ermmm it's a game with ghouls, deathclaws and Preston Garvey - and you think the minigun is unrealistic lol
not to mention the amount of weapons and 'junk' you can carry - geezzzzz the internet generation lol
ermmm it's a game with ghouls, deathclaws and Preston Garvey - and you think the minigun is unrealistic lol
not to mention the amount of weapons and 'junk' you can carry - geezzzzz the internet generation lol
I just dislike it for two reasons, it's nerfed dmg, and the fact that they no longer have that cool backpack. I think New Vegas is to blame for this, they nerfed the [censored] out of heavy weaponry and they added miniguns without backpacks.
I think they should make powerful weapons difficult to obtain or scarse but why nerf them? nerfing [censored] always svck.
Immersion... lol Cracks me up every time I see the word. . .
Yeah, I agree. I have a stupid amount of 5mm ammo, because I've never liked the mini. So, last night I decide to give it another...spin. It was utterly useless. The laser Gatling is pretty effective, but I don't get the appeal of the mini at all. I'm just going to sell all of that ammo.
The magazine size is fine.
https://commons.wikimedia.org/wiki/Category:Phalanx_CIWS#/media/File:CIWS1.jpg
See that drum underneath? That is a 900 rd drum. At 4500 rds/min that equals about 12 seconds of firing before the mag is empty!!
I was in the US Navy and one of my collateral duties was ships photographer. I got to be topside and about 20ft away from a CIWS mount during a live CIWS gun shoot. Made my teeth rattle.
And a little bit of pee came out.
edit: admittedly, this is a larger weapon, 20mm as opposed to 5mm, but you get the idea.
A post nuclear apocalypse simulator would involve the player sitting around a cave going "I really miss food".
Yah i thought that the drum looked kinda funky too. I wonder why they didnt just do a backpack with your minigun ammo in it like how FO3 did it, as well as countless other games and movies (1987 & 2010 Predator movies). But i suppose they didnt want to deal with the animation or armor clipping issues cause by the ammo backpack so they just made it into a drum.
Every time I see the word 'immersion' now I cringe. And I used to be someone who used that word.
I now always read it as "muh immershuns" in my head
this is a game... don't go too far into realism.
if you ever carried around 200 rounds of 7,62mm for some kilometers... you know that a game can't work that way and still be fun.
If you look at how the 20mm version of the minigun is installed in a fighter jet, it uses something very much like the drum depicted in the game.
https://en.wikipedia.org/wiki/M61_Vulcan#/media/File:M-61_Vulcan-28.jpg
you're not comparing a vulcan to the minigun seriously?
that's like comparing a hunting rifle with a WWII Battleship Maingun... well, almost
One is just a scaled-down version of the other. Hence the "mini" part.
Okay then, how do you reload the mingun? Because, when I fire it, and reload it, I see my character pull out a cartridge from underneath the minigun, and replace it with a new one.
When you fire a minigun and you run out of ammo, the weapon is reloaded by pulling a cartridge out from the bottom of the minigun, and replaced it with a new one. The backpack serves no function, other than storage for the ammo.
If it's realism you're after, you picked the wrong franchise.
Same here.
My main issue with the minigun (this applies to FO3 and FNV as well) is the firing delay. There are numerous videos of a minigun on YouTube where the firing delay is no where near as long as the games.