Does anyone else find Fallout 3 hard to love?

Post » Thu Oct 22, 2009 6:21 pm

It's hard to love, not that I have to make any effort to not to.
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Cesar Gomez
 
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Post » Thu Oct 22, 2009 1:06 pm

I actually love Fallout 3, though it would be more fun if there were more buildings to search and would love to to see the inside of the subway cars, Every time I walk by one I wonder how many people died inside and if any of them had become ferals. I personally would like to see more skeletons in the game to many buildings that are still standing with no body's or maybe 1 or 2 left. But I do think leveling is to quick, not like Fallout 2 felt like forever in trying to hit level 20 or higher which made it more of a challenge trying to stay alive.
Coarse I loved Fallout 1 & 2 as well as Fallout Tatics , coarse I also liked the Jagged Alliance games, coarse I still play Elder Scrolls Oblivion and retired Marrowind. Coarse having played Fallout 3 I haven't logged onto any of of my online games.
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Poetic Vice
 
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Post » Thu Oct 22, 2009 8:05 pm

Anyone know of any difficulty mods out there? Or mods that make ammo much more scarce?
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Stephani Silva
 
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Post » Thu Oct 22, 2009 9:35 am

...Is it just me, or do other people feel like this?


I sympathize with what you're saying. There are things about Fallout 3 that make it difficult for me to take for extended periods. I didn't feel that way about Oblivion or Morrowind. I don't force myself to play Fallout 3. I agree with Summer maybe you shouldn't either. I like Fallout 3 to some extent, I just find it hard to "love" (to your the OP's word) it in the same way I feel comfortable with Oblivion or Morrowind.

But again I do like playing Fallout 3 at times.

So to answer your question, I don't think you're alone. I don't want to seem like a Fallout 3 basher -- I'm not. But you asked so I thought I'd say I at least sympathize with that feeling.

But it is also very much personnal preference. There is maybe no objective answer to the "lovability" of a game.
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James Wilson
 
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Post » Thu Oct 22, 2009 10:14 am

i find it hard to enjoy

it gets old

i played it for a week and got sick of it

Oblivon and Morrowind are far better games
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Lucy
 
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Post » Thu Oct 22, 2009 9:02 am

It comes across as a more subtle experience than Elder Scrolls games. It took a while to get into it until a little moment struck in game whereby I was trekking through the wasteland and came across one of those Radio towers up in the north west, lit it up, listened to the Morse code, carried on until I'd reached the limit of it's signal and... nothing.

Dead airwaves.

I had 7 bullets left on my Hunting Rifle, Deadmeat had died defending me from Yao's.

Kind of beautiful really, in that haunting Agatha's Violin sorta way.

Now I can't stop playing it - It's only now I really appreciate the little things Bethesda have done with it. Who is Ben Canning? I gave him water and followed him a good half hour back to Megaton, came across a single file line of 4 Brahmin while doing it. Mel that guy who tries to stick you up south of Oasis. Helping Cherry back to Rivet City. The guy with the blonde hair and shades east of the Scrapyard. The girl in Rivet who wants Ant pheromones because she believes it'll help her seduce Diego. Random things that have no bearing on the main quest but embellish and colour it in the sepia and washed out tones fitting of a real f**ked up existence - I take my Lincoln Hat off to them.

It is hard to love, granted, but for me it's one that has rekindled my faith that Bethesda are still a Company whose creative and artistic endevours are worth my money. It isn't perfect, nor could it or should it be. Who knows, maybe Black Isles very niche baby forced them into having to work more on tone and atmosphere in order for it to breathe a little.

Here's hoping it's a lesson they take with them into the next Elder Scrolls.
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Kelvin
 
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Post » Thu Oct 22, 2009 5:58 pm

I can agree with the OP partially, but thats when having the luxury of playing on a PC and dling mods pokes its time consuming, addictive head in the picture. We have the ability to make a good game bethesda made better.

We can choose from many mods created by some very talented people how WE think the game should be. It worked for Oblivion, which was a good game as well, but with the ability to add mods it makes Oblivion epic, possibly one of the best, if not the best adventure I have had in my gaming years. I still have Oblivion installed on my HD and it will stay there because I will always love what (modded)Cyrodil has to offer.

FO3 is a very different game, but also very well done. I have recently finished getting a decent mod list together, and am excited to venture back and see some things that I think needed improving improved.

I was bored with vanilla FO3 after I beat the game, was maxed level, and saw aprox. 1/3 of the world. Now I am looking foward to a new addventure that is customized to possibly make this game.......epic?(Only time will tell)

My point is, if the company gives you a good game to work with, as long as there are individuals willing to put there time, effort and ability into make mods, any game can be tailored to be one of the greatest depending on ones personal preference.
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Erich Lendermon
 
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Post » Thu Oct 22, 2009 7:20 am

Oblivon and Morrowind are far better games


No.
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Patrick Gordon
 
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Post » Thu Oct 22, 2009 5:46 am

Fallout 3 is definitely an amazing game. Honestly I didn't have a chance to play Morrowind (No Xbox at the time, PC couldn't run it), but when I upgraded my PC and installed Oblivion, I was simply blown away... I've played Oblivion for hundreds upon hundreds of hours since, and I still play it to this day. It's incredible.

Now, Fallout 3 has similar features to Oblivion (Some might say the game basically is Oblivion, but futuristic and with guns). Because of this, of course I had to give it a try. It's a great game. I like it a lot, and there's a lot to keep you entertained - like the radio station with Three-Dog. If you get a little freaked out in a creepy area when you're playing the game late at night/early in the morning, just tune in to GNR and it puts that eerie feeling to bed, which is pretty cool. The weapons and V.A.T.S. is a whole lot of fun, too. It's a unique game and I'm glad I was able to play it. Unfortunately the storyline quest is broken for me, so I can't complete the game, but it was getting really, really good.

Since the quest line broke and there wasn't a whole lot for me to do left (it seemed), I went back to TESIV, and discovered some new locations I've never even been to before. Almost like re-discovering the game after playing Fallout 3 for so long. So, what I'm saying is boiling down to is this... Oblivion is the first of its kind, and it's practically endless. Fallout 3, while still amazing, isn't the first of its kind, since we've been in this "generation" of games for a while. So I think that's partly why some of us appreciate Oblivion more.

My two Septims. Or two Nuka-Caps.
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vicki kitterman
 
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Post » Thu Oct 22, 2009 4:57 pm

No.


Well at least Morrowind is, if you dont believe this. Well honestly any further opinions from this account or accounts on your IP will be disregarded
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Damian Parsons
 
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Post » Thu Oct 22, 2009 7:30 pm

It seems I am currently on a break, only played the game for 2/3 hours this week wich isn't considerd to be much, but I guess Oblivion and Morrowind and other games I used to play have the seem effect ...

Morrowind, wich I never played out was grand in it's way, trough the npc's where pretty dull and liveless (casius cosadius never leaving his house and putting his shirt on), the world was a weird pyschedellic trip, not that much different from what the first europeans did encounter when arriving in Australia 3 centuries back, I might never play the game out because it it's in depth guilds and factions, till now oblvion and fall out did fail on there faction policy, on any other rate some things where silly you could join the Imperial Temple and the Dunmer Temple ....

Oblivion, was a standard fantasy game, I played a year when it was released, and I didn't except otherwise since it was in a world who was based on a 'middle aged' world, trough I disliked the faction system, I played the game out because I hated the mainquest in Oblivion couldn't stand the Gates at all (mostly rushed trough it on very easy), but the game wasn't as impressive as Morrowind, the outback of Tamriel.

Fall Out 3, another world another universe, trough there are things I reconize from Oblivion, it only Minor it isn't by far Oblivion with guns if you ask me, the world is by far more darker, and less populated, no large unimagnative towns like Oblivion, or Imagnative Mushroom and Crabtowns like in Morrowind, but pretty Imagnative towns like a small bastion of hope on a old aircraft carrier, or a town builed around a bomb worshipped by zealous followers of confessor cromwell ...

Morrowind might have been a bit better than Fall Out 3, but they did listen to there folks on the forum and did make Fall Out 3 a far better game than Oblivion If you ask me.

Morrowind being the weird pyschedellic trip along with the shivering isles of Oblivion, Oblivion on that part being the break, and Fall Out the sober dark world where everything wich could go wrong, did go wrong.
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Tyler F
 
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Post » Thu Oct 22, 2009 5:03 pm

Well honestly any further opinions from this account or accounts on your IP will be disregarded


Very classy, lad. :rolleyes:


But you're right, Morrowind is so much better. That wikipedia style of dialog really helps bring RPG's into a new era.
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Alisia Lisha
 
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Post » Thu Oct 22, 2009 9:38 pm

In my opinion Bethesda has gone the route of graphics > gameplay. I like Oblivion, Fallout 3 was good for a few weeks but they don't make games like Daggerfall and Morrowind anymore. I LIKED the stat based combat so that your character needed skills more than you as a gamer. Morrowind was diverse in it's terrain and with snowy islands, humid, damp swamps on the coast, grasslands, mushroom covered plains with rivers seperating the areas, lava filled ashlands, dryed out deserts of dark rock.

Fallout 3 really just had old cars and ruins. I don't want to sound like a complete hater here because i'mnot. But Fallout 3's story was quite possibly the most horrible thing to have ever hit a game. It made Oblivion's story look like a work of art in storytelling.

[!!!SPOILERS!!![






I warned you...

It's basically just:
Mkay my dads gone now they want to kill me.
Mkay I fixed a readio station tower
Mkay I went to drug land and found dad
Mkay I went to a memorialz and cleaned it out.
Mkay 10 seconds later dad commits suicide for no reason when he didn't really need to.
Mkay I found the Stormtroopers Base
Mkay I found a Gecko
Mkay I was kidnapped
Mkay a giant robot that was there for no reason other than to look coolz lead me and some chick to a memorial
Mkay the final enemy (if you call him that) gives up without a fight after selecting 1 option and walks off.
Mkay Fawkes can go through radiation but decided to be an asshat and make me or my girl do it.
Mkay the big moral decision in the game was "Oh...do I send someone in to do my job and die or go in and die"
Mkay an assclown ending video. Oh... I can't play the game anymore...


[/Spoilers]

That was it? O RLY? :spotted owl:
I spent all my time purifying water that could be drunk anyway... Worst storyline yet for any game I have played.

Sorry Beth, I like your games, but get off the graphics and back onto the epic story's and lore. Do Elder Scrolls 5 right and make a Fallout 4 thats more than a new game with Fallout phrases and words thrown into it.
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Steeeph
 
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Post » Thu Oct 22, 2009 8:10 pm

Nope, I love the game. I'm not big on the open world exploring, but even I can't help wandering into places I stumble across as I travel across the Wasteland.
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JR Cash
 
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Post » Thu Oct 22, 2009 8:00 am

This game is amazing, no I cannot agree.

Anyone saying it's just Oblivion with a different color needs to be slapped.
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Lady Shocka
 
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Post » Thu Oct 22, 2009 5:27 am

I felt the OP was speaking mostly of atmosphere. I find the Fallout 3 area to be, for the most part, boring. There are no changes in weather and virtually no changes in scenery. I expected to have fun exploring a decayed city, but instead wound up exploring old subways over and over again. Subway crawling was neat the first few times but quickly became obnoxious. The whole place feels incredibly scaled down and crowded.

I much would have preferred a very large landscape with roads and vehicles. It feels more like your trekking through a wasteland when you have large relatively barren areas between all the big and busy places. In Fallout 3 I can't seem to take 30 or 40 paces without running into some place of interest or some sort of encounter. Really it just feels too small for all they were doing. I'd like to imagine the size of all the land in Fallout 3 to be the city part of the game and then have another hunk of terrain, the size of all we have now, being the rural wasteland. Add roads and vehicles and you have a kickass environment to build the game on. I'd like to think that so long after the war that people may have cleared some rubble to make travel through the city possible. I'd imagine they'd make use of some existing structures and form towns within the city ruins. I dunno, maybe that sounds dumb but I think it would be cool. You get tired of looking at the city you go to the rural area and vice versa. They'd both be plenty enough to explore.

The environment in F3 can get repetitive. There are a whole lot of rocks, rubble, debris, and some dead trees here and there. Very little variety in colors and textures. The impassible barriers of rubble make urban exploring incredibly lame. 'Walk down street, go in subway, dike around in subway for a while, return to surface, walk down street, enter subway, repeating repeating. I know it's supposed to be a wasteland. OK OK, so what could I possibly expect right? Just because it's a wasteland doesn't mean it all has to look the same and have a lot of impassible barriers.

How about a kickass wasteland forest to explore? Not full healthy Oblivion forests mind you. Rather, it could be the remains of an old forest in like some valley maybe the remains of a nature preserve or park w/e. Lots of dead trees and some new trees and bushes and other shrubbery growing in to fill things out. Make it big so it's like a whole 'nother area to explore. There can be all kinds of things in there. The big old wasteland forest can be oh so deliciously scary. Especially at night. Imagine running into yao guai in the woods or running into a creepy old cabin you make your home, there can be caves, vaults and other [censored], whatever man a lot can be done with this. I've seen more trees in the previous fallout games and they took place way before F3 right? How about a big frikkin desert? Great way to fill empty areas out and add to that large barren wasteland feel. Also, desert is the perfect setting for awesome road warrior type [censored] :PI'm just saying I'd like to see a big neat wasteland to explore, with plenty of variety and for godsake some vehicles to help us travel around.

Gameplay issues are largely solved by excellent mods, but hardly anybody does anything about terrain. So while I might enjoy F3 after installing some mods, I can never say I love it as I will always be nagged by the environment.

Hmm that actually turned out longer than I expected.
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chloe hampson
 
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Post » Thu Oct 22, 2009 7:47 am

I have a love-hate relationship with Fallout 3, with my opinion on it varying from day to day. I love it for its strengths. Graphics are beautiful. And combat offers some really exciting moments from time to time. But then I return to town and run into a badly delivered piece of badly written dialogue, ultimately leading me on a story that I was so disappointed in the first time around, that I just stop the game in frustration. Not to mention the fact that after creating a few new characters, I ultimately lose interest, since they all end up the same way anyway. You can say that I love the FPS part of this FPS/RPG hybrid.

Mods do help restore my interest in the game. But yes, I do find vanilla Fallout hard to love completely.
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Breautiful
 
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Post » Thu Oct 22, 2009 6:42 pm

I have a love-hate relationship with Fallout 3, with my opinion on it varying from day to day. I love it for its strengths. Graphics are beautiful. And combat offers some really exciting moments from time to time. But then I return to town and run into a badly delivered piece of badly written dialogue, ultimately leading me on a story that I was so disappointed in the first time around, that I just stop the game in frustration.


Me too, if I'd never played Oblivion, Fallout 3 would rate as my favourite game. As is, I always seem to return to Cyrodil when DC gets on my nerves, usually 30 seconds after running into Moira...
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Nathan Risch
 
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Post » Thu Oct 22, 2009 4:50 pm

....
You people confuse me. I will admit that The environment gets boring after a while, but oblivion has even more repetitive environments. I mean, how many Ruins and forts does it take to realize that there isn't alot of variation in them?
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Becky Cox
 
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Post » Thu Oct 22, 2009 5:49 am

The environment in F3 can get repetitive. There are a whole lot of rocks, rubble, debris, and some dead trees here and there. Very little variety in colors and textures. The impassible barriers of rubble make urban exploring incredibly lame. 'Walk down street, go in subway, dike around in subway for a while, return to surface, walk down street, enter subway, repeating repeating. I know it's supposed to be a wasteland. OK OK, so what could I possibly expect right? Just because it's a wasteland doesn't mean it all has to look the same and have a lot of impassible barriers.


Agreed. Also, would it really have been asking too much to see a few more interesting settlements on the scale of Megaton? I really thought Megaton was going to be "Junktown" and Rivet City was going to be "The Hub" and we'd have a few others in-between. Whoa was me when I made it to the fairly uninhabitied and boring Rivet "City" and realized that this was basically it.
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Mark Hepworth
 
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Post » Thu Oct 22, 2009 2:16 pm

When I heard that Bethesda were going to make Fallout 3 I was well stoked, having enjoyed the first two games back in the day. I kept up with the development process and actually bought the game on the day of release...

But, three months later, I'm really struggling to love Fallout 3 - at least in the way that I fell in love with both Morrowind and Oblivion.

I've been thinking about it, and I think that it has something to do with entering into an immersive role playing experience. When I'm in Tamriel, I'm immersed in a world which is not only believable, but attractive and interesting on many levels. I roam the roads of Cyrodil and feel a frission of excitement as Anvil or Bruma comes into view. Although I rarely play MW nowadays, I still remember the feeling of awe the first time I stepped off the Silt Strider and saw the panoramic view of Balmora before me. I'd genuinely like to be able to live in Tamriel in real life :liplick: But I'd hate to be in the world of Fallout. Yes, I realise its meant to be a post-apocalyptic wasteland and mankind is struggling to survive - but, still, the unrelenting sense of brutality and constant toxic landscapes are depressing. Nobosy would choose to live there - and that hurts the immersion, for me.
Recently, I feel I've been forcing myself to play Fallout, and I think I'm going to give it up as a bad job. I'll do a fresh install of OB, load up a shedload of mods, roll myself a new character and immerse myself in Cyrodil once more

Is it just me, or do other people feel like this?



So you don't love or like the game because you wouldn't want to live there? Who the hell would want to live in a world where you have no hope, no chance of survival, where everyone would backstab each other just to survive. The game can still be immersive, it isn't meant to be like Tamriel where everything is beautiful and pretty, this is a grim vision of what the world was thought to be like in the future from a 50s perspectie. Did you expect to find little wood elves running around with bows or something? This game is still amazing, it is not bad because you would not want to live there I mean come on! Who the hell would? Your points actually make little sense or argument....
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Skrapp Stephens
 
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Post » Thu Oct 22, 2009 12:34 pm

Agreed. Also, would it really have been asking too much to see a few more interesting settlements on the scale of Megaton? I really thought Megaton was going to be "Junktown" and Rivet City was going to be "The Hub" and we'd have a few others in-between. Whoa was me when I made it to the fairly uninhabitied and boring Rivet "City" and realized that this was basically it.


I don't miss big towns much. On my current run, I've been avoiding towns in general, trading only with the Wasteland scavvers. There are plenty of them out there, and i think that makes the game more interesting.
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Ben sutton
 
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Post » Thu Oct 22, 2009 12:38 pm

I don't miss big towns much. On my current run, I've been avoiding towns in general, trading only with the Wasteland scavvers. There are plenty of them out there, and i think that makes the game more interesting.


Well in Fallouts 1 & 2 it's the towns that give the quests and it's the quests which make the games. In Fallout 3 it really is as you described for most people: the wandering which makes the game. I lasted half-way through a second character before that bored me to tears. :shrug:
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Guinevere Wood
 
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Post » Thu Oct 22, 2009 6:08 pm

Well in Fallouts 1 & 2 it's the towns that give the quests and it's the quests which make the games. In Fallout 3 it really is as you described for most people: the wandering which makes the game. I lasted half-way through a second character before that bored me to tears. :shrug:


I've put in several hundred hours and I'm still finding new stuff, but I like that sort of thing. From an explorer's point of view, FO3 provides more opportunity than either FO1 or FO2, IMO.
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Rhysa Hughes
 
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Post » Thu Oct 22, 2009 7:44 am

Agreed. Also, would it really have been asking too much to see a few more interesting settlements on the scale of Megaton? I really thought Megaton was going to be "Junktown" and Rivet City was going to be "The Hub" and we'd have a few others in-between. Whoa was me when I made it to the fairly uninhabitied and boring Rivet "City" and realized that this was basically it.


You failed to lower your expectations, heh. The game could have used some "larger" settlements, not necessarily size-wise but just presence - I guess people in DC aren't very social and don't want to band together. But in the end we're left with MMO quality quest hubs :)
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Nicole Elocin
 
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