Does anybody even use the Bulpdaun w/ standard mags?

Post » Thu Sep 02, 2010 1:04 am

Currently trying out the Bulp w/ muzzle break, foregrip, COGA scope and extended mags, but I'm not near my PS3 atm, and I was wondering if the superior accuracy of reverting back to standard mags would even be remotely worth it, considering the very low capacity and long reload speeds? I feel like I'm currently not making the most of the Bulp's great accuracy/stability with the extended mags, I just wanted to know if anybody out there is willing to jump in defend standard mags or has anything to add.
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Jamie Moysey
 
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Post » Wed Sep 01, 2010 6:46 pm

Duct tape magazines... that is all.
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Claire Vaux
 
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Post » Thu Sep 02, 2010 12:40 am

Duct tape magazines... that is all.

^^this
[censored] is like *blam blam blam* -reload in a millisec- keep on blasting with barely any stability reduction. It's cash.
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marie breen
 
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Post » Wed Sep 01, 2010 1:06 pm

Extended Mags has the exact same penalty to accuracy as Duct-taped Mags. I'd rather take longer sustained fire over every second reload being quicker.
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TASTY TRACY
 
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Post » Wed Sep 01, 2010 12:41 pm

use the galactic instead. problem solved.
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MR.BIGG
 
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Post » Wed Sep 01, 2010 10:26 am

use the galactic instead. problem solved.

I do use the Galactic frequently, it's my go-to SMG, but I've always just preferred to use the Bulpdaun. Besides, the Bulp has half the recoil and twice the accuracy of the Galactic, as well as dealing more damage... they both handle completely differently. :shrug:
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cosmo valerga
 
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Post » Wed Sep 01, 2010 6:17 pm

Extended Mags has the exact same penalty to accuracy as Duct-taped Mags. I'd rather take longer sustained fire over every second reload being quicker.


Did you test this? Don't trust the in-game values listed for the weapons stats, they are very inaccurate. I'd suggest loading up the Escort challenge and shooting a wall to test the bullet patterns.
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Rhysa Hughes
 
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Post » Wed Sep 01, 2010 11:15 pm

Did you test this? Don't trust the in-game values listed for the weapons stats, they are very inaccurate. I'd suggest loading up the Escort challenge and shooting a wall to test the bullet patterns.

Well the difference between Standard mags and Extended mags, in terms of hip-fire crosshair and ADS accuracy, is small but noticeable (the only reason I'm asking with this topic is to see if anybody defends Standard on SMGs and can sway me). I'm sure that even if Duct-taped didn't give as much of a penalty to accuracy as Extended, it still wouldn't be as accurate as Standard. And I'd rather take the marginally lower accuracy of Extended over Duct-taped, for the benefit of longer-sustained fire or more kills to less reloads.

I'll test out Duct-taped vs. Standard and Extended, but if it's closer to Extended with accuracy/spread, then I'd rather stick with Extended.
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Solina971
 
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Post » Wed Sep 01, 2010 8:38 pm

I use extended or drum mag depends on the weapon, with standard mag I usually have to reload while killing the same guy I started shooting with a full mag
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teeny
 
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Post » Wed Sep 01, 2010 2:04 pm

I use extended or drum mag depends on the weapon, with standard mag I usually have to reload while killing the same guy I started shooting with a full mag

I wish the Bulp could have Drum mags. :cryvaultboy: I would use that all the time if I could... unfortunately I imagine it would be uncomfortable and otherwise ergonomically ineffective.
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John Moore
 
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Post » Wed Sep 01, 2010 3:33 pm

I've experimented with a Galactic with no upgrade, duct taped mag, and drum mag, but high capacity mag works best for me.

Most other SMGs I find ok with drums, but the Galactic I can't hit anything with. I use high capacity on the Bulpdaun myself, though, so if it works for you, stick with it.
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Bellismydesi
 
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Post » Wed Sep 01, 2010 12:03 pm

All my guns have recently been stripped right down due to testing the different weapons in their base state. At the moment I use the Bulp with a Break and a Foregrip, and that's it. the other mag types have that penalty for stability which you need in a hipfire situation, and the SMG's reload times are good enough as is - especially if you are quick fingered enough to switch weapons in a firefight, which I'm sure most people are.
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Eilidh Brian
 
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Post » Wed Sep 01, 2010 3:32 pm

I tested mag attachments and their effects on accuracy, including on the Bulpdaun, http://www.gamesas.com/index.php?/topic/1193903-testing-magazines-and-accuracyspread/
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Theodore Walling
 
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Post » Wed Sep 01, 2010 1:01 pm

Hmm, you should conduct the tests based on distance, because in my opinion I can't really tell the difference between accuracy besides the Carb-9.
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sunny lovett
 
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Post » Wed Sep 01, 2010 4:27 pm

If I recall the stats for this correctly, Extended Mag and Duct-taped are +20% spread and Drum is +44% spread. The Muzzle Brake and Foregrip have the opposite result, cancelling it out mostly.

That said, the accuracy/stability interactions are apparently pretty complex.

My suggestion, pick a gun like the Rhett or Gerund and put just the COGA on it and redo your test, might see more interesting results.

As for me, Bulpdaun with just the Foregrip and maybe a sight.
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Red Sauce
 
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Post » Wed Sep 01, 2010 12:49 pm

use the galactic instead. problem solved.


Galatic gets sub-par accuracy. Bulpdaun gets the best SMG accuracy when ADS.

Problem not solved.
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Charleigh Anderson
 
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Post » Wed Sep 01, 2010 2:06 pm

If I recall the stats for this correctly, Extended Mag and Duct-taped are +20% spread and Drum is +44% spread. The Muzzle Brake and Foregrip have the opposite result, cancelling it out mostly.

That said, the accuracy/stability interactions are apparently pretty complex.

My suggestion, pick a gun like the Rhett or Gerund and put just the COGA on it and redo your test, might see more interesting results.

As for me, Bulpdaun with just the Foregrip and maybe a sight.

Huh, weird. Didn't think stability effected accuracy/spread. Gotta say, I saw much more of a negative effect from Extended than Duct-taped though.
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Rachel Eloise Getoutofmyface
 
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Post » Wed Sep 01, 2010 11:57 pm

What Denkirson found so far is basically stability affects hipfire spread, but when aiming it affects recoil.

Also my numbers were wrong, +10% spread for Duct-Taped/Extended, +20% for Drum Mags and GL. The +44% was for Drum Mag + GL.

http://denkirson.proboards.com/index.cgi?board=brink&action=display&thread=2909

The link to the data debate, but it's a complex issue since there are several types of recoil, specifically the result that says only the Galactic benefits from the foregrip. The numbers for the silencer, mags and GL seem fairly good, ignore the Muzzle Brake and Foregrip stuff.
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TASTY TRACY
 
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Post » Wed Sep 01, 2010 9:00 pm

What Denkirson found so far is basically stability affects hipfire spread, but when aiming it affects recoil.

Also my numbers were wrong, +10% spread for Duct-Taped/Extended, +20% for Drum Mags and GL. The +44% was for Drum Mag + GL.

http://denkirson.proboards.com/index.cgi?board=brink&action=display&thread=2909

The link to the data debate, but it's a complex issue since there are several types of recoil, specifically the result that says only the Galactic benefits from the foregrip. The numbers for the silencer, mags and GL seem fairly good, ignore the Muzzle Brake and Foregrip stuff.

I'll get reading... this news disturbs me, since the Galactic was the first weapon I started religiously using without a foregrip and a speed sling instead, believing the in-game stats to be somewhat accurate...
:sadvaultboy:

EDIT: Done gone read most of Den's points, I'm not sure how reliable he is though for console. Because I personally actually notice a difference to ADS stability using the Gerund w/ foregrip + muzzle, as opposed to using neither.
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Logan Greenwood
 
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Post » Wed Sep 01, 2010 8:54 am

I'll get reading... this news disturbs me, since the Galactic was the first weapon I started religiously using without a foregrip and a speed sling instead, believing the in-game stats to be somewhat accurate...
:sadvaultboy:

EDIT: Done gone read most of Den's points, I'm not sure how reliable he is though for console. Because I personally actually notice a difference to ADS stability using the Gerund w/ foregrip + muzzle, as opposed to using neither.


Well one thing to pick up from that particular post is that testing is fairly tricky. Basically he has access to a dev console and can output values like where the bullets impacted, and then he fires 200 bullets and looks at the data. Like I said, he's missing some data for the Muzzle Brake, Foregrip and Speedsling, apparently it affects something in a slightly different formula like maximum spread or something.

Also another note, that post is from over a week ago, I suspect the Silencer damage has been nerfed down to about .75 or even .70 since then. What can I say, the magic of Netvars.

The +10%/+20% increases in spread for the attachments seem good though. It's a very small difference, like hipfire standing and crouching.
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Justin Hankins
 
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Post » Wed Sep 01, 2010 4:18 pm

Dont doubt the Kirson. Not because I think he's a god and post on his website that I love him, but because I have never had any evidence against his good work.
It's possible there were some gun changes over to console, but this is just as unlikely as it is likely, and only a Splash Damage console developer would ever be able to tell us for definite.
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Sammie LM
 
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Post » Wed Sep 01, 2010 1:31 pm

Well from a vague test I can conclude that his findings on the foregrip/muzzle break are total [censored] if you're playing console, or PS3 at least.

I grabbed the following Gerund set-ups, jumped into Escort Duty, stood in a corner, aimed at the exact same mark on the wall and fired off the entire clip. I then mentally took note of where the sight was by the end of it.

  • YeoTek RDS
  • YeoTek RDS, Muzzle Break
  • YeoTek RDS, Foregrip
  • YeoTek RDS, Muzzle Break, Foregrip

The bog-standard RDS setup leapt a HUGE distance, whereas the RDS/MB/grip combo barely moved half as far up the wall... we're talking about 1 1/2 meter difference between the two at about 5 meters from the wall. The Foregrip and the Muzzle Break setups were also relatively identical. I also tried it with a Galactic SMG first, since he said that's the only weapon the Foregrip works on, and there was also a noticeable difference to the stability when stacking it with a Muzzle Break too. I also noticed that with the Gerund and it's 3 magazines, the first magazine had a lot more recoil than the other two whereas the last magazine had the least recoil... when all fired one after the other. Not sure what that means.

Basically, PC version might have strange coding or whatever, but I KNOW what I saw when I tested it on PS3. Try it yourself, there is certainly a very large difference when firing the entire mag on full-auto... not that you ever should, but it shows that going for extra stability will make smaller bursts all the more stable.

OH, and I also noticed that when using a COGA scope on the Gerund and firing 3-shot-bursts, though the gun doesn't recoil the scope will shake. Equipping a foregrip/MB reduces the severity of the scope's shaking too.
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Melung Chan
 
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Post » Wed Sep 01, 2010 12:32 pm

I told you to disregard the Muzzle Brake, Foregrip and Speedsling info on that page for a reason.

Like I said, those probably affect a different variable.

The reason I linked to it was for the extended magazine / duct tape / drum mag numbers.

On the Galactic, Hipfire is listed at 1.92 and ADS at 1.8, which is about a 10% difference in accuracy. So does the Extended Mag, Duct Taped Mag, Muzzle Brake, Foregrip all seem to have a similar 10% difference? In my experience, that's about how much change I expect from them, it's not a huge amount. Likewise Grip+MB+Drum-mag should fire like a naked version of the gun.

(edit) Just remembered something. Remember how on certain gun set-ups like an SMG with Muzzle Brake, the Speedsling makes the stat bars seem like it's increasing stability? That might be related to his odd results there.
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Carlitos Avila
 
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Post » Wed Sep 01, 2010 4:58 pm

To answer (edit) first, a Galactic w/ Muzzle Break reads the exact same bonus to stability for both Speed Sling and Foregrip, but it's noticeably more stable with a Foregrip in-game. I am now 100% certain that every single bit of information those bars you will read is a lie and I refuse to believe even a single iota of them.

Anyways, I know I know, but I was curious about all that so I decided to give it all a test. Besides, OptiMAT said "Don't doubt the Kirson" which is a perfectly viable thing to do in this case, since his findings for PC don't follow across onto PS3. Muzzle Breaks and Foregrips DON'T "do jack [censored]", so to anybody reading, disregard those if you're playing PS3.

:tongue:

But yeah, his results for the different mags seem somewhat similar to what I saw in my photos.
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sally R
 
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Post » Wed Sep 01, 2010 10:09 pm

I'm thinking only the people who havent gotten the extra magazine attachments dont use them =P

The bulpdaun doesnt have enough ammo per standard magazine, or enough damage output, to be a reliable weapon without the extended mags. Duct tape mags are an alternative, but personally I dont find them nearly as useful as the extended mag, especially since you're almost always fighting multiple targets at a time and you rarely live long enough in a firefight to actually reload in the heat of battle.
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R.I.P
 
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