DLC'S

Post » Sun May 23, 2010 3:03 am

I want to save the best for last so can you guys give me your opinions on which ones were the least fun and why.Thanks.
User avatar
Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am

Post » Sun May 23, 2010 9:59 am

Everyone seems to agree that Mothership Zeta is the worst and Point Lookout is the best. ^-^
User avatar
Nuno Castro
 
Posts: 3414
Joined: Sat Oct 13, 2007 1:40 am

Post » Sun May 23, 2010 9:13 am

I'm a little confused abour Broken Steel.Do you need to finish the main quest to do it?
User avatar
ImmaTakeYour
 
Posts: 3383
Joined: Mon Sep 03, 2007 12:45 pm

Post » Sun May 23, 2010 6:57 pm

Well, my understanding is when you get to the end of the game... it's not the end. You wake up two weeks later, and that's Broken Steel starts so yeah, you need to finish the main quest to get to it, but the extra enemies will be added as soon as you install it, so you'll see Reavers and Overlords before you've finished the MQ. :D
User avatar
Alexandra Louise Taylor
 
Posts: 3449
Joined: Mon Aug 07, 2006 1:48 pm

Post » Sun May 23, 2010 3:46 pm

do MZ first, u can get a sick custom plasma pistol. point lookout is the best in terms of role play value. the pitt is also entertaining, and u gotta do OA at some point for the gauss rifle.
User avatar
Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm

Post » Sun May 23, 2010 5:53 pm

So I'm thinking MZ,OA,Pitt and then Lookout?Any tips without giving too much away?
User avatar
Markie Mark
 
Posts: 3420
Joined: Tue Dec 04, 2007 7:24 am

Post » Sun May 23, 2010 6:33 pm

go into MZ and OA light on encumberance as ull find alot of stuff there. point lookout its not as important as theres ample storage close to where u land and u can freely return once its complete. same with the pitt(eventually).
User avatar
marina
 
Posts: 3401
Joined: Tue Mar 13, 2007 10:02 pm

Post » Sun May 23, 2010 7:18 pm

God I hated Mothership Zeta, Not only that but it glitched my game all to hell and I almost lost my main character in Fallout 3.

One redeeming factor for Mothership Zeta is the fact that you gain access to some seriously awesome Energy Weapons, I played a Small Arms/Energy Weapon guy so it was like a dream come true for me. (Plus you gain access to Alien Epoxy which can repair all your stuff to a 100% condition and its weightless, very invaluable in my opinion especially when you have to repair out in the field.) :tops:
User avatar
Javier Borjas
 
Posts: 3392
Joined: Tue Nov 13, 2007 6:34 pm

Post » Sun May 23, 2010 1:22 pm

Since I have to travel lightly what should I wear and what is the best weapon (my energy weapon skill isn't that high).Is there alot of radiation?
User avatar
Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm

Post » Sun May 23, 2010 7:01 pm

Skip Operation Anchorage only one that's awfull. Mothership Zeta is the best, humor wise.

Operation Anchorage spoilers aside is worthless.
Mothership Zeta has great humor and story along with getting your own floating "Stronghold" complete with lackies.
Broken Steel is the biggest and continues the story adds tons of content including many more reason to go back and revisit places to see how they've changed as well as a crapload of new quests.
The Pitt fun new creative story with a lot of moral choices.
Point Lookout [color="#00FFFF"] adds very cool elements/story as well as being a huge expansion in exploration

User avatar
Javaun Thompson
 
Posts: 3397
Joined: Fri Sep 21, 2007 10:28 am

Post » Sun May 23, 2010 12:46 pm

All of the DLC are awesome. Some people have glitches with their game once Mothership Zeta is installed. Most hate it for that reason.

I love Broken Steel the best. The short main quest suddenly becomes perfect in length and I get to have fun with Reavers and Overlords. Yippee. :twirl:
User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am


Return to Fallout 3