Aight. I'll lay it out for you then (Very nice post btw).
First off, granted this is still fast-travel but what people are usually asking for, is a transit system. Some of us would like a system that makes but still allows us not to walk everywhere. Morrowind did a great job wth this, and some of us feel that Oblivions teleportation with the added "you just walked there offscreen" was really weak.
Now to the actual why I'd feel forced to fast-travel. Let's take a look at oblivion. Many quests were placed in the other side of the world so you'd have to walk extremely far, because the game was BASED around the teleportation style system. Add in the bland landscape of oblivion and you've got some really really boring runs if you were to walk. Now in Morrowind they also sometimes had quests in distant lands, but here, as I mentioned earlier, you had a logical and somewhat immersion transit system and allowed you to get somewhat near the area you had to be in.
First off, granted this is still fast-travel but what people are usually asking for, is a transit system. Some of us would like a system that makes but still allows us not to walk everywhere. Morrowind did a great job wth this, and some of us feel that Oblivions teleportation with the added "you just walked there offscreen" was really weak.
Now to the actual why I'd feel forced to fast-travel. Let's take a look at oblivion. Many quests were placed in the other side of the world so you'd have to walk extremely far, because the game was BASED around the teleportation style system. Add in the bland landscape of oblivion and you've got some really really boring runs if you were to walk. Now in Morrowind they also sometimes had quests in distant lands, but here, as I mentioned earlier, you had a logical and somewhat immersion transit system and allowed you to get somewhat near the area you had to be in.
I understand wanting alternate ways to travel. I get that part without any problem. And quite honestly I've never understood why folks never felt riding a horse was an alternate method of travel. It's faster than walking yet not some magical fast travel option. I can very much understand wanting some boats or the mage travel system in the game in addition to a fast travel system.
As for the walking to the other side of the world to complete a quest, I was never bothered by that since I had generally already walked across the entire map prior to ever doing a quest and if I had not, I never minded seeing what laid along that road on the way. Generally I would find a few dungeons, some npcs of interest, some creatures to slay and even pick up a few quests along the way. Even if there were a boat or buggy to take me there I would not want to miss what was on the road between here and there. Some of my most rewarding experiences in MW occured when I chose to walk instead of using to Silt Strider to get there. For instance would I have ever found that Naked Nord along the road if I had taken a silt Strider to get where I was going when I found him? Would I have gotten that kiss stolen and an invite to the tavern along the road had I used some other transportation. In fact I am of the belief that many missed much of MW by using those methods of transportation instead of walking. :shrug:
I guess the perfect game for most would be one in which there were at least 5 ways to travel. But then I have to ask myself if I want a game about travel or a game about the quests, exploration and adventure along the way. :shrug: