» Thu Dec 30, 2010 4:20 pm
Depending on the graphics settings you use, it looks about the same as the first. I used med shaders and shadows in Crysis and it wasn't just due to lag. I never liked the heavy over use of ambient lighting with high shaders. With everything set to max, it looks even more strange in Crysis 2. If you're indoors looking out a window there will be a fuzzy glow because of the poorly done HDR. It almost looks like dot crawl from a bad sharpening filter. On med shadows and shaders though it looks every bit as good to me as Crysis did with those settings.
Mod/tweaking support in general IS poor. Lots of the commands I've tried aren't recognized even with the console restrictions lifted (con_restricted=0), and the -Devmode switch is useless. No Sandbox 3 editor either.
I don't miss saves so much, because the game is far too easy unless you play without cloak and suppressors, but I DID have one incident where I had to replay a mission because I got trapped under falling debris. The warehouse in Lab Rat where the chopper crashes into the building left me stuck under the falling steel frame work.
The nanosuit if anything in this one is too powerful. Armor mode is FAR more effective than the prior gen suits, it adds thermal vision, and with upgrades cloak drains VERY slowly compared to the prior gen suits. The most absurd thing about the suit being too powerful though is you can stay cloaked even while firing a silenced pistol or rifle. The ONLY place the suit is weaker is in Strength, now called "Power" mode, you can't jump as high and objects don't seem to toss as far either. The new slide is kinda cool, but I rarely use it and have never actually used air stomp, which is hard to pull off from what I've read/seen and leaves you vulnerable.
The story is a bit detached from the first and leaves a lot unexplained, like what happened to Prophet when he went AWOL and why the aliens are so different. It would help if they'd make an expansion like they did with Warhead and have a parallel story to tie it in playing as Prophet.