DLC Moments (Spoilers for peeps who haven't played before)

Post » Wed Sep 03, 2014 5:24 am

I was wondering what parts of all 5 DLCs you guys enjoyed (Mothership Zeta, Broken Steel, The Pitt, Point Lookout, Operation:Anchorage)? I'll go first

Mothership Zeta: Blowing up the enemy ship. It just felt so awesome, looking as the enemy ship blew up into fireworks, knowing that I just did that.

Broken Steel: Liberty Prime's "death". The moment hung in the air like unwanted fog, knowing deep in your head that the best hope of victory against the Enclave has just been terminated, and has been reduced to a few pieces of scrap metal. It felt so ominous, like as if the Enclave had just automatically won the fight.

The Pitt: Facing the trogs for the first time. Facing off against a bunch of irradiated monsters with barely any ammo and protection felt like you were inside a survival horror game, hoping that you found the 10 steel ingots before the wildmen and trogs found you...

Point Lookout: The destruction of Calvert Mansion. Oh boy, the feeling I got as my base of operations in Point Lookout was destroyed and immediately thinking to yourself "Well, svcks to be Desmond" but then finding out that dear old Desmond got into the panic room just in time... But also finding out the Freki and Geri were gone.

Operation: Anchorage: Opening the vault, and finding the T51b power armor in all its glory. Not to mention also finding the Gauss Rifle in there too, which was awesome considering how the Gauss pretty much destroyed anything in its path.

So, fellow wanderers, what are your thoughts?

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Alyce Argabright
 
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Post » Wed Sep 03, 2014 11:01 am

Mothership Zeta: Wasn't really big on this DLC as a whole, but seeing the view of post-nuclear war Earth was pretty awesome.

Broken Steel: The whole military/recon vibe of the DLC was awesome, sneaking into the air force base and using the Enclave's own kill sat against them was satisfying. Although I think Old Olney wins out, just for being so unexpectedly terrifying. Damn Deathclaws, man.

The Pitt: The locations entire look and feel was outstanding, really. The addition of at least somewhat morally gray choices was nice, too.

Point Lookout: The whole environment, being so radically different from the Capital Wasteland, was awesome. Cool look into how the nukes affected the non-urban parts of America. The destruction of Calvert Mansion was pretty unexpected and cool, though.

Operation Anchorage: Seeing a turning point in the war first-hand was pretty neat. And again, the snowy/mountainous terrain made for a nice change of pace to the game's usual environments.

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Bek Rideout
 
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Post » Wed Sep 03, 2014 6:57 am

The Pitt- It's a tossup between fighting in the Hole and meeting Ashur.

Point Lookout- The crazy punga fruit-induced trip.

Operation Anchorage- Blasting through the trenches with a shotgun.

Broken Steel- the Underworld ghoul water scam.
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Daddy Cool!
 
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