Dlc's Moral Lessons

Post » Wed May 09, 2012 12:02 pm

So I've noticed that each dlc has a moral lesson, dead money has letting go, honest hearts kind of talks about when to fight and when to run (although the decision was up to the player), old world blues was about the danger of technology and letting go of the past, and lonesome road was kind of about revenge, so what are your guys' opinions about this?
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^~LIL B0NE5~^
 
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Post » Wed May 09, 2012 8:40 am

I agree.

I find letting go to be a good lesson, if you don't let go than you turn into Ulysses or Elijah.

Choosing when to make a stand is also a good lesson, it all depends on what you believe is important though. I would prefer to fight than to retreat as long as I know I could win.

Moving on, not getting stuck in the past, is a good lesson aswell. No matter what happens life moves on.

Revenge is something that must be measured. If you want vengeance against someone or something than don't let it consume your life.

They were all good lessons.
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scorpion972
 
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Post » Wed May 09, 2012 12:40 pm

It seems like the overall message of all the DLC's is that even the smallest of actions can have the most damning consequences.



Elijah gets partly influenced by Ulysses when both were in the Big MT, Ulysses motives are mostly caused by The Courier when they delivered the package that smoked Hopesville.


The only one that isnt directly tied to the whole Ulysses thing is HH, other then Joshua saying "Oh hold up a minute, arnt you that?...Wait nevermind..Thought you were that guy that ties all these things together. You know the one with the dreadlocks and sour disposition? No? Oh well moving on.."
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james kite
 
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Post » Wed May 09, 2012 3:30 pm

It seems like the overall message of all the DLC's is that even the smallest of actions can have the most damning consequences.



Elijah gets partly influenced by Ulysses when both were in the Big MT, Ulysses motives are mostly caused by The Courier when they delivered the package that smoked Hopesville.


The only one that isnt directly tied to the whole Ulysses thing is HH, other then Joshua saying "Oh hold up a minute, arnt you that?...Wait nevermind..Thought you were that guy that ties all these things together. You know the one with the dreadlocks and sour disposition? No? Oh well moving on.."

Well Ulysses trained the White Legs, gave them their weapons, and influenced their hair styles so he is involved with it. You just don't find that out until Lonesome Road.
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Spencey!
 
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Post » Thu May 10, 2012 12:36 am

Dead Money - Know when to let go
Honest Hearts - Don't use religion as a tool of justification, be true and honest with yourself
Old World Blues - Don't obsess over the past (ties in well with letting go, which seems to be a general theme of all DLCs and the main game even)
Lonesome Road - Think hard about the meaning of your actions and the impact they could have.
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Jason King
 
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Post » Wed May 09, 2012 2:28 pm

For some people, the moral of Dead Money was to complain about how they couldn't keep all 37 gold bars...
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Bereket Fekadu
 
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Post » Wed May 09, 2012 9:27 pm

For some people, the moral of Dead Money was to complain about how they couldn't keep all 37 gold bars...
They have to let go...
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Jesus Sanchez
 
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Post » Wed May 09, 2012 1:28 pm

They have to let go...
Getting to the gold bars isn't the hard part. It's letting go.
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Trevi
 
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Post » Wed May 09, 2012 5:37 pm

Dead Money: Know when to let go

Honest Hearts: Know when to fight and when not to fight as well as protect the weak.

Old World Blues: Don't let technology rule your life. Don't let someone control you.

Lonesome Road: Don't let revenge consume you. Consequences of your actions.
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Jonathan Montero
 
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Post » Wed May 09, 2012 10:40 pm

Dead Money: Know when to let go, and obsession is another form of greed

Honest Hearts: Be honest with yourself, don't twist your beliefs (religion in HH's case) to justify your actions, and no matter what you do you can still redeem yourself

Old World Blues: Dangers of technology and scientific advancement

Lonesome Road: Your actions have many consequences - some of them unseen, also that ignorance is a choice "Who are you, that do not know your history?"
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Jessica Lloyd
 
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Post » Wed May 09, 2012 3:01 pm

I agree with the lessons of Dead Money, Honest hearts and Lonesome Road so far, but I've always felt that Old World Blues was about the consequences of becoming disconnected and not about the dangers of technology. Technology and science by themselves aren't dangerous, it takes humans to be dangerous.
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Jake Easom
 
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Post » Wed May 09, 2012 7:17 pm

That's kind of what I meant, but I didn't word it very well. I meant to say that it can be dangerous when people completely devote their lives to advancing technology and give up any morals or "lines not to cross" so to speak.
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Cesar Gomez
 
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Post » Wed May 09, 2012 11:25 pm

I agree with the lessons of Dead Money, Honest hearts and Lonesome Road so far, but I've always felt that Old World Blues was about the consequences of becoming disconnected and not about the dangers of technology. Technology and science by themselves aren't dangerous, it takes humans to be dangerous.

I disagree, I thought it was don't let yourself be consumed by the past, move on.
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Nienna garcia
 
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Post » Thu May 10, 2012 12:39 am

I disagree, I thought it was don't let yourself be consumed by the past, move on.

You could say the exact same thing for Lonesome Road, though.
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AnDres MeZa
 
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Post » Wed May 09, 2012 8:25 pm

I disagree, I thought it was don't let yourself be consumed by the past, move on.
I mean that the Think Tanks are all disconnected from reality.
Spoiler
When presented with explorers from the outside, they still refuse to believe that there is anything beyond the crater. Borous became emotionally disconnected with his dog and fed him Psycho and experimented on him. It's what I got from it anyway.
You could say the exact same thing for Lonesome Road, though.
You could say the exact same thing for all of them.
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Gemma Archer
 
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Post » Wed May 09, 2012 4:02 pm

All I got was kill beaches infront of me. There was never any beaches :(

DM - Letting go, why when I know how to get all the gold, a good lesson if you want to move on.
HH - Fight or Flight, why flight when I can nuke to hell, a good lesson if you want to move on.
OWB - Letting go(?), another lesson in moving on.
LR - Revenge, a useful tool in helping yourself move on.

I think the Courier moved on....
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Juanita Hernandez
 
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Post » Wed May 09, 2012 2:03 pm

I didnt let go of those gold bars. I had to slow walk all the way to Novac while being harrassed by sodding legion hit squads all the way. Totally worth it. Funk letting go. Im rich biotch!
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Danger Mouse
 
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Post » Wed May 09, 2012 11:41 pm

They have to let go...

So they made their caring weight over 1000..

On topic.

I can agree with all the lessons, they set limits on the player through out the DLC.
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Eric Hayes
 
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Post » Wed May 09, 2012 8:18 pm

Spoiler
When presented with explorers from the outside, they still refuse to believe that there is anything beyond the crater. Borous became emotionally disconnected with his dog and fed him Psycho and experimented on him. It's what I got from it anyway.

Actually, this due to Mobius' doings. He *made* them forget, so they wouldn't leave BigMT and turning the rest of the world into a playground for their experiments.
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Ross
 
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Post » Wed May 09, 2012 11:50 pm

Actually, this due to Mobius' doings. He *made* them forget, so they wouldn't leave BigMT and turning the rest of the world into a playground for their experiments.
True
Spoiler
He made them believe that there was nothing living beyond the crater despite the massive evidence, but this doesn't matter to the overall moral lessons of the DLC. Borous fed his dog Psycho without any outside prodding and they all chose to put their brains in floating jars so they could live and experiment forever.
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Skivs
 
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Post » Wed May 09, 2012 7:57 pm

Just had to say this, especially with just completing DM.

So the obvious "lesson" of DM is letting go. Although I laughed my ass off because I didn't have to let go, not at all.
I escaped the Sierra Madre with all it had to offer, and I got the achievement(360).

So no, you don't have to let go. Just use your head(and YouTube ;)
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Erich Lendermon
 
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Post » Wed May 09, 2012 4:12 pm

Dead Money: Know when to let go

Honest Hearts: Know when to fight and when not to fight as well as protect the weak.

Old World Blues: Don't let technology rule your life. Don't let someone control you.

Lonesome Road: Don't let revenge consume you. Consequences of your actions.

^ :)
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Lil Miss
 
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Post » Wed May 09, 2012 9:38 am

but letting go with all that loot unacceptable!!!! i will pry every bolt and nail if i have to
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Chloé
 
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Post » Wed May 09, 2012 10:59 pm

but letting go with all that loot unacceptable!!!! i will pry every bolt and nail if i have to

It's actually quite simple to get all the gold while still trapping Elijah in the vault. YouTube has quite a few vids explaining how go do it(having a high sneak skill really helps, along w/ the stealth boy provided by the vault ;)
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Glu Glu
 
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Post » Thu May 10, 2012 1:01 am

This is what I got out of it:

Dead Money: Know when to let go of some thing. (Kind of the over all theme for all the NV DLCs, though each one verys in its msg a little).

Honest Hearts: Be honest with your self.Dont twist your views/beliefs to justify something.//That any one can redeem themselves (let go of thier past, start a better future).

Old World Blues:Tech. can be good, but bad too, dont let it control you.//Dont let your past halt your present, and bar you from your future(kind of like DM's). Life is going to move on, you have to jump up and stay with it.

Lonesome Road:Your actions can, and will have consequences,and(most of the time) ignorance to them is a choice.// Revenge can both make, and destroy a man. You can either let it consume you, or you can rise above, and overcome it(let go).

Compareing vanilla's, I liked FO3 better(despite its bad story). After the DLCs for NV, it blew 3 out of the water. I have never played any thing with a story arc/moral lessons like that, and it made NV one of the bast games I have ever played. I hope skyrim's dlc's are as amazing, but with bethesdas writers... well... fingers crossed is all we can do.
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Elisha KIng
 
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