DLC Ideas!

Post » Tue Mar 09, 2010 6:13 am

I know it's a little early but my DLC idea is Zombies, maybe a virus spreads through the ark and resistance have to work with security to eradicate the virus and it adds a zombie campaign.
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Lexy Dick
 
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Post » Mon Mar 08, 2010 8:54 pm

Zombie games can be fun, but I would prefer that the gametype stay in FPS games that aren't focusing on a storyline. One of the main hooks in Brink is that this is the near future, global warming happened, and people are struggling to survive. There's an air of plausibility around the whole thing. It really drags you in, so you can feel like you are one of the people fighting on the Ark, and care about the outcome.

The moment you throw in zombies, you lose a lot of that. Yes, games focusing on zombies can create the proper atmosphere to get you into it, but Brink isn't a horror game.

I would welcome a DLC containing new guns. I understand that games can sometimes go too far and turn their whole business plan into making micro-transactions, but i just like having more options when it comes to weapons. Choosing your gun is one of the main tactical decisions you have to make, right next to picking a body type.
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Jake Easom
 
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Post » Mon Mar 08, 2010 10:51 pm

I do agree with Shadowcat here. Weapons mostly, or a few skills and upgrades, since it is a big decision which gun to use. I do think that eventually they would probably make their way to creating female characters, but it would certainly be after release, which does make people wonder about a future dlc.

About zombies, you should think again that Splash Damage are trying to make both sides fair. Unless the zombies happen to be middle-class zombies in a situation in which the rent is too high, or something rather similiar, I really do not think they would fit in with what is trying to be accomplished here.
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Adam Kriner
 
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Post » Tue Mar 09, 2010 1:11 am

there should be no dlc that gives you weapons unless its free
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Shannon Lockwood
 
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Post » Tue Mar 09, 2010 1:16 am

there should be no dlc that gives you weapons unless its free

Care to explain why you think that? Just saying "I think you're wrong" doesn't lead to much conversation.
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Kayla Keizer
 
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Post » Tue Mar 09, 2010 4:51 am

Care to explain why you think that? Just saying "I think you're wrong" doesn't lead to much conversation.

weapons that others cant have because they didnt pay for them is an unfair advantage. if a weapon was going to be sold by dlc theyd sell the best ones
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sam westover
 
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Post » Mon Mar 08, 2010 4:38 pm

weapons that others cant have because they didnt pay for them is an unfair advantage. if a weapon was going to be sold by dlc theyd sell the best ones

There are no "best" weapons in Brink. Weapons are being balanced so that they are all roughly equal, with higher level weapons just giving more options.

I'm sure many would think that this would be nearly impossible, but look how much time SD is spending just balancing. Just short of a year by the time they release it.
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Dan Scott
 
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Post » Tue Mar 09, 2010 3:41 am

TBH before you give DLC ideas should just wait to make sure everything runs good! then give them a chance to patch things first that go wrong...nothing is perfect! THEN the DLC can come...i hate games that release then 5 weeks later you get DLC....it makes you feel ripped off...it should have been in the game to begin with...usually they make you pay for it ?_?

im ok with paying for DLC as long as its good! and not like 2 extra maps...

but yes for DLC:

a map pack...4 or more

gun packs i think need to be free, if you let people pay for things and they get an advantage out of it over other people i think its unfair

new game modes

new outfits/tattoos n what not that whole thing

i just want the game first :)
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James Baldwin
 
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Post » Tue Mar 09, 2010 2:05 am

To be frank, I think zombies in brink would be [censored]. While im a huge zombie fan i feel like there is this huge fad now with games throwing in zombies, some pulled it of, but in many its just a pointless money grab. Zombies would be counterproductive to brinks story/style/gameplay, and i dont think that game really allows for them. The closed ecosystem on the game would make it clumsy.

I'm honesly wondering if at the end of the game there is going to be any room left for a sequel, or continuing the story at all through dlc though i hope there will be
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Sammykins
 
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Post » Mon Mar 08, 2010 5:33 pm

I find maps that cost money to be far more annoying than guns that cost money. If the guns are balanced properly, they will only give the owner more choices of play style, not any true advantage. Maps on the other hand are annoying when you have friends that like the map but you don't feel like paying for it. You're unable to play with them.
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Code Affinity
 
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Post » Mon Mar 08, 2010 4:07 pm

map pack, lvlcap increase, new guns, stuff like that:)
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Cool Man Sam
 
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Post » Tue Mar 09, 2010 3:34 am

A new faction, that's what I would want out of a DLC. Maybe a colony of people who found the ark by boat, after hearing rumors about a "Safeheaven" and such. This would include new guns, maps, gametypes, tatoos, and so on and so forth. It also sticks with BRINK being a storyline centered game.
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Bambi
 
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Post » Mon Mar 08, 2010 3:56 pm

A new faction, that's what I would want out of a DLC. Maybe a colony of people who found the ark by boat, after hearing rumors about a "Safeheaven" and such. This would include new guns, maps, gametypes, tatoos, and so on and so forth. It also sticks with BRINK being a storyline centered game.


That almost completely describes how the Resistance got onto the Ark ;)
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jessica sonny
 
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Post » Mon Mar 08, 2010 8:17 pm

Higher level cap and more (small) abilities.

After a while maybe more maps, but I have a feeling we'll be pretty satisfied with the default maps. Also an SDK for the community, but this should be there from the start, obviously.

Also:
Zombies + Brink = Fail
More weapons + Brink = Fail

Brink has it's own unique style, don't change it into something it's not.
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Adam Kriner
 
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Post » Mon Mar 08, 2010 9:21 pm

Higher level cap and more (small) abilities.

After a while maybe more maps, but I have a feeling we'll be pretty satisfied with the default maps. Also an SDK for the community, but this should be there from the start, obviously.

Also:
Zombies + Brink = Fail
More weapons + Brink = Fail

Brink has it's own unique style, don't change it into something it's not.


Zombies + anything = huge success

http://www.youtube.com/watch?v=ilphETQCzsg&feature=related

Move beyond test stages Russia. I don't want to waste the zombie survival skill that I've learned. Use it on all of your people. Make my fantasies come true.
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R.I.P
 
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Post » Tue Mar 09, 2010 12:51 am

Zombies + anything = huge success

http://www.youtube.com/watch?v=ilphETQCzsg&feature=related

Move beyond test stages Russia. I don't want to waste the zombie survival skill that I've learned. Use it on all of your people. Make my fantasies come true.

I love zombies, just not in Brink. It would be a viable side mission, but it would not give me as much joy as the other things, nor as other zombie games.
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Louise Andrew
 
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Post » Tue Mar 09, 2010 4:12 am

My point is that the video I posted was real. Real. Like Russia actually made zombie-like beings.
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Genevieve
 
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Post » Mon Mar 08, 2010 8:26 pm

My point is that the video I posted was real. Real. Like Russia actually made zombie-like beings.

I'd say it's fake. Obviously.
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Elisha KIng
 
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Post » Mon Mar 08, 2010 3:39 pm

Well, if there is a Zombie DLC released, remember now, you don't have to buy it if you don't want to play it.

As for weapons, yes I actually would agree that weapon packs should be free. Sometimes, such as Fallout 3, new weapons were included with new areas (Point Lookout and Double Barrel, Anybody?), and if that was the case it might be within reason to release for a price. Raising the level cap would also do the trick, because I'm sure that Splash Damage would not add more skills and weapons that come with more levels.
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Pete Schmitzer
 
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Post » Mon Mar 08, 2010 7:33 pm

always for level cap going up IF things come with it...to get a cap raise from 20 to say 30 and gain nothing but levels would feel lame, if it came with new content to unlock then wuhey :)
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Silvia Gil
 
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Post » Tue Mar 09, 2010 5:32 am

I know it's a little early but my DLC idea is Zombies, maybe a virus spreads through the ark and resistance have to work with security to eradicate the virus and it adds a zombie campaign.

Good idea. That way Brink will be 10x better because it'll be copying off of Call of Duty.

Wait a minute......
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Charlie Sarson
 
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Post » Mon Mar 08, 2010 6:00 pm

If they made one with a story to it this would be my idea.

There are supposedly people who hunted for the Ark and never found it. These people grouped together and formed a nation of sorts and with every nation you need an army (except Switzerland, joking of course :laugh: ). This nation waited and watched from a far off distance and waited for a chance to strike the Ark and found no greater time then when both of the "Armies" of the Ark were in no shape to fight. What these Warlords wanted from the Ark, the limitless tech it offered for this struggling "nation."

After the Ark's Civil War they are faced with an even greater enemy. With neither group able to fight back to defend their home the Resistance and Security must set aside the differences and march forward and face a new enemy who has invaded their "borders."

I don't know technically this would add two new teams and a new campaign. Maybe it could be revisiting the maps from the original campaigns but with massive changes due to the war and the affects of the battles that occurred. Oh and new guns from this mainland tribe.
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suniti
 
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Post » Mon Mar 08, 2010 3:40 pm

Also, I'm pretty sure if there is weapon DLC people who do not download the DLC will be unable to play with those who do. Therefore the people who choose not to pay for new weapons will be have a smaller crowd of people to play with.
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courtnay
 
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Post » Tue Mar 09, 2010 4:17 am

Also, I'm pretty sure if there is weapon DLC people who do not download the DLC will be unable to play with those who do. Therefore the people who choose not to pay for new weapons will be have a smaller crowd of people to play with.


Thats why most DLC nowadays doesn't add content, but unlocks it. For example, in every copy of Brink, there will be all four preorder packs - spec ops, fallout, psycho, and doom - they are just not available to use. What preordering gives you is the code to unlock such content, since players all have to have the same data in order to play together. If they do release a weapon DLC, they'd release a free patch people have to download to play the game, and in the patch will be the weapons. Those that buy the weapon DLC will merely have their weapons unlocked, not necessarily added to the game.

I know because my friend is very good with computers and knows how to read and edit data; he unlocked the pirate and chick from Bioshock 2 multiplayer just by messing around with the game files.
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FITTAS
 
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Post » Mon Mar 08, 2010 7:55 pm

Maybe 2 new weapons for each weapon type.
More/New Challenegs.
Level Cap raised.
New abilities.
More dynamic objectives for each map, to allow a slightly (or major) gameplay outcomes each map.
and...
Flying mounts within the Ark, where there were none allowed previously. Or a previously banished, behemoth of a reptilian ripping the Ark a new one. I'm talking about Godzilla of course. He'd make a good world boss. :ahhh:
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Tarka
 
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