Does anyone else miss weapon degradation?

Post » Wed Dec 07, 2011 5:38 am

I mean seriously, it would make Smithing so much more useful. And for as realistic as things are in Skyrim our weapon and armor do not degrade? Cmon Bethesda!


I think it is refreshing that you do not have to haul around many repair hammers to keep your gear in top working order.
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Jessica Stokes
 
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Post » Wed Dec 07, 2011 2:55 pm

Not really. It falls into the same category as having to eat, drink and sleep and not be able to fast-travel: too much realism for someone who just wants to play the game and not micro-manage a few bars.

Smithing is already too OP, no need to make it more so :D
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Avril Louise
 
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Post » Wed Dec 07, 2011 7:02 am

ther is such a thing as to much realism i'm playing a video game I don't want it to represent real life to much
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casey macmillan
 
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Post » Wed Dec 07, 2011 7:18 pm

Nope, instead I miss Chuck Testa.
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Robert DeLarosa
 
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Post » Wed Dec 07, 2011 6:18 pm

No freaking way!!! As much as I love RPG's I HATE having to repair weapons! Such a frustrating and irritating addition and I am soooooo glad it's not in skyrim!!
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Tiffany Holmes
 
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Post » Wed Dec 07, 2011 2:38 pm

I miss it a lot , but like said some people , the rate of decay should be much slower than in other Betheseda games

And i also miss having to drink , eat and not be able to fast travel ( unless you ave a teleport scroll ) , it's far from too much realism , it's just more immersion in your character 's role playing , which is why they put sleep , diseases and other features that affect your character

At the end of the day , it depends what people do in a rpg , the pc crowd "generally speaking " is more into roleplaying , the console crowd is more about action and "console" type of gameplay with minimal stuffs to manage , so it's not suprising the issue will be divisive

IMHO , once again , we'll have to wait for the PC modding community to improve and add the immersive features that Bethesda didn't have time to add , or perhaps did not think it would affect the sales if it wasn't in the game
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Katy Hogben
 
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Post » Wed Dec 07, 2011 8:21 pm

Dont miss it.
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e.Double
 
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Post » Wed Dec 07, 2011 4:36 pm

Also this should have had a poll!!!
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Catherine Harte
 
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Post » Wed Dec 07, 2011 12:30 pm

HELL.
NO.

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Sarah Edmunds
 
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Post » Wed Dec 07, 2011 2:13 pm

No.

And the fact that we can actually smith weapons and armor in place of "repairing" our weapons, is a better system I believe.

May not be as authentic, but, I'll take the current system over Oblivion's. At this point, anyway.
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pinar
 
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Post » Wed Dec 07, 2011 4:44 pm

No. Anything but having to carry some hammers and always worry about every swing degrading your sword. But then again, I use bound swords. Love the ethereal look and it never degrades.
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Manuela Ribeiro Pereira
 
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Post » Wed Dec 07, 2011 5:04 pm

yes because i need another reason to walk around with 5 plus more swords
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Claire Jackson
 
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Post » Wed Dec 07, 2011 8:33 am

maybe the legendary and epic upgrades to weapons could wear of and you would have to fix that
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Dezzeh
 
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Post » Wed Dec 07, 2011 5:38 am

No thanks, and this way melee characters can realisticl chose not too use it.
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Cool Man Sam
 
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Post » Wed Dec 07, 2011 9:37 am

Yes I miss it, along with alot of other flavors that were cut in the name of laziness.
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tannis
 
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Post » Wed Dec 07, 2011 2:58 pm

Nope.

Never made sense from a realistic standpoint anyway, the most that will happen to a heavily used edged weapon is a blunt blade, and perhaps a chip or two (quite rare though). Easily remedied, and generally preventable with good maintenance. But the whole weapon breaking after a few battles? Very, very unlikely; there are functional blades still in existence today, which are well over 300 years old!

All in all, it just didn't add anything to the game, and diverted player attention away from the action. Sure, it could be argued that it's a role-playing component, but as I said earlier, it's not a sensible one.
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Sabrina garzotto
 
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Post » Wed Dec 07, 2011 10:57 am

I don't miss it.

realisticas it might have been.

having to carry around 25 hammers and still NOT being able to fully restroe the weapon or armor was a complete drag.


its not fun especially on TOP OF having to worry about the helath bar, the mana bar and the fatigue bar.
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Rachie Stout
 
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Post » Wed Dec 07, 2011 2:32 pm

Repairing weapons was pretty cool but smiting is so much more satisfying in Skyrim. I have grinded for days and finally just today I reached Level 100. I mined tonnes of ore throughout the week. Made loads of glass armor and weapons for selling. Made loads of jewelery for selling and just today I got to Lvl 100 and got to make Dragon Armor.
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Alkira rose Nankivell
 
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Post » Wed Dec 07, 2011 4:20 pm

Heck no. I'm sure someone will mod it, but I really don't want it in the base game.
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Jamie Moysey
 
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Post » Wed Dec 07, 2011 9:40 am

I'm as hardcoe as you can get, but honestly, this particular point is not one I'm really missing.
Unless it was HUGELY toned down, but having to repair your gear after each fight (and sometimes wishing I could do it DURING a fight) was rather bothersome.


not really that hardcoe then are ya? :thumbsup:

On topic, no i dont miss it. it was crap.
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phil walsh
 
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Post » Wed Dec 07, 2011 3:32 pm

realistic as it might have been.


That's the catch though, it's not realistic at all.
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Phoenix Draven
 
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Post » Wed Dec 07, 2011 5:47 pm

I miss the idea. It would add to the realism, and also take melee builds down a notch in power level (IMO they are way OP at the moment.)

I just didn't like how Beth did it before. Repair hammers were heavy and annoying, and gear in Oblivion seemed to break if I sneezed. At least in Morrowind sturdy materials tended to keep their edge for a long time before needing to be repaired.

Weapons and armor degrading IS realistic. If you think it's not, then I think you need to step away from the video games and go observe the real world for a bit. The more you use a knife in real life, the duller it gets. The more you smack a sheet of metal with blunt objects, the more it dents and perhaps tears. Metal stuff in real life needs to be repaired regularly to keep from rusting, getting dull, etc. It is realistic.
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Romy Welsch
 
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Post » Wed Dec 07, 2011 12:38 pm

I am in the small minority that misses repairing. Didn't like the Oblivion implementation all that much.

I don't miss it so much I'll start to cry or anything, but I enjoy the whole smithing thing, so the more involved, the merrier.
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Marquis deVille
 
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Post » Wed Dec 07, 2011 6:20 am

no, the one who invented durability in games should be shot, its nothing but a boring money and time sink

realism svcks
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Susan
 
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Post » Wed Dec 07, 2011 12:51 pm

I mean seriously, it would make Smithing so much more useful. And for as realistic as things are in Skyrim our weapon and armor do not degrade? Cmon Bethesda!


No thanks
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Laura Tempel
 
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