My personal thought in this is weather it will be possible to actually dodge attacks. Not like in ES4 where you had to aqwardly move right or left at your walking speed but able to jump athletically to rather direction or roll out of the way.
The reasion I bring this up is because I have read (online don't have the source here) that when fighting with dual swords, or magic in one hand and sword, or magic in boath hands that blocking will be impossible. It would be nice to have dodge perks or some such answer to this. Because how do you fight dragons if you can't block or effectively dodge around there swings.
I think this would add depth to this game that was lacking in the previous game. What are your thoughts. My first post: 1.
So either you will have to build up your health
Im pretty sure it was stated that you CAN block with your sword it just isnt nearly as effective as a shield. Also when you bring up gameplay mechanics like being able to quickly dodge and roll out of the way youre going to get a lot of arguing here on the TES board because a lot of people like the game to be oldschool rpg style where the numerical value of your dodge dictates whether you dodge or not.
For me, i would enjoy either way...or maybe even a combonation of the two... two ways i could see this combo happening 1) if your dodge stat number dice roll when your about to get hit says that you will dodge, it would move your character for you for a split second showing that he dodged the incoming attack. or 2) somehow integrate a dodge key that you could maybe hold while pressing left or right and again if your dodge stat roll is successful here your Player character will dodge in that direction.
The issue i think is that a lot of people see actively dodging your self such as the rolls and leaps youre talking about are more for action games and less for rpg's where they want the numbers to decide what happens.