DLC weapons, pick your favourites.(Continued)

Post » Fri Nov 18, 2011 10:44 pm

This continues off from http://www.gamesas.com/index.php?/topic/1243840-dlc-weapons-pick-your-favourites/
Hey, its a long blasting and booming list. (pun from the last poll)

Heavy weapons:

K9000 cyberdog gun- custom ammo can be made, scoped (which is odd), small spread for an automatic, and high crit chance. Expensive to keep fed.

FIDO - Nutty DPS and good damage, custom ammo can be made, scoped, small spread for and automatic and a hight crit chance. Even more expensive to feed.

Elijah's jury-rigged Tesla cannon - No spread, Great damage, Good DPS, Good DOT and easy on ammo. Expensive as heck to repair, and will break down quick.

Arc welder - Light for a heavy weapon, cheap to repair and high crit chance. Poor damage, and spread.

Shoulder mounted machine gun - Highest damage per bullet of any 10mm weapon, great rate of fire and decently low spread. Hard to repair.

Red Glare - Good damage and when fully modded, insane rate of fire, insane projectile speed and the best scope in the game. Very hard to repair, poor spread and no crit chance.

Sprtel-Wood 9700 - Powerful, great use of ammo and smaller spread. Breaks down fast and a poor crit chance.

The Smitty Special - Grand DPS. Less damage per shot, ineffecient use of ammo.

Cleansing Flame - Superior all around to the flamer, DOT that scales to players skill, doubled range. No weaknesses.

Fat Man (GRA) - Can use all mininukes - Same stats and mods as standard.

Esther - More powerful than standard, fires all forms of mininukes, provides increased DT and radiation resistance. Really heavy.

Unarmed:

Bear trap fist - High limb and Crit damage, decent power, . Slightly poor item health, slow attack speed.

She's Embrace - High Crit chance, decent power, Great item health. Heavy, and slow on the attack.

Salt-Upon-Wounds' power fist - Powerful, good DOT, fast attack. Average item health.

Saturnite fist - Decent power, grand attack speed, fairly tough. No weaknesses.

Saturnite fist super-heated - Very powerful (especially with pyromaniac), fast attack speed, tough. No real weaknesses.

Industrial hand - Amazing damage per second, Ignores DT/DR, acts like a ripper, insane durability and easy to repair. Impossible to use power strikes.

Fist of Rawr/Fist of the North Rawr - Great power and reach, decent durability, great crit chance and crit damage. Heavy.

Power fist(GRA) - Can be modded for double condition, increased damage per hit and increased attack speed. Same stats as standard.

Greased Lightning - Insane attack speed and dps. Reduced damage.

Embrace of the Mantis King! - Great Damage and reach. Frail and lower attack speed than standard

Two-Step Goodbye - High damage, high crit chance and potent crit kill effect. High colateral damage and difficult to repair.

Melee:

Broad machete - Available at the beginning, good damage, good dps and crit chance. No weakness.

Cosmic knive series - Easy to use, High limb damage, can be made into other powerful weapons, sturdy for knives. Rather weak.

War club - Blinding fast attack speed, good health, cheap to repair. Poor DAM.

Protonic inversal axe - Fast, good DAM, good item HP. Expensive to repair.

X-2 antenna - Powerful DAM. Fragile, Slow attack speed, expensive to repair.

Blade of the West - Powerful, good crit chance and a Crit knockdown effect. Not very durable.

Blood-Nap - Decent damage, nutty attack speed, cood crit chance and damage and provides a Sneak bonus. Easily damaged.

Old Glory - Fairly Powerful, good crit chance and crit damage and durable. Mildly heavy.

Baseball bat(GRA) - Can be modded for increaded damage, attack speed and condition. Same stats as standard.

Ripper(GRA) - Can be modded for increased Damage and condition. Same stats as standard.

Chainsaw(GRA) - Can be modded for decreased weight, increased damage and condition. Same stats as standard.

Katana - Blinding fast attack speed, good crit chance and can be modded for improved damage, attack speed and condition. Hard to repair.

Nuka Breaker - Superior to the rebar club in almost every way and a critical elec damage effect. Slightly less condition than rebar clubs.

Gehenna - More powerful than standard, great DOT and good on AP. Noticably more fragile.

Other weapons:

Demolition Charges - High availability once the holotape is found. Expensive and weak.

Fire Bomb - Long DOT effect and no risk of harm for planting on enemies. Weak damage and poor blast range.

Tomahawk - Decent Damage, cheap and Silent. hard to acquire.

Proton throwing axe - Quite powerful, more so against robots and power armored opponents. Limited.

Protonic inversal throwing axe - Insanely powerful, more so to robots and power armoed opponents. Very limited.

Flash bang - Scares tunnelers, knocks out enemies. Weak, and hard to acquire.

Satchel charge - Easy to make, very strong and a short fuse. No weakness for a land mine.

MFC grenade - Cheap, wide blast radius and easy to make. Low damage and requires Mad Bomber perk.

MFC Cluster - Covers a wide area, easy to acquire materials and great combined damage. Requires Mad Bomber perk.

Tin Grenade - Cheap materials, easy to make. Slightly low damage and requires the Mad Bomber perk.

Time bomb, high yield - Very powerful. Time delay and requires the Mad Bomber perk.

Nuka-grenade - The ultimate hand grenade, Very powerful, great blast range and DOT. Hard to make and require the Mad Bomber perk.

Fat mine - The ultimate land mine, Rediculously powerful. Very Hard to make and requires the Mad Bomber Perk.

Have fun.
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Anna Kyselova
 
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Post » Fri Nov 18, 2011 7:35 pm

The Red Glare just beats out Esther in this category. The +10 DT is pretty insane, but the strongest scope in the game attached to some mobile artillery just sneaks by.
I love the extended reach and the crazy damage of the Fist of Rawr.
The Katana is now officially my favourite Melee weapon in the game.
I never used the Protonic inversal throwing axe much in OWB since I only had about 30 of them, but I decided to try it on a few securitrons...one hit kills. I love these things.
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Sxc-Mary
 
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Post » Fri Nov 18, 2011 8:28 pm

Red Glare. It was a tough call between this and the K9000. The K9000 may not be powerful, but it uses fairly common bullets, is surprisingly accurate, has a scope to make it a decent sniper, and has all the awesomeness of being a cyberdog. But the Red Glare is much more effective, being a fast-shooting rocket launcher...that also allows you to snipe! Explosions and sniping, two of my favorite things at once! :evil:

Fist of the North RAWR. It wins just because of the name. Not to mention the process of getting it is...harrowing. But fun.

Blade of the West. It was close between the Protonic Axes and this, but I think this ultimately won out. I liked the look of the Bumper Sword and Blade of the East from the vanilla game, for their makeshift post-apocalyptic feel, but one comes too early and the other too late. This nicely fills in the gap between.

Flash Bang. Satchels may be the most effective explosives in the game now, and are a lot easier to get, but I find these the funnest. I like knocking the enemies out and reducing their skills in the process, makes dealing with the likes of Lanius or Ulysses more interesting. Just gotta' be sure not to get caught in the blast yourself.
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Rodney C
 
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Post » Fri Nov 18, 2011 10:12 am

Red Glare, Saturnite Fist Super-Heated, Old Glory, and Nuka Grenade :chaos:.
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Mark Hepworth
 
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Post » Fri Nov 18, 2011 9:59 am

Fat Man (GRA), Fist of the North Rawr, Broad machete, Fat mine
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Laura Samson
 
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Post » Fri Nov 18, 2011 10:59 pm

SMMG, Smitty Special, Old Glory, Red Glare
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maya papps
 
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Post » Fri Nov 18, 2011 12:52 pm

K9000 cyberdog gun, Saturnite fist super-heated, Old Glory, Proton throwing axe
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kitten maciver
 
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Post » Fri Nov 18, 2011 2:29 pm

SMMG, Smitty Special, Old Glory, Red Glare

I said favourite of each class, not 3 favourites...
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lolli
 
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Post » Fri Nov 18, 2011 11:00 pm

I said favourite of each class, not 3 favourites...


Well sorrrrryyy.

I'll remove SMMG with Red Glare and add Greased Lightning with Nuka Grenade.
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QuinDINGDONGcey
 
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Post » Fri Nov 18, 2011 8:44 pm

Hmm Red Glare, Im kinda stuck between Fist of rawr or Embrace of the Mantis King, then Old Glory, and for misc. prolly flashbangs, just too fun lol.
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Janine Rose
 
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Post » Fri Nov 18, 2011 5:40 pm

Just keeping the poll alive.
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SamanthaLove
 
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Post » Fri Nov 18, 2011 9:07 pm

wheres the medicine stick??
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Angelina Mayo
 
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Post » Fri Nov 18, 2011 5:51 pm

If Gun Runners Arsenal was allowed, it's all about the MF Hyperbreeder. As a laser specialist that thing used to melt enemies.
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Aliish Sheldonn
 
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Post » Fri Nov 18, 2011 1:25 pm

For my Energy Weapons character, Holorifle.
For my Assassin, GRA AMR.
For my tank, i'd imagine Red Glare, but i haven't played her trough LR yet, and i doubt i have time for that before Skyrim hits.
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Nauty
 
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Post » Fri Nov 18, 2011 1:20 pm

Another shout-out to the Holorifle. Using that, lots of stims and radaway/rad-x, and the Compliance Regulator, I managed to single-handedly take down the courier's mile. If any new weapons from new vegas are to win themselves a recurring place in the fallout mythos, it should be those two.
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Greg Swan
 
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Post » Fri Nov 18, 2011 4:14 pm

wheres the medicine stick??

it is in the other pool, look at the bottom of the first note, and you will find a link.
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Emily Shackleton
 
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Post » Fri Nov 18, 2011 5:42 pm

Bumping
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chloe hampson
 
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Post » Fri Nov 18, 2011 8:09 am

.45 auto
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Jesus Sanchez
 
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Post » Fri Nov 18, 2011 8:45 pm

Too many weapons missing from the list.
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Laura Cartwright
 
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Post » Fri Nov 18, 2011 12:23 pm

Too many weapons missing from the list.

There is http://www.gamesas.com/index.php?/topic/1243840-dlc-weapons-pick-your-favourites/ list.
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Cat Haines
 
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Post » Fri Nov 18, 2011 6:54 pm

Fat Man (GRA)

Saturnite fist super-heated

Protonic inversal axe

MFC Cluster
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X(S.a.R.a.H)X
 
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