A DLC to introduce vehichles

Post » Sat Feb 27, 2016 12:40 am

Or rebuild anything. Have the option of sending allied settlements as garbagemen and cleaning up Sanctuary. Or establish guard posts along the supply lines. Or have more story-based content with the settlements/Minutemen.



Domesticating the native Mirelurks as the region's "horses". That's be cool.



Also, why aren't there carriages in Skyrim? That seems like a wasted opportunity for both Fallout and TES alike.

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Jodie Bardgett
 
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Post » Sat Feb 27, 2016 12:32 am

I think this game engine would melt down and start a fire in your living room if it tried to introduce fast moving vehicles into the game.



I would be happy with a slow moving fishing boat though. Get in my fishing boat at Taffington and sail around Boston and to Far Harbor.

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Vicky Keeler
 
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Post » Sat Feb 27, 2016 4:51 am




Cazadors are only in the West Coast. Them suddenly being in Maine makes no sense.

People need to stop asking for creatures to be added that don't fit the locations and need to ask for more new creatures instead.




Any creature in Fallout does not need to be indigenous to the location the story is set in for it to make sense. Yes new creatures would be very welcome. Large mutated Bobcats maybe?
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Sunnii Bebiieh
 
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Post » Fri Feb 26, 2016 11:28 pm

Driveable vehicles- no. However, I think it would be cool if they did something with the tanks scattered everywhere. I'm not looking for moving tanks all over the map, but maybe make them into stronger turrets that show up at higher levels. Other than that, I don't see vehicles really working as a major feature in the game.
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Ludivine Dupuy
 
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Post » Fri Feb 26, 2016 5:42 pm

It's called "Mad Max", folks.

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Greg Cavaliere
 
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Post » Fri Feb 26, 2016 10:15 pm

In the Mad Max video game I don't think you can pick up every single item in front of your Player Characters (PC's) face like you can in Bethesda Game Studios developed video games.



I would like to see a expansion pack that takes you back in time to pre-war Boston and see it all nice and clean and shiny before the nuclear bombs dropped and exploded.



I want to see the life of pre-war Boston thriving.

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Emma Copeland
 
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Post » Fri Feb 26, 2016 11:29 pm

I'd be against vehicles. I enjoy the vulnerability of walking through the wastelands, never really sure what could happen next. It adds a sense of atmosphere to the game that I think is important to the overall experience. Adding a motorcycle so you can speed past the danger (and potential quests/cool areas) would kill a large aspect of what I think Fallout is about.



Not to mention the terrain doesn't really allow for it on a practical level.

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Soku Nyorah
 
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Post » Sat Feb 27, 2016 5:14 am

Vehicles, I don't want in Fallout. ...But, horses, I would gladly enjoy.

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CHARLODDE
 
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Post » Fri Feb 26, 2016 11:39 pm


But there's that dev pic of that custom robot follower you can build from the Automatron DLC. There is a picture of a three legged securitron follower which is following the PC along on the roads. If wheeled followers can do this then wouldn't this imply the roads are navmeshed? So then it should be ok for a motorbike DLC or a customized XRE mod for cars and bikes......

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Kelly James
 
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Post » Fri Feb 26, 2016 7:36 pm



Whoa cares about horses when you can tame a radstag and ride that thing everywhere. That would be hilarious.
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Naughty not Nice
 
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Post » Fri Feb 26, 2016 10:11 pm


It doesn't matter if they're navmeshed. The actual layout of them is the issue. Just because something CAN be done, doesn't mean it's a good idea. If they put a vehicle mod in we'd constantly by stopping and starting, going offroad for brief fractions of time and travelling at super low speeds because we'd ALWAYS be moving around obstacles in our way.

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josie treuberg
 
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