Big MT could have easily grabbed me and Boone with that logic.
Surely I could convince happy caravans to bring my dog right? He doesn't need to sign a contract. He's a dog.
I gave perfectly reasonable reasons as to why the dlcs are solo and you're response is "nuh uh" and baseless conjecture.
I'm using examples from in-game. Again, you may not like the aliens only wanting you but what examples do you have besides them easily abducting more than one person, and how does that mean they always should?
And the Pitt being solo is 100% fine, and makes sense given the reason, you just don't like it but that's personal preference and has no place in an argument; you were sent to infiltrate a brutally oppressive regime, and bringing Fawkes along would render that impossible.
Those people have never seen super mutants but it makes much more sense to bring one along and expect no one to say a word? Are you serious?
Using a human companion? Well now you've got two slaves running around, and that's very suspicious. Not to mention the only way to advance is to fight in the Pitt and guess what, only one slave is allowed this honor.
Tell me again how the given reason makes less sense than this. (Hint: it doesn't)
Point lookout, again, makes perfect sense. People are quick to defend lonesome road because it was meant to be walked alone for plot reasons, but lookout was the same exact thing; forced to be solo for the plot.
If my dog was around he'd never let Toby near my head, and the brain surgery took place after the punga fruit. That was a solo hallucinogenic experience. Yea, it makes much more sense for you to be tripping balls and just have Jericho following you without saying a word. Yup, much more sense than having to be solo.
One gets a plot pass but the other doesn't? Stop cherry picking, it accomplishes nothing.