Most of the negative attitude towards Bethesda DLC is their lack of an official time table. First I heard it was going to be in March 2016 from Bethesda's own Facebook page. Now it looks like its going to be May at the earliest for Xbox and even later for PS4.
I do think it was greed that led them to a season pass sale at release with no published time table. IF THEY didn't have one or were afraid of push-back if it wasn't met, they shouldn't have offered the illusion of having alot of DLC sooner rather than later. So many developers cop-out and say, "well since we can't be 100% sure of a time table, lets not publish it", cause we're cowards and are afraid of player negativity. Guess what, gamers are whiny babies, if you can't deal with it, write code for the commercial sector. Otherwise, you should just be honest and open, and realize that most of end users are advlts and understand that delays happen.
On a personal note, I've played Morrowind and Oblivion on both PC and Xbox, and Skrym on Xbox only. So obviously I like their final products. But lets not get all brown-nosy and say it's superb quality. All of their games are riddled with glitches, broken scripts and minor graphic bugs. We put up with it, because we like the format (open sandbox, non-linear style rpgs). I did enjoy Morrowind and Oblivion on the PC, but only because of the console '~' feature. With Skyrim, you could port xbox saved files to PC (which I had to do on 3 occasions to fix broken quests). I later replayed Morrowind and Oblivion on Xbox years after release and tons of patches already issued. I thought Fallout 4 would be better, and for the most part it is, I suppose. But I did have to start over like 3 times, with one being a complete play thru for no other reason than a game-breaking bug and certain side quests being locked out after completing the main story. I've played open world rpgs that had far less issues at release than any Bethesda's game. I wish they would hire better testers, because I like their gaming ideas.
When we kiss developer rear and never give critique on their quality of product, they get arrogant and just publish more crap. As end users, we should be reporting, and sometimes even complaining, about bugs glitches and broken scripts. Otherwise, they will just run around, patting themselves on their backs and keep making crap. I feel like the Beta-testing community has failed many games, many many times.