossible to trek across the wasteland.



I'm sorry, but there is no way you can make it work without breaking the lore. Again, the better solution would be to find an abandoned Vault and decorate the rooms.

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Aman Bhattal
 
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Post » Thu Mar 03, 2016 8:48 am


Doesn't matter much lore wise. Once mods come to everyone you will see more cell based structures most likely. I like the idea of a "ploppable" personal vault myself. Add an elevator cell load in the workshop that leads to a choose X sized vault.

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Chrissie Pillinger
 
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Post » Thu Mar 03, 2016 1:16 pm

As a mod it's a great idea. A dlc is another story though because a dlc has to follow the lore of the game.

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Juan Suarez
 
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Post » Thu Mar 03, 2016 6:26 pm

Exactly. Not to mention I think Bethesda needs to focus on more Expansive DLC. I like the workshop but in the end mods almost always outshine on that front. I'll take landmass DLC's and quest updates.

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Chris Jones
 
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Post » Thu Mar 03, 2016 10:01 pm

To make it lore friendly you could play out the construction in the prewar past using the memories of a vault tec employee in the Memory Den. A quest could find his brain in V111 still preserved and let you go looking for the vault that he built.

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Julia Schwalbe
 
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Post » Thu Mar 03, 2016 9:26 pm







We have the institute this time. They have the largest and superior technology, of the entire Commonwealth, of course they could do.


Also, you forget we have our settlement system, thanks with that, we can transfer our resources from all the settlements. So we can transfer the materials we need for the construction.






Nah, Although the mod can do it. But I disagree, would give a change to the game. Fossilize on the lore of the game sometimes can be counterproductive. Sometimes you have to think outside the box. But without denying their origins.


And then: the Sole Survivor, I don't think it's an ignorant Wastelander, considering that comes directly from the pre-war world. Nora was a lawyer, Nate a soldier.









And that's a good idea: we need to find the files about "how built a vault", and we need that brain.

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Niisha
 
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Post » Thu Mar 03, 2016 10:38 am

1.) The Institute doesn't care about the wasteland. They would never help build a Vault settlement.



2.) Most people in the Commonwealth aren't smart enough to know how to build a vault. Vault-Tec Vaults were made by professionals.



3.) The SS is either a Lawyer or a Soldier, neither of which would know how to build something as complex as a Vault.



There is no way you can spin this to have it make sense without breaking the lore. Though I see there's no point in arguing with you on this since it doesn't seem like the lore is something you care that much about (Not trying to be rude, it's just an observation based on what you've said in this post).



And no, you always have to follow the lore. I reject the notion that you don't. If lore isn't important to you then fine, but saying that you don't have to always follow it is just flat out wrong.



A mod is the only way to satisfy both parties here.



That's a clever idea (And well done on that idea btw :goodjob:) but there are still some lore issues with the idea as a whole.

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Sarah Bishop
 
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Post » Thu Mar 03, 2016 10:02 pm

I would love to have my own personal vault.



As to the whole its not lore or possible argument. The info is out there. There are several Vault Tech offices in various cities. There are even functional Vaults whose residents would have the info/blue prints needed to keep a vault operational. There are libraries all over the place full of info. A lot of the factories are still standing. Heck we even find working computers in the ruins. Power is available. What some one in the past has learned to do others can do as well. Heck, the BOS built the Prydwen. If you can design and build a complicated structure like a metal clad zeppelin you sure as heck could build a vault/bunker. Plus if its possible to get Power Armor working again its also possible to get construction equipment and vehicles running as well.



To me that is Fallout's biggest flaw. They assume no one any where is going to try and rebuild civilization. Every one is just going to grub around in the dirt and rely on salvage to find useful items.

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Chris Cross Cabaret Man
 
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Post » Thu Mar 03, 2016 8:31 am

If you would love to have your own personal vault there are several you can take over. There is no need to stretch the lore and have a dlc that lets you build one. The Commonwealth in it's current state has not progressed enough to be able to do something that complex. As far as there being factories, there are but they aren't functional. The only functional factory in the east right now is the Steel Mill in the Pitt.



A bunker is perfectly fine. A Vault-Tec vault is not. There are far more things involved in that than just power and as of right now the Commonwealth has not advanced enough to be able to do it.

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Sammi Jones
 
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Post » Thu Mar 03, 2016 2:23 pm

It's your opinion, i respect that. Obvious that it is useful as a reference for future projects. But it's always possible find a loophole.


1) we can choose to use their tecnology for personal use, This implies that we can do whatever we want, even help people if we want. Or making them as personal Vault for personal uses. Or also, just steal their technology and so helping the people of the Commonwealth.



2)We can teach them how to build a vault. We can find all the information we want, and once you find; if we have enough intelligence we can teach them how to build a vault. Or set workers robots used by Vault Tec them according to those guidelines for the construction of the vault. We don't need necessarily to find the robot. The important thing is the AI of the designated robot. Then just download the IA on a new robot and start the works.



3)Who said that they can not learn new knowledge? Though they start with their basic knowledge; of their previous lives, the more they learn more , the more they strong are, and also, if they can build new high-tech weapons and even a Power Armor. And it's possible they can learn the secrets for building a vault.

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Alada Vaginah
 
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