DLC suggestions Fallout 4

Post » Mon Nov 30, 2015 11:24 pm

in this board post suggestions on dlc you would like in the fallout 4 world, my personal idea would be time travel, back to before the war, and your character can collect unspoiled items supplies etc to build a nice 50s styled base giving access to lots more building material and to top that explore an entire new un-spoiled/damaged world, quests can include warning people and as a result traveling back to the future gouls become normal people, as a prime example the vault tech salesman could be warned he won't be accepted and has time to prepare,saved people can then be added to settlements let me know if you guys like the idea and post your ideas to.

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Fiori Pra
 
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Post » Tue Dec 01, 2015 3:48 am

Gonna take some heat for this but I want a DLC set on the moon, would like to see a shady prewar groups moon base
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Leah
 
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Post » Tue Dec 01, 2015 1:00 pm

You can't save people, there's 210 years passed between the bombs dropping and us leaving the vault. If they aren't a ghoul they wont survive that long.

Time travel also wouldn't fit, if I go back in time I'd hide and solve the issue in the vault.

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Taylor Thompson
 
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Post » Mon Nov 30, 2015 11:43 pm

I would be interested to see some kind of pre-war/post-war story based dlc, where your character discovers the location of a top secret vault while browsing through a terminal in the Vault-Tec Regional HQ. The vault houses the top Vault-Tec scientists from the pre-war era, having suvived by having their consciousness transferred into robots, so that they can continue their long term goal of observing the experiments in the other vaults. They have continued to science it up since the bombs fell, and unlike the scientists from New Vegas' Old World Blues DLC, kept sane through the use of simulations. Upon entering the vault (which requires that you wear no power armour), we are met with waves of overwhelming robotic security, and are ultimately subdued through the use of a tranquilizer gun (which will be obtainable at some point, and renders NPCs temporarily unconscious). We wake up inside a simulation, in our pre-war bed beside our spouse, and for a short while you live the life of a normal person, exploring some of the world before the world went to hell. This is a good chance for us to learn more about the Fallout lore and improve upon the backstory of your character.

Through your actions and dialogue, you can affect the stability of the simulation. You can choose to accept it as your new reality, and stay with your spouse and child, or you can reject it and continue to destabilize the simulation until your spouse winds up getting murdered... Again. Upon witnessing your spouse being murdered again, fake or not, is enough of a shock to eject you from the simulator, while if you chose to stay in your perfect dream world, your current romance/bestest friend(s) has come and shut down the simulation. Through some dialogue we learn that we unleashed enough devastation for them to either sneak/fight their way through to where you were (dependent on if they are good fighters or not), and that we have been gone for weeks/months. Also if Danse comes to save you, he has no power armour on, because we weren't allowed to have any. Or maybe he does have his armour, and we have a laugh when we are leaving about how he had to blow the enterance bigger with a mini nuke or something. Whether you got out of the simulation yourself or not, good for you, time to raise some hell. Fight and loot your way through the facility, learning more about what the other vaults were used for as you go. One of the scientists begs you to spare his life (optional) and in return you gain him as a follower. Whatever settlement he is stationed at gains a bonus of some kind, perhaps laser defence turrets do 50% more damage. The vault is littered with unique, pre-war style weapons, armour, and power armour pieces. Power armour pieces could include modified T-45, T-51, and T-60 parts with dual mods on them, i.e a Targeting Rad Scrubbing T-51 Helmet. A few single prototype pieces like X-03 legs, X-08 Torso, X-04 arms, and a full set of X-09 armour, all with new, unique mods on them (thermal vision plz?).

P.S.
I apologise for my poor writing skills...

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Cathrine Jack
 
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Post » Tue Dec 01, 2015 6:43 am

I honestly just want more locations/cities like the Pitt, Point Lookout, Sierra Madre, ect.

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Wane Peters
 
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Post » Tue Dec 01, 2015 12:39 pm

There could be a pirate dlc. Maybe it could start with *spoiler alert* you getting the USS Constitution off of the second building it lands on and you can sail with the robot crew and encounter raider ships that attack settlements on the coast, not just the Massachusetts coast but states like New York, Maine or Connecticut.
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FABIAN RUIZ
 
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Post » Mon Nov 30, 2015 9:06 pm

I'm down for something maritime, but not necessarily something pirate themed. Now, a Titanic-sized ship that's actually floating around the ocean would be an awesome DLC location... and let's be real, walking the ocean floor in Power Armor is just awesome. Just throw on a Waterbreathing mod for Power Armor helmets for anyone who hasn't taken Aquaboy.

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Claudz
 
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Post » Tue Dec 01, 2015 1:14 pm

I would like DLC that is funny, weird and adds a greater variety of different types of quests and activities to the game. I would prefer DLC that adds to the existing map instead of taking us somewhere else entirely. I would also like the DLC to remain open world in spirit (i.e., not a linear corridor shooter like Mothership Zeta).

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Scarlet Devil
 
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Post » Tue Dec 01, 2015 1:52 am

More pre-war stuff. Maybe something similar to operation Anchorage but more open ended

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Hannah Barnard
 
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Post » Tue Dec 01, 2015 7:29 am

You do know how long it is between pre-war and the rest of the game, right?

All those ghouls would then just be dead. It's being a ghoul that's kept them alive for two centuries.

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Captian Caveman
 
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Post » Tue Dec 01, 2015 8:11 am

RONTO! or rather Toronto, yes its mentioned in The Pitt several times. And yes it is in Canada, but we have to visit sometime right? Thats why i think it would work nice for a DLC and not a new game.

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Bambi
 
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