Does anyone completely skip on fast travel?

Post » Tue May 03, 2011 10:14 am

Aight. I'll lay it out for you then :) (Very nice post btw).

First off, granted this is still fast-travel but what people are usually asking for, is a transit system. Some of us would like a system that makes but still allows us not to walk everywhere. Morrowind did a great job wth this, and some of us feel that Oblivions teleportation with the added "you just walked there offscreen" was really weak.

Now to the actual why I'd feel forced to fast-travel. Let's take a look at oblivion. Many quests were placed in the other side of the world so you'd have to walk extremely far, because the game was BASED around the teleportation style system. Add in the bland landscape of oblivion and you've got some really really boring runs if you were to walk. Now in Morrowind they also sometimes had quests in distant lands, but here, as I mentioned earlier, you had a logical and somewhat immersion transit system and allowed you to get somewhat near the area you had to be in.

I understand wanting alternate ways to travel. I get that part without any problem. And quite honestly I've never understood why folks never felt riding a horse was an alternate method of travel. It's faster than walking yet not some magical fast travel option. I can very much understand wanting some boats or the mage travel system in the game in addition to a fast travel system.

As for the walking to the other side of the world to complete a quest, I was never bothered by that since I had generally already walked across the entire map prior to ever doing a quest and if I had not, I never minded seeing what laid along that road on the way. Generally I would find a few dungeons, some npcs of interest, some creatures to slay and even pick up a few quests along the way. Even if there were a boat or buggy to take me there I would not want to miss what was on the road between here and there. Some of my most rewarding experiences in MW occured when I chose to walk instead of using to Silt Strider to get there. For instance would I have ever found that Naked Nord along the road if I had taken a silt Strider to get where I was going when I found him? Would I have gotten that kiss stolen and an invite to the tavern along the road had I used some other transportation. In fact I am of the belief that many missed much of MW by using those methods of transportation instead of walking. :shrug:

I guess the perfect game for most would be one in which there were at least 5 ways to travel. But then I have to ask myself if I want a game about travel or a game about the quests, exploration and adventure along the way. :shrug:
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Jonathan Egan
 
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Post » Tue May 03, 2011 3:26 am

I try not to use fast travel as much as possible. I still like to use it to avoid walking a long time just to pick up a weapon I left in my house or to sell stolen items to my fence
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Campbell
 
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Post » Mon May 02, 2011 6:39 pm

I'm sure I used it on occasion, and probably a fair few times when I first picked up the game, but I eventually decided to avoid it at all costs. As a result, I discovered far more locations, and collected far more ingredients and other items. That said, the real benefit for me was the added immersion. Fast travel encourages you to make journeys that a real person simply wouldn't undertake, and by choosing not to use it, I reckon I had a far more believable experience.
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jessica robson
 
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Post » Tue May 03, 2011 10:27 am

It depends on world design. If there are many interesting encounters, unique places and hidden loot, I won't use fast travel much. But if there is not much to see (like in many other sandbox games), I'll use fast travel all the time and focus on solving quests.
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Siobhan Wallis-McRobert
 
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Post » Tue May 03, 2011 2:23 am

In Oblivion, I use fast travel a lot atm. The reason why is because I'm modding. It's VERY useful when modding. This makes me wonder if this was the reason Bethesda departed from the transportation system in Morrowind and just starting using fast travel in Oblivion. Probably not, but ... still makes me wonder. It's very convenient when testing.

Anyway, I hate fast travel when I really play. For me, it destroys the feeling of exploring, the feeling of being in a big world where you have to make long journeys. For me, it destroyrs roleplaying.
Some may think this is going a bit too far, but that's exactly how I feel. And therefore I hate it. I much more prefer Morrowind's way of doing this... with travel services and teleportation spells.

I want fast travel to be:
- a bit more realistic (i.e. not being able to travel from the outskirts of the world to the most dangerous place deep in the mountains with a click on the map; to travel only to towns and cities feels much more realistic, due to travel and merchant routes),
- have an actual explanation (i.e. not just say "Do you want to travel to ..." -Loading screen and time passes- *You're there*; travel services have an actual explanation... being travel services, and teleportation spells... being spells),
- and to allow for better "roleplaying" (i.e. not being able to travel everywhere you've previously visited from anywhere; to have certain restrictions like travel services to towns and teleportation spells that can only be used for a specific place one time... that feels much more "roleplaying"-friendly, and more suitable for such a rich and "deep" world like TES).
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Leah
 
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Post » Mon May 02, 2011 9:01 pm

I have a problem keeping myself from fast traveling, which on the one hand I love for the convenience but hate for loss of immersion.

In my last few games of Oblivion, I solved it for myself by allowing fast travel between cities. That way I still got to explore the land, but could (as long as I made my way back to a city) get across the map relatively quickly if needed. Similar to Morrowind I guess. :)
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Scared humanity
 
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Post » Mon May 02, 2011 7:55 pm

The only time I ever fast travel is within a town.. Like the Imperial City in OB, I do so much stuff in that city, that I tend to fast travel to the different sections.
I never fast travel outside of towns.
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mimi_lys
 
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Post » Tue May 03, 2011 8:58 am

I don t do fast travel unless its set like morrowind, believable transport.
It make you loose so much of the game.
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ashleigh bryden
 
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Post » Tue May 03, 2011 4:25 am

Yes! I managed to skip fast travel in Oblivion, in Skyrim it should be easier from what I read.
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Jacob Phillips
 
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Post » Tue May 03, 2011 8:49 am

don't use it i hope they implement a transit option instad of fast travel like in morrowind or red dead redemption
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Mélida Brunet
 
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Post » Tue May 03, 2011 7:04 am

When I fast traveled I only fast traveled between cities in Oblivion, It felt okay since you could do it in MW :wink_smile:
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Add Me
 
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Post » Tue May 03, 2011 9:04 am

Ive always done a mixture of walking and fast traveling..i like the balance of finding caves then fast traveling to them later...i hated morrowind for not having the option because evenrually i would stop playing cuz i got so bored of endless fog(xbox). Oblivion had a balance that i think the developers were hoping it would be used like that...instead leaving a trail of misc bread crumbs bak to town like in morrowind when id discover a cave.
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glot
 
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Post » Mon May 02, 2011 11:42 pm

I would like to see fast travel like they did in Morrowind. Using public xport ie: stilt strider ports and mage guild portals. You dont just instantly appear anywhere on the map. You have to manually walk/ride from a town or port to your final destination. This would be much more realistic.
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Jade
 
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Post » Tue May 03, 2011 5:32 am

Perhaps fast travel be disabled for hardcoe mode? Would be pretty epic imo.
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Angela
 
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Post » Mon May 02, 2011 6:48 pm

No fast travel for me. I was quite happy running along, grinding spells, jumping over rocks, and getting encountered every 15 secs.
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Danny Blight
 
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Post » Mon May 02, 2011 6:03 pm

On my current 300+ hr character, I have never fast-traveled. It just isn't fun, when I can walk and see the scenery. With FCOM and other mods, the roads are always interesting ;)

And without any sort of map markers (I use a tweak in the MMO mod), I don't know where I am! Now I know what it is like getting lost :)
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Trish
 
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Post » Tue May 03, 2011 4:52 am

I never use fast-traveling in Oblivion and Fallout 3. I like being forced to plan ahead. Each trip somewhere distant is an expedition, not just a click of the mouse and I'm there. In Oblivion I use a horse, of course.
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Honey Suckle
 
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Post » Tue May 03, 2011 3:48 am

Some of my most rewarding experiences in MW occured when I chose to walk instead of using to Silt Strider to get there. For instance would I have ever found that Naked Nord along the road if I had taken a silt Strider to get where I was going when I found him? Would I have gotten that kiss stolen and an invite to the tavern along the road had I used some other transportation. In fact I am of the belief that many missed much of MW by using those methods of transportation instead of walking. :shrug:


Although I would agree with you it seemed that since the Silt Strider only took you to a handful of cities, and the boats only went to a handful of cities, and the Mage's Guild only went to a handful of cities (many overlapping like silt strider and mage's guild going to Balmora etc..) you probably still would have found that naked nord or the woman who had her glove stolen (a dark elf I believe) by some dark elf rogue in Pelagiad who loved her and you had to go back and forth to hook them up because you simply could not click on her or Pelagiad to fast travel. The other travel methods left most of the map only accessible by foot travel. Many quests (like the above mentioned woman and stolen glove) kept you in a certain vicinity. Oblivions fast travel pretty much made every location no matter how far out in the boonies accessible with a click.

on a side note seemed like a lot of naked nords in Morrowind. One of the Devs must have some issues there :hubbahubba:

And personally I used both. I never felt restricted by one method or the other. I just played to play and enjoyed it. sometimes FT suited my mood, sometimes walking. Didn't care for horses and how they handled.

Edit: Sorry for the ramblingly long sentences. Me grammar not so goodly.
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Ryan Lutz
 
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Post » Tue May 03, 2011 9:05 am

It's about free choice I guess. If they would have brought back the old Morrowind transit system or taken fast travel out, too many people would complain about walking everywhere. This way you can choose if that's what you want to do instead of the developers.

Not really, if it doens't provide an alternative. they practically force you to do it in Oblivion

I have played a whole character in Oblivion without using fast-travel, and it was MUCH more tedious than Morrowind
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Prisca Lacour
 
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Post » Mon May 02, 2011 9:16 pm

I just used the fast traveling option from town to town and just if I walked this way already.
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Life long Observer
 
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Post » Tue May 03, 2011 3:16 am

I always skip on the fast travel until my athletics and acrobatics are 100 each.
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Madeleine Rose Walsh
 
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Post » Tue May 03, 2011 3:37 am

Boring landscapes and the game being designed around fast travel made it a necessity for me, even though I hated it.
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LuCY sCoTT
 
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