But from a plot perspective, I cannot help but feel more pressured, at least for the first half-- every major point in the storyline consists of "Have you seen the guy who shot me? / Oh yes, he went that-way".
In Oblivion, and FO3 (although I never played it as much) there seemed to me to be more natural breaks in the story-- places where it felt natural to have a delay between the Main Quests. So, using Oblivion-- you've got the point between delivering the Amulet, and heading to Kvatch; in FO3, you could reasonably argue the point between leaving the Vault and going to Megaton (i.e., RP that it's much further away). But in NV, to me at least, it feels like you (as the PC, not as the Player) are given pretty direct routes, and a more-or-less direct goal of revenge...
Obviously this might be me, but I was curious what other people thought?
Edit:
Just to elaborate a little...
Spoiler
With my recent few characters, I've been heading off to the Sierre Madre after reaching Novac (since it's in the same location, and my PC "picks up" the message for the first time there)-- but it feels a little unnatural, to me. When you get to Novac, you check into a hotel after a long day's travelling, and what is possibly the first person you meet basically says "Oh yes, I saw that guy-- go talk to X. to find out more!". Now, obviously I could just not ask her about it, and stall the Quest-- but that, from a story perspective, feels unnatural, too-- after all, you've just come all the way from Good Springs, through Primm, Nipton and what not, in search of the guy who shot you-- you're realistically going to look for information about that.
With my recent few characters, I've been heading off to the Sierre Madre after reaching Novac (since it's in the same location, and my PC "picks up" the message for the first time there)-- but it feels a little unnatural, to me. When you get to Novac, you check into a hotel after a long day's travelling, and what is possibly the first person you meet basically says "Oh yes, I saw that guy-- go talk to X. to find out more!". Now, obviously I could just not ask her about it, and stall the Quest-- but that, from a story perspective, feels unnatural, too-- after all, you've just come all the way from Good Springs, through Primm, Nipton and what not, in search of the guy who shot you-- you're realistically going to look for information about that.