Does 130 Dungeons mean just that?

Post » Wed Jul 21, 2010 8:08 pm

Keep in mind that a good number of the dungeons will probably be longer too thanks to the larger team working on them. If at least some of the dungeons are as good as the one from the Mehrunes Razor DLC, I'll be happy.

If that is the case (that they are all huge elaborate dungeons) then I will be happy!
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lolly13
 
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Post » Wed Jul 21, 2010 6:33 pm

at least I'm sure there will be plenty of resources so modders will be able to mix 'em up and create any kind of dungeon
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Jason Wolf
 
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Post » Wed Jul 21, 2010 9:06 am

Anyone think we might have some smaller cave like areas that lead you through/over some of the mountain regions that don't actually count towards the 130?
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Russell Davies
 
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Post » Wed Jul 21, 2010 5:44 am

Anyone think we might have some smaller cave like areas that lead you through/over some of the mountain regions that don't actually count towards the 130?

I really doubt Todd would BS us like that. He said 130 unique dungeons, until I see otherwise on 11-11-11, Skyrim will have 130 unique dungeons.
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Beast Attire
 
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Post » Wed Jul 21, 2010 2:10 pm

I really doubt Todd would BS us like that. He said 130 unique dungeons, until I see otherwise on 11-11-11, Skyrim will have 130 unique dungeons.

Exactly 130? Maybe like 129 or 131 but I doubt exactly 130?
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Heather Stewart
 
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Post » Wed Jul 21, 2010 3:11 pm

I really doubt Todd would BS us like that. He said 130 unique dungeons, until I see otherwise on 11-11-11, Skyrim will have 130 unique dungeons.

Maybe that means 130 unique ones and some copies? (non-unique)
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Andrew Lang
 
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Post » Wed Jul 21, 2010 2:30 pm

and the handmade dungoens are probably bigger and more complex. 1 daggerfall dungeon is much more awesome than 10 Oblivion dungeons., although that's cuz Daggerfall's weren't hand made at all
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Mark Hepworth
 
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Post » Wed Jul 21, 2010 9:30 am

The tiny glimpses we've seen of the dungeons so far already seem to blow Oblivion's cut and paste ones out of the water. I explored maybe 80-100 dungeons, including the quest ones before I got bored with them and realized there was nothing worthwhile in them to go after. One of the many reason I put in over 1000+hrs into Morrowind where Oblivion gave me about 250 tops, there was no real reason to explore those 200 or so places, but Skyrim look to fix that, with not only having good reason to explore them, but also makes them unique, so even if they did only have bad leveled loot and enemies, they would be worth checking out just see something new. It's one of the things I'm most excited about, exploration will be fun again. Which even with less dungeons, will give you more worthwhile things to do.
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^_^
 
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Post » Wed Jul 21, 2010 10:34 pm

Exactly 130? Maybe like 129 or 131 but I doubt exactly 130?

Why are you just pulling at hairs? Maybe not exactly 130? Ok? Who cares? That's not the point of my post whatsoever.

Maybe that means 130 unique ones and some copies? (non-unique)

I have no reason to believe any dungeon will be the same since we've been told otherwise. We were told by the man himself that we will have around 130 unique dungeons, and that no dungeon will be the same because of how they are tackling the whole ordeal this time. They're doing it very differently from Oblivion.
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Dalia
 
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Post » Wed Jul 21, 2010 5:45 pm

DLC's guys. It's a money maker. You see, they package just enough content in to get you hooked, then dangle another 20 hours of gameplay for 10 bucks in front of you.

It's not a bad model, as it keeps people playing and has been very successful from a franchise like TES. But that is how it's done these days.

130 unique, hand-laid dungeons? I'll take that any day. That 130 will give me enough play time until they release the first DLC, which I will get, along with each subsequent DLC and community made mods. No guys, Skyrim will be fun. You all will see. It'll blend bits of what we like from MW and OB. Just wait. Seriously. I think they'll have a happy medium with this one.
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Mark Churchman
 
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Post » Wed Jul 21, 2010 5:29 pm

You see, they package just enough content in to get you hooked

Just enough? I think Bethesda is very generous when it comes to game content compared to most other games. I wouldn't consider 100+ hours of content "just enough".
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john page
 
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Post » Wed Jul 21, 2010 7:05 pm

I'd rather have 130 unique, hand crafted "dungeons" over 200 extremely similar dungeons that are nothing but generic duplicates of the ones I've already cleared.
Oblivion had 1 level designer.
Skyrim has 8.

I think you'll be pleasantly surprised at how this turns out ingame.


I totally agree. It became utterly pointless to enter dungeons in OB as they all were exactly the same, and rarely had worthy loot. Don't even get me started on OB gates. Increasing level designers was one of the best things gamesas could have done. From everything Todd Howard has mentioned it sounds like Bethesda is really trying to make the world in general(including dungeons, towns, regions) feel much more interesting and unique. Anyway, 130 hand crafted dungeons, 5 major cities, 20 smaller towns with over ten buildings each, and who knows what else I think will be more than enough to keep us all occupied for a long time. I just hope it is as varied and interesting as gamesas claims.
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jennie xhx
 
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Post » Wed Jul 21, 2010 11:41 am

Why are you just pulling at hairs? Maybe not exactly 130? Ok? Who cares? That's not the point of my post whatsoever.

Sorry not trying to be difficult just saying it would be silly to count every dungeon in Skyrim and feel like we were lied to if there isn't exactly 130 dungeons.
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Leonie Connor
 
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Post » Wed Jul 21, 2010 9:22 am

and the handmade dungoens are probably bigger and more complex. 1 daggerfall dungeon is much more awesome than 10 Oblivion dungeons., although that's cuz Daggerfall's weren't hand made at all


I loved Daggerfall, but its randomly generated dungeons were the worst part of the game IMO. They took too long, the map system was horrible, it was way too easy to get lost in them, and quest-related ones glitched out way too often.
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Lyd
 
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Post » Wed Jul 21, 2010 5:50 pm

DLC's guys. It's a money maker. You see, they package just enough content in to get you hooked, then dangle another 20 hours of gameplay for 10 bucks in front of you.


The key is in packaging enough *good* content to get people hooked. I dumped a fair number of hours into OB, but by the time SI came along I was bored of it.
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Prohibited
 
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Post » Wed Jul 21, 2010 5:49 pm

130 dungeons is a GOOD thing. For two reasons.

1) They are more unique because of it. I'd say very very unique.

2) The world won't feel as cramped up as with Oblivion which had over 200 dungeons. The world feeling cramped up is a horrible feeling. Almost wherever you went in Oblivion, there was a dungeon like 20-30 secs away from you. That svcked very much.
The world size is approximately the same as Oblivion, perhaps even smaller, which is pretty bad I'd say. I'd much much more prefer the world being double the size of Oblivion, and then have locations and such more spread out.
Anyway, not much you can do about that now... so it's a good thing there are only 130 dungeons. A very good thing.

Agree. We don't really need 200 dungeons anyway. I gladly have a smaller amount of dungeons if that means they are more unique.
And the second point is valid as well. Just walk though a forest in a straight line in Oblivion, and you "discover" a dungeon every minute. The map is crammed with them, they're not hidden at all, so the amounts of dungeons is just annoying. With Skyrim being around the same size as Oblivion and with almost half the amount of dungeons, I'm sure the world will feel much more realistic without a dungeon in the open every 100 meters.
Seriously, I would have been satisfied with 50 dungeons if they're all unique and filled with various traps, enemies and loot.

Add the fact that they've said they have more traps and puzzles, and the fewer dungeons of Skyrim is going to kick Oblivion's dungeons butts. :)
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Tania Bunic
 
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Post » Wed Jul 21, 2010 3:00 pm

Agree. We don't really need 200 dungeons anyway. I gladly have a smaller amount of dungeons if that means they are more unique.
And the second point is valid as well. Just walk though a forest in a straight line in Oblivion, and you "discover" a dungeon every minute. The map is crammed with them, they're not hidden at all, so the amounts of dungeons is just annoying. With Skyrim being around the same size as Oblivion and with almost half the amount of dungeons, I'm sure the world will feel much more realistic without a dungeon in the open every 100 meters.
Seriously, I would have been satisfied with 50 dungeons if they're all unique and filled with various traps, enemies and loot.

Add the fact that they've said they have more traps and puzzles, and the fewer dungeons of Skyrim is going to kick Oblivion's dungeons butts. :)

Don't forget all the nooks and crannies and the massive mountains. Quite a few dungeons are probably located on mountains which frees up even more space on the flat land. That should really bode well for a less cramped world.
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George PUluse
 
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Post » Wed Jul 21, 2010 11:32 pm

I would assume that dungeons include caves, ruins, and any other such places that are typically underground and adventurers like to explore, the number does not apply to camps, towns, inns and the like. And I'm fine with that number myself, I've never complained that Oblivion didn't have enough dungeons, and to this day, I've never explored many of the dungeons in the game, on the other hand, I HAVE found that they get somewhat repetitive after a while. So if the smaller amount of dungeons and larger amount of people working on them means the dungeons can have more unique designs, then I'll be pleased.
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Alexandra walker
 
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Post » Wed Jul 21, 2010 3:41 pm

Oblivion was totally overcrowded in terms of dungeons, and a lot (or even most) of them were not particularly interesting in design, challenge or reward. Less dungeons is actually a good thing so you don't walk into a cave or ruin every few feet and on top of that - combined with the fact that there's 8 times the manpower on them this time around - it will lead to more interesting and unique dungeons.

Without comparing it to Oblivion just let the number sink in for a moment. 130 dungeons. Assuming they're all unique in some way, 130 is a lot and is a greater number than you'll find in any other game.
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Jacob Phillips
 
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Post » Wed Jul 21, 2010 10:19 pm

Probably, but here's the good part. They're all hand made.

They did say that about Oblviouns too though.
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His Bella
 
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Post » Wed Jul 21, 2010 3:46 pm

I want traps/cave ins to respawn I remember that black bow vs marauder cave (good hunting ground) where the stones would fall from ceiling once but after that first visit they wouldn't anymore kind of annoying that and remember the ayleid trap that was the spike wall but only like 2 maybe 3 places had it sadly.
I just want more stuff cool stuff.
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sally R
 
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Post » Thu Jul 22, 2010 2:57 am

The number is just perfect. In oblivion I would explore a few caves and fill my pockets with daedra and glass armor. And worse yet these caves were within 30 seconds of each other.
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IsAiah AkA figgy
 
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Post » Wed Jul 21, 2010 11:12 am

They did say that about Oblviouns too though.

Dungeons in Oblivion were all hand made.
By one person who just copied everything he had into every other dungeon. He had like..10 templates and used those for all 200 or so dungeons.
Having 8 different people level designing, it will be vastly different.
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Kelly John
 
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Post » Wed Jul 21, 2010 4:10 pm

130 is plenty.

Does anyone know how many dungeons FO3 had?
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Andy durkan
 
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Post » Wed Jul 21, 2010 2:09 pm

Hopefully, whatever Skyrim lacks in quantity of 'dungeons', it will make up for in quality. In addition, the cities and villages will be larger, potentially having much more to do than in Cyrodiil's cities.

Also, there may be many more above-ground encounters and locations similar to FONV.
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dav
 
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