The cure all elixir for predictable dungeons
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What does DLL do?
Dynamic Leveled Lists is a set of algorithms that rework the Leveled Lists in your mods to let you customize your spawning experience to the teeth. DLL aims to redefine how we customize leveled lists.
What Does this Mean for You?
Adventurers
- Want harder creatures to spawn earlier? Want easier spawns? Want more creatures to spawn at once?
Whatever you choose, DLL will make sure it happens no matter what mods you have.
- The EPIC button: Gives each encounter a small percentage chance to spawn creatures way above your level.
- Never another "Slightly More Spawns" or "Slightly Even Less Spawns" patch. Just tweak your DLL settings to give you exactly what you want.
- Never another "MMM - No Slimes" patch. Get rid of any creature you dislike by just typing keywords into DLL's exception system.
Developers
- Simplifies most Leveled Lists to only need one of each creature (Noah's Ark / 2); DLL handles the probabilities.
- Never hand-tweak a Leveled List again.
- Leave the spawning setup to the users. Or not! Add your Leveled Lists to an exception list to prevent DLL from tampering with your desired setup.
Some Reasons to Consider Using DLL:
1) It takes every LList in your game and customizes it to be unpredictable and random.
2) It gives you an amazing amount of control over how your world spawns.
3) It is able to make a percentage of spawns go on an automatically generated patrol route.
4) When it spawns more than one creature, it spawns two different creatures instead of two duplicate creatures, like other increased spawn mods.
5) The EPIC button. Gives each encounter a small percentage chance to spawn creatures way above your level.
6) It ensures that boss creatures only spawn once per dungeon, with its Boss Exceptions system.
7) There is no need for any patch that removes creatures, like "MMM - No Slimes" patch. DLL can block anything automatically using keywords or FormIDs.
8) (Upcoming) It will soon be able to manage items in addition to creatures.
9) It fixes modder errors, such as the Staada bug in WarCry.
This has got to be one of the most important important mods ever made for Oblivion. It is definitely of the magnitude of FCOM, WAC, DR, Midas.... Just brilliant work.
- Trollatuofs
I have to say that this mod has had the greatest impact on my game since I discovered OOO about five years ago. Running a full FCOM setup I think I have yet to see the same creature more than once. I also have seen several creatures I have never seen before with previous characters with more than a hundred hours played.
- Poddmeister
http://www.afterimagemetal.com/DynamicLeveledListsReadme4.0.html#intro
|> News/Updates <|
4.2 Release
Major changes:
- A Leveled List modeler has been added to the GUI. This will let users look at any LList and see the probabilities it will have in real time as the user changes settings.
- The PC-offset actor abuse issue has been dealt with.
- Exception Management is now done through the application GUI.
Next on the list:
- Investigation of the possibility of DLL handling items.
- Many of the http://afterimagemetal.com/DynamicLeveledListsReadme4.0.html#todo you all have suggested! 8)
- Hypothetical FCOM/WAC/OWC-ND merger patch
MODDERS!
If you have a mod that you want on the exception list, contact me. I will add you to the DLLexceptions folder included in my download,
ensuring your mod is untouched if anyone uses DLL.
|> ReadMe <|
For:
- Installation
- First Timers Guide
- Settings Overview
- FAQ
- Troubleshooting
- Bug Reporting
- Credits/Legality
- Changelog
Be sure to refer to the
http://www.afterimagemetal.com/DynamicLeveledListsReadme4.0.html