DLCContent Update Ideas

Post » Mon Nov 30, 2015 9:36 am

1. Ammunition Press

- Anyone can google ammunition press and see how easy it would be to make a small ammunition press as part of the crafting experience in FO4. Nothing huge, or even if, the idea is simple enough graphically.

- A way to make it work would be to create chemical compounds like gunpowder at a chemistry bench and shell casings from the gun bench, then combining them at the Press to make bullets. Sure you could find a way to make power ammo like plasma and fusion, but those should be harder.

- Doing this would allow for more ammunition craft and focus more on exploration in turn creating more for everything you find.

2. Farmable tile placement.

- I cant imagine that anyone in a survival instance would suffice with how the ground is cluttered or unkempt for farming only to have the crop die from strangulation from that one ugly bush, or from the radiation that nuclear car body you cant move. It would be awesome if you implemented the planters, or another elevated, self leveling block like the ones that are cement that we can already use as a foundation already in the game.

- Planters would be the most usable as you can box in your entire colony and never have to subject them to the wastes. I however love the idea of a higher placement type greenhouse or block in which to plant things onto as to separate the many instances of plant issue with height and clutter block from farming.

3. Non specific editing for all area within a Settlement.

- If I can destroy or scrap one home, I should be able to scrap all of them. If I can move and destroy plantables, all trees and bushes should be the same. I have trouble seeing let alone placing with the eyesore bushes, and the trees are supposedly all dead so why would I not cut them down, dig up the stump, and use the fertile ground as a farming gold mine?

4. Worker Assignment Specification

- Im not going to go into some long tirade about some map alteration, or even a hud alteration, just something simple like "Planter" or "Scavenger" for example. Store specific handles like Guns, Armor, Doctor, Clothes, Trader, or Food.

5. Specific Tab in Pipboy for Companions and actions.

- We all love how they disappear, and with the current lack of distinction in assigning just an info page on companion location by name of town or action would be great.

If I think of more I will post them as I go.

Oh yeah, for the love of Nuka Cola please put in some more contructables. With the old housing cluttering up the areas of settlement, either an expansion on workable land, or an expansion on craftable living and working spaces would be very appreciated!

User avatar
Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Return to Fallout 4