Certainly. Just spread several pages(pip-boy messages) across the quest, each containing a few paragraphs. It's done in vanilla, it should work well.
Yeah, the biggest problem I'm facing in mentally planning this is how to spread out the story so that it's not just in two big chunks. I don't plan on doing anything involving pip-boy messages or quest markers, out of a combination of lack of know-how and a preference for not always having an arrow telling you where to go.
This.
And the players that aren't interested can ignore it. What I wouldn't do is make the backstory mandatory, but enjoyably and creatively introduced in some way. Just sticking it in a terminal or something isn't very provocative. Although, having some kind of quest to win the house sounds like a great idea. But the story can be woven into that somehow.
Well, I don't know if I want to make it completely effortless to get into the place, quite frankly if someone wants it bad enough they can console their way in.
I should probably mention though, the background to your Willow mod is one of the things that's recently inspired me to try my hand at this, even if it's just something simple like a house and some journal pages. A little bit of that and The Survivalist from Honest Hearts is probably what got the ideas going. Sort of makes me wish I had some voice-acting talent. :thumbsup: