Does anyone else think movement feels poor?

Post » Sun Nov 29, 2015 7:13 pm

Movement and aiming feel horrid, at least to me. Tried mouse and keyboard and a Xbox one controller... both felt awful to use with this game. Maybe it's time to use a better engine Bethesda?

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Doniesha World
 
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Post » Sun Nov 29, 2015 1:55 pm

I think it is very smooth and intuitive, either with keyboard/mouse or an Xbox one controller (which I decided to stick with).

I think Bethesda hit a tripple with this improved engine, smoothest running, least buggy launch title to date.

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stevie trent
 
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Post » Mon Nov 30, 2015 12:15 am

I got no complaints. I've tinkered with both, and both get the job done- I'm more bias towards the controller than Keyboard and Mouse, but moving around feels...well...Par for the course, really.

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Annick Charron
 
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Post » Sun Nov 29, 2015 3:38 pm

I think aiming feels a lot better than it did in FO3 and FO:NV (It's as good as any FPS now on ps4)

I havent noticed the movement beeing any different than the previous games except for the fact that you can sprint now (which is a big + imo)

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Conor Byrne
 
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Post » Mon Nov 30, 2015 3:13 am

I hate that you can't "double jump" or "wall jump" on/over objects anymore, like you could in FO3, New Vegas and Skyrim. This use to simulate climbing for me. Now, event the smallest obstacles are a pain to get over.

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Juan Suarez
 
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Post » Sun Nov 29, 2015 9:43 pm

....What...?

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Gwen
 
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Post » Sun Nov 29, 2015 2:45 pm

No. They fixed the poor jump mechanic in FO3 where you could not even step over a small rock. I always had to adjust it with my Bashed Patch to be 1.6x vanilla so that jumping actually... well, you know, JUMPED. FO4 fixed it so that jumping is pretty much like modded FO3 at 1.6x vanilla; it actually works in the game world now and many objects can be jumped on or over.

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Rachell Katherine
 
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