It would be both awesome and extremely difficult from a design standpoint in F4. If made into another game it might. Fallout Shelter will have to do. I only wish that they would release it on PC.
i don't think we have to build our Vault like Fallout Shelter. Basically could be like the houses in Heartfire. We build our house, then we choose how customize. Then, when we created the structure and the main objects, we can still choose how edit and furnish like in any settlement.
So pre-set designs as far as the walls go. Possible.
Yeah: Imagine: we built a research lab. But we do not like how it bare. So we decide to furnish it with some "sample" taken from our adventures. Or medicine in laboratory workstations.
Some good ideas there. You'd need to build one heck of a generator room too.
Just let us move into vault 111 and re-decorate the whole thing as we please.
You can't build a Vault-Tec vault. That would completely go against the lore of the series.
This would be a far better solution.
Indeed. But hey, like every Vault we must build our generator room and water purifier, then we can start to customize our Vault, and adding new rooms. But of course first the main Vault Door, then, build the main generations and the rest for making our Vault a good place for our settlers.
There is already a mod for that, go on nexus mod, you can find it.
As i said: "failed/cancelled" Vaults. And find the projects inside the Regional Vault Tec Headquarters.
You said is against the lore series, not at all. But no one says is impossible start to rebuild them using the same schemes and documents, and find also the material used for build our vault. Maybe there is a warehouse hidden in Boston, just like the one in the ruins of the Vault Tec HQ.
It might not be. Ok follow me on this one. So you just design it to build the same way you built a house in Skyrim.
You go though the main entrance, and you take the elevator down (or door) to the "entry hall" and that's all it is. An empty common area/hall with sealed doorways. You can then use terminals to select which styles of room are attached to each door. You pick it, and the game loads it. You won't have as much freedom in terms of physical design as you do with settlements, but you can pick if a room's going to be a residential barracks, a workshop, a store room, etc... Then you just design it yourself.
The other option I'd be really happy about would just be a settleable vault designed simply like vault 81. Just a space I can colonize as my vault. And the big overseer chair. Can't forget the big overseer chair.
I could do that, but i don't want to rely on mods..
Again, you can't build a vault. You can occupy a Vault, but you can't build one.
The lore of the game says you can't build one. The only way you could have a vault settlement and not have it completely break the lore is if they gave us the option to occupy an abandoned vault.
and I say, but what if we find the documents, projects and even the resources of cancelled Vaults, and build them. But only some, and resources are quite limited, considering that have passed 200 years for their production. However, we can follow the instruction and only build 3 special vault. Once built all 3, you can no longer build other Vaults.
There is no reasonable way that a wastelander could build one of the most advanced structures that the Pre-War world ever produced. The thousands to hundreds of thousands pound steel door alone would be impossible to trek across the wasteland.
I'm sorry, but there is no way you can make it work without breaking the lore. Again, the better solution would be to find an abandoned Vault and decorate the rooms.
Doesn't matter much lore wise. Once mods come to everyone you will see more cell based structures most likely. I like the idea of a "ploppable" personal vault myself. Add an elevator cell load in the workshop that leads to a choose X sized vault.
As a mod it's a great idea. A dlc is another story though because a dlc has to follow the lore of the game.
Exactly. Not to mention I think Bethesda needs to focus on more Expansive DLC. I like the workshop but in the end mods almost always outshine on that front. I'll take landmass DLC's and quest updates.
To make it lore friendly you could play out the construction in the prewar past using the memories of a vault tec employee in the Memory Den. A quest could find his brain in V111 still preserved and let you go looking for the vault that he built.
We have the institute this time. They have the largest and superior technology, of the entire Commonwealth, of course they could do.
Also, you forget we have our settlement system, thanks with that, we can transfer our resources from all the settlements. So we can transfer the materials we need for the construction.
Nah, Although the mod can do it. But I disagree, would give a change to the game. Fossilize on the lore of the game sometimes can be counterproductive. Sometimes you have to think outside the box. But without denying their origins.
And that's a good idea: we need to find the files about "how built a vault", and we need that brain.
1.) The Institute doesn't care about the wasteland. They would never help build a Vault settlement.
2.) Most people in the Commonwealth aren't smart enough to know how to build a vault. Vault-Tec Vaults were made by professionals.
3.) The SS is either a Lawyer or a Soldier, neither of which would know how to build something as complex as a Vault.
There is no way you can spin this to have it make sense without breaking the lore. Though I see there's no point in arguing with you on this since it doesn't seem like the lore is something you care that much about (Not trying to be rude, it's just an observation based on what you've said in this post).
And no, you always have to follow the lore. I reject the notion that you don't. If lore isn't important to you then fine, but saying that you don't have to always follow it is just flat out wrong.
A mod is the only way to satisfy both parties here.
That's a clever idea (And well done on that idea btw ) but there are still some lore issues with the idea as a whole.
I would love to have my own personal vault.
As to the whole its not lore or possible argument. The info is out there. There are several Vault Tech offices in various cities. There are even functional Vaults whose residents would have the info/blue prints needed to keep a vault operational. There are libraries all over the place full of info. A lot of the factories are still standing. Heck we even find working computers in the ruins. Power is available. What some one in the past has learned to do others can do as well. Heck, the BOS built the Prydwen. If you can design and build a complicated structure like a metal clad zeppelin you sure as heck could build a vault/bunker. Plus if its possible to get Power Armor working again its also possible to get construction equipment and vehicles running as well.
To me that is Fallout's biggest flaw. They assume no one any where is going to try and rebuild civilization. Every one is just going to grub around in the dirt and rely on salvage to find useful items.
If you would love to have your own personal vault there are several you can take over. There is no need to stretch the lore and have a dlc that lets you build one. The Commonwealth in it's current state has not progressed enough to be able to do something that complex. As far as there being factories, there are but they aren't functional. The only functional factory in the east right now is the Steel Mill in the Pitt.
A bunker is perfectly fine. A Vault-Tec vault is not. There are far more things involved in that than just power and as of right now the Commonwealth has not advanced enough to be able to do it.
It's your opinion, i respect that. Obvious that it is useful as a reference for future projects. But it's always possible find a loophole.
1) we can choose to use their tecnology for personal use, This implies that we can do whatever we want, even help people if we want. Or making them as personal Vault for personal uses. Or also, just steal their technology and so helping the people of the Commonwealth.
2)We can teach them how to build a vault. We can find all the information we want, and once you find; if we have enough intelligence we can teach them how to build a vault. Or set workers robots used by Vault Tec them according to those guidelines for the construction of the vault. We don't need necessarily to find the robot. The important thing is the AI of the designated robot. Then just download the IA on a new robot and start the works.
3)Who said that they can not learn new knowledge? Though they start with their basic knowledge; of their previous lives, the more they learn more , the more they strong are, and also, if they can build new high-tech weapons and even a Power Armor. And it's possible they can learn the secrets for building a vault.