A DLC to introduce vehichles

Post » Fri Feb 26, 2016 8:09 pm

On much larger but less compact map, a one off, I got the thought from playing Dying Light's awesome The Following DLC expansion which is very sweet. This could work in you have to build your own buggy/car and customize it drive around, dungeons will be farer apart, I think it could be good.

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Harinder Ghag
 
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Post » Sat Feb 27, 2016 12:55 am

A Far Harbor sized expansion pack to be sold, which lets you build asphalt to make patched up roads or new roads and to build concrete as well to patch up roads or build new roads.



Cars should still be rare to make fully functional to drive.



Does Fallout 4 even let you build asphalt and concrete? I know I saw weeks ago on the Fallout 4 Nexus mods section some concrete settlement blocks or something like that that the Player Characters (PC's) can build.

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Tinkerbells
 
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Post » Fri Feb 26, 2016 5:56 pm

You'd have to remake too much of the world for this to be possible in four. Most of the roads are bombed out messes, covered in old cars and wreckage and they usually come to bridges with a giant hole in the middle. The offroad areas are all covered in trees and rocks that make it impractical to drive a vehicle over them.

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Mimi BC
 
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Post » Sat Feb 27, 2016 5:56 am

Atomic Cat DLC basically 50's style music playing in your caras you drive, have different gangs with their own garages, areas of dense creatures.enemies where driving is only option. Fast moving robots/deathclaws who chase you.. It coud be awesome

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Ownie Zuliana
 
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Post » Fri Feb 26, 2016 10:12 pm

You just gave me a idea.



Let the Player Characters (PC's) go back in time to before the nuclear bombs exploded and destroyed Boston, let the Player Characters (PC's) explore pre-war Boston and Bethesda Game Studios should add a driving mechanic so you can drive cars and ride motorcycles.



Can you go back in time to pre-war Boston in Fallout 4 anyways? Like you are able to in that small town in Fallout 3 in that machine when the Player Characters (PC's) look for their father?



Selling a expansion pack that lets your Player Characters (PC's) fully explore all of pre-war Boston would be absolutely amazing. To see the Player Characters (PC's) backround what he did or what she did.

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Danny Blight
 
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Post » Sat Feb 27, 2016 3:58 am

Absolutely not.
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Gaelle Courant
 
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Post » Fri Feb 26, 2016 10:38 pm

Hoverboards and Hoverbikes would work, but they don't fit the style of Fallout.



Some people have explored pre-war Boston and it was all a low rendered mess. Looks good from far away, but looks awful up close. There is the Memory Den and Bethesda could make a DLC related to it, but that would be just like Operation: Anchorage where it is a simulation of the past not going into the past.

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Spooky Angel
 
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Post » Sat Feb 27, 2016 2:55 am

The entire premise of Fallout is that all major fuel sources were being depleted, fast.



Or did you think the Resource Wars and Great War just had those names because they sounded cool?



So, no: personal vehicles and anything more complicated than your own two feet wouldn't work in Fallout.

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Chloe Lou
 
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Post » Fri Feb 26, 2016 11:08 pm


Worked in Fallout and Fallout 2 didn't it?

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Trish
 
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Post » Sat Feb 27, 2016 7:26 am


Fallout didn't have any drivable vehicles. Fallout 2 doesn't have to deal with the obstacles present in the recent Fallout games. Might be possible to use a motorbike in Fallout 4, but not the Highwayman.



Considering that all the vehicles we encounter in the East Coast are nuclear explosives, the Resource Wars did not affect vehicle production too much once portable nuclear engines became available.

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Lizs
 
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Post » Fri Feb 26, 2016 5:24 pm

I want a bicycle at least :D



Maybe if they allow vehicles they should make them hard to craft and require hard to get parts but id love that, it would also give them an excuse to add more magazines for paint jobs

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Mari martnez Martinez
 
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Post » Fri Feb 26, 2016 6:34 pm

a one-man mini helicopter fueled with Fusion Core probably will do good.



The road's too screwed up to add cars or buggy apparently.

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vicki kitterman
 
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Post » Fri Feb 26, 2016 11:15 pm

I would prefer a wagon made from a hollowed out Corvega and pulled by a tamed deathclaw that I've trapped.

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Hearts
 
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Post » Fri Feb 26, 2016 11:31 pm

"I would prefer a wagon made from a hollowed out Corvega and pulled by a tamed deathclaw that I've trapped."



....This is acceptable.


And kind of awesome at the same time.
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Naomi Lastname
 
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Post » Fri Feb 26, 2016 6:41 pm

Consider Beth had to cut down on actual moving wagons in Skyrim before launch because engine goofiness one can assume similar issues could pop up with a car in Fallout 4
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Jack Bryan
 
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Post » Sat Feb 27, 2016 4:20 am

I would much prefer DLC in which we can rebuild the Railways, as the trains and carriages are a lot more simple in tech and seemed to have survived intact compared to wheeled vehicles. Also the same with the underground stations clear away the debris of the collapsed tunnels, restore the power grid and then fix the underground trains and voila functional underground.



I have loads more ideas but hey ho, they'll stay in my head, unless by some miracle someone that is a modder actually makes mods that fit whats in my noggin...lol

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Spaceman
 
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Post » Sat Feb 27, 2016 7:20 am

We have a horse in Skyrim, we need a motorcycle in F4!



It should be hard to get though.

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Timara White
 
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Post » Fri Feb 26, 2016 8:10 pm

An wagon with horse is far harder than an small car. First you need to animate and place the horse, this worked well but then you have to place the wagon behind the horse, turning the horse should turn the wagon gradually so you need to limit how fast the horse can turn. You have to handle the uneven roads with lots of sharp turns.



An motorsycle would be easier than an horse, an small car with good suspension would be possible too.

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vanuza
 
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Post » Sat Feb 27, 2016 4:41 am

We have train/railway, dlc that will be able for the player to hire workers to fix the railway. Then use fusion core to make the train works. We could use the train to keep soldiers (read: MM) and then have a raid against Gunners HQ. The train could also have some really huge guns, such as a cannon filled with mini nukes or you can brew something at home..... one shot do the same damage as 10x mini nukes. The train is able to enter glowing sea and out of the traincars jumps MM elites who attacks group of nasty critters.


Cheers,


-Klevs

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Ben sutton
 
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Post » Sat Feb 27, 2016 6:49 am



Except it was always the wagon and how moving wheels reacted to the terrain that made it goof up, so even if you remove the horse factor, the issue still remains, if something has moving wheels= risk for akward, annoying movement.
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Bloomer
 
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Post » Sat Feb 27, 2016 6:16 am

Ever since I saw the poster in fallout 3 regarding the kids toy, I really wanted an advlt sized version of the "Giddy-up Buttercup" robotic horses. Horses are better to travel the bombed out terrain of The Commonwealth, but as there are no horses (that we've seen at least), a robotic one would be awesome. They could probably just do some work on an imported version of the Skyrim horse AI.



They had the kid's one in Mothership Zeta, is pretty much pony sized there

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asako
 
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Post » Sat Feb 27, 2016 9:09 am

no.



Adding vehicles cut the explorable part on a map. And Dying Light DLC shows that. I like the DLC, but i will not trade it for the feel i get from the core game. I love alot more to explore on foot and on the buggy on Dying Light.



Fallout need to be remade to fit more a style of Mad Max to be able to allow vehicles. And that isnt good.

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chloe hampson
 
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Post » Sat Feb 27, 2016 8:20 am

There needs to atleast be motorcycles available or dirt bikes or something like that.
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zoe
 
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Post » Fri Feb 26, 2016 8:01 pm

On foot exploring and traveling is the way i like it. Vehicles would ruin the pace i love in Fallout 3, NV, and now FO4. Also the landscape would need to be less dense and with a network of usable streets. NV maybe but certainly not FO4.




More beasts yes, vehicles no. I hope Far Harbor has swarms of Cazadores, heards of deathclaws, packs of guai, and rivers with hungry crocodiles.
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Adam
 
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Post » Sat Feb 27, 2016 6:33 am

Cazadors are only in the West Coast. Them suddenly being in Maine makes no sense.



People need to stop asking for creatures to be added that don't fit the locations and need to ask for more new creatures instead.

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QuinDINGDONGcey
 
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