» Wed Sep 29, 2010 3:18 am
Mostly I create my own, however I've found a great challenge in taking an NPC from another series.
One that alot of background infomation is not revealed, but strong traits and strong hints as to certain aspects of their past are brought up now and again.
You then cripple your usual playstyle to match how they, act, think, use magic, hate magic, weapons, armour,... etc.
It makes it less about leveling and refining their "path", and more about would this action suit.
This is how I usually roleplay but with a freshly rolled character you have more freedom of choice.
With an established one the more freedoms you use the less you roleplay, so you have a marker to curb such acts.
Then you have their personality the role, the voice, the likes and dislikes.
With a ret con character you know their speech patterns, how they act to certain stimuli.
The more you speak and think like yourself, the less real it seems.
So you take the 20 to 200 lines a character has spoken, you see which terms they use, which are repeated.
Do they smile, if so how, are they gentle, graceful, thin, fat.
Are they prone to rage, do they seem matronly, domineering, pasive, strong, fatherly, childish, silly, mirthful, happy sad..
All of them, if so where's the line, how much is felt when, do they have a secret, can you think of what it may be.
What happened in their childhood, what about when they grew up.
How strong are their fears, do they have any.
I can make a character on the fly, give outlines and general infomation.
I can go a little bit deeper over a short time, maybe I can by the end of the game have a fully and complete story of everthing this characters has done.
That said with a casual glance I can look at him / her / it and see one or more thing that I picked not because my character would have.
Rather because I wanted too.
A ret con, I've yet to see this with for me at least.