I personally prefer smaller DLCs but more in number to add the maximum variety of different things to the game and story.
I personally prefer smaller DLCs but more in number to add the maximum variety of different things to the game and story.
I'll refuse to buy micro dlcs like the houses, or horse armor... Atleast we already know we're getting four.
Fewer, larger DLCs, like what Skyrim or Morrowind had. I wonder if we'd ever get two Solstheim/Shivering Isles sized landmasses in DLCs... there wasn't a lot to explore in the Pitt or Point Lookout.
We do?...
Big fat ones. Also they should add small things to the vanilla game in their patches. The post they made about the Survival revamp for example, that is neat!
Bethesda already said they'll be adding some things via patches.
Let's see, so far they've added HBAO (PC only), and weapon debris effects (Nividia cards only :T ), and consoles allegedly got a little graphics bump. And the survival overhaul is probably going to be released as a free patch, although they may bundle it with the first DLC; we'll see.
Skyrim got improved underwater visuals, projectile kill-cams, mounted combat, and... what else? in free patches. edit: oh yeah, the biggest thing they added was Legendary Skills in the last patch. Which was awesome... but not as cool as a survival overhaul. Probably.
Few larger DLCs. Two of them at most. They offer much more content and all of Bethesda's DLC that has come in that form (Bloonmoon, Shivering Isles, Dragonborn, etc.) have never disappointed. Whereas the smaller DLCs of Fallout 3 didn't last long due to a lack of content, and ranged from being mediocre to downright awful.
Would rather have one big great experience, then a ton of smaller less than thrilling experiences.
This. I don't want to give my money for a costume and crap like that. At least give me more land to explore and a new questline to sink another 15 hours in.
My choiceis 3 big ones + numerous settlement updates/survival update through patches
I want to see Bethesda Game Studios develop and sell a total of 5 expansion packs for Fallout 4. Yes I said 5 and said expansion packs instead of DLC's, because I consider DLC's that are huge about the same size of the vanilla video game, the same size as the vanilla video game or even bigger than the vanilla video game and have 10 hours of gameplay time or 10+ hours of gameplay time to be expansion packs.
In Fallout 4's case all of the expansion packs should give us 50 hours of gameplay time or 50+ hours of gameplay time.
I'd prefer to get a smaller number of bigger DLCs. I like the ones that have their own expansive quest lines with new side quests and radiant quests and so on. They've already announced that they plan to add small features through patches (and have already done so), and I'm fine with that. I don't want any horse armor DLC.
I'm calling it now. 2 well sized DLC's like Dawnguard and Dragonborn, and one small to add something abit different. And that is pretty much what i want aswell.
Yep. I do hope Bethesda Game Studios develops and sells The Elder Scrolls IV: Oblivion Shivering Isles sized expansion packs though.
4 or 5 bigger expansions would suit me.
Add new areas to explore, new characters and new DLC main and side quests.
I'm encouraged by the announcement about the new Hard Core mode. Hopefully it will be applicable to all difficulties. I like to play on normal, I hate bullet sponginess.
Agreed. I'd like to see hardcoe mode as a standalone option that can be used in any difficulty. As you say, difficulty really only scales by turning enemies into bullet sponges. Yes, this makes the game more 'difficult', but not in any real game play sense. You just have to shoot the enemy more times before they go down. I started on normal and I've never tried any of the easier difficulties, so perhaps they do scale the enemy AI a bit for the lower difficulties, but as far as the intelligence and tactics of enemies, I didn't see much of a difference in any of the difficulties I've played on. I started on normal, then switched to hard, very hard, and then survival. I've been playing on survival for most of it because it adds at least a bit more realism as far as healing and such is concerned, but the enemies aren't any smarter and they don't use different tactics than they used on normal.
My wish is same as they did with FO3. Which most likely won't happen as Bethesda already stated that they where very comfortable with the DLC schedule for Skyrim and want to go that route for the future releases. The positive side with this smaller number of big DLCs is that the game gets feature updates even without the need of DLCs.
Small DLCs aren't worth it and gladly Bethesda has already learned this lesson.
I would like to visit the ruins of New York, New Jersey, or even the same Canada, and why not? Even the moon or underwater if this is possible. Yeah
I can see why because it is more, but it was not quality it was just quantity. I mean Anchorage was meh, a game within a game (gameception), Zeta (vomit), Broken Steel (Decent enough), The Pitt (excellent) and Point Lookout (excellent). So 2 of 5 were actually good, then make two good DLC's and done.
I'm struggling with the Borderlands 2 DLC's atm, as they have 7-8 different ones that are all over the place on the map ^^
It's way more enjoyable to have 3-4 DLC's with the size of the Dragonborn DLC than to have all this mess that Borderlands and Witcher 3 had :/
"large content but fewer in number"
No horse armour please. I despise micro transaction DLC's. I very much prefer DLC like shivering isles / dawnguard / dragonborn / etc.
Small things can/should be added for free through patches and mods.