Something like a massive horde of feral gouls and whatnot that you have to defeat or prevent from entering the "Commie free" USA.
I've not finished the main story yet ... so there's something to do no real need for a DLC .... NOW!
What I would like to see is something like a notepad for my pipboy and a mp3-player module for my pipboy too
To be honest after 200 hours playing the game Radio Freedom becomes a little bit boring.....just a little bit
Well the Dragonborn DLC for Skyrim did recreate Solsteim from the Bloodmoon Expansion of Morrowind. That is a smaller location, but was still made possible.
I'd like to see the ability to get more use of Home Plate. It's in the Diamond City market, so why not use be able to use it to start a business?
If you really want to rebuild the world, you need to re-instill commerce. We got a little bit of that with settlement supply lines, etc., but I've found this feature to be very hard to track and manage. I really have no idea what goes between my settlements. I guess the small shops can make money, too, but I've never "cashed in." I guess I should?
This has been said many times, but there needs to be a better way of managing and tracking settlements - individually and in aggregate.
For example, if a settlement generates revenue, we should able to see that...either on a console or on a Pip Boy.
Institute / Railroad = Visit Rivet City to check on Dr.Zimmer / Harkness
BoS = Scavenge Raven Rock
Minutement = ..? Maybe Escort Settlers to the Commonwealth ?
The story could be about Super Mutants from Master's army got control and they overrun DC
The institute could Teleport you there .
The brotherhood has the Prydwen
The minutemen...... launch you with artillery ?
The railroad .... builds a railroad ?
Also , no need for retexture , just remake.
Would be nice if Bethesda would reply in threads concerning fun DLC idea's, and if theres a chance stuff could actually end up in the DLC. Im guessing development is already that far that forum idea's wont make it?
I would like one big dlc where it continues the storyline of the faction you chose where you have to deal with a new threat.
A dlc on the moon and in the deep ocean
general dlc additions
patch additions
I'd love to see the Institute power armor we have concept art of http://i.redditmedia.com/yzgRZDc4OW6a-hcppYjVnwUN48BTAIcDC0ctq0CURhA.jpg?w=320&s=c1c93dac058f78fafa2592b676563b7b
That and an official endorsemant/version of the X-02 this guy is making: http://www.nexusmods.com/fallout4/users/4108480/?tb=images&pUp=1
As for weapons, finishing the Harpoon gun found in the files would be amazing - and if they did that, I'd assume it would be in conjunction with an underwater expansion complete with mutant fish and sharks, so that's all the better~? It would also be fun to see bow-and arrows / crossbows available as weapons - since those would absolutely be common and used in a post-apocalyptic wasteland, much easier to make and provide ammo for than lasers or pre-war guns.
I'd also love to see some more done with aliens - having the player come into contact with the ship FO3's main character canonically has control of now, or the Institute discovering an ancient UFO past the area they're digging in underground, or going to the city Lorenzo's father explored, leading to some quests and a whole lot of info about Zetans, would be a bunch of fun to me. If that happened, I'm sure we'd see a fair share of new Alien weapons, and if we found out the real goals of the Zetans with their experiments, that would rock. Personally, I'm leaning towards the "making a better species" thing, with them trying to make a hybrid Alien/Human species (something big in RL UFO lore throughout as well!), but with it obviously being a very difficult to do task (just look at the Abominations!). If that could lead to us getting a Zetan or hybrid companion, through them being assigned to us at the end of the questline, I'd be wicked happy - something like some of the hybrids from UFO abduction stories we already have could make a great one.
More settlements to defend but before that .. .here , I'll mark this other settlement you need to defend.
I want the Colt 1911 and other human pre-war weapons. More power armor mods and paints would be sweet too.
European, Chinese cities more areas to explore. Boston so boring...the half of the areas are underwater. I really loved Aquanox, but it's Fallout.
Pls. continue the aliens side quest.
I wonder...the alien mother ship still in orbit?
Reveal the hidden institute base.
I want a new enemy invading/threatening the Commonwealth. Based on islands, natural and artificial, where you can go to by ship or aircraft or, later, transmitter. The enemy should be a newfound conglomeration of different groups to give variety. Why should all old stuff be done again and again?
Then I would like to have something based on a journey to an explorable big location through dangerous country like the GS. As FO is a nuclear fantasy far from reality, strange things could happen in the radiated land.
Better settlement management, more building and scavenging possibilities.
Crossbows and bows. And throwing weapons, could use the throwing motions already in game. Bring them with new human enemies, fanatics, primitiv and half naked but very versed in using the stuff and the environment to kick your ass. Let some of them have perhaps some special mental abilities you really have to fear (so not as "Deathclaw fear").
Better/more melee weapons, flails f.e. and powerful electric stuff consuming fusion cells. Two-handed swords. And spears, with thrusting motion. Spears are among the most effective melee weapons but heavily underused in games. Thrusts are always more effective than cuts anyway.