Does Anyone have a merged LGNPC?

Post » Sat Dec 10, 2011 5:11 pm

Hello all, so I have a notebook I bought for school and decided to revisit Morrowind now that its getting colder. I don't like mods that stray far from the original feel so I'm only using Tamreil Rebuilt, the official Bethesda mods, and LGNPC. The thing is I guess my LGNPC files aren't working, my guess is the loading and I unfortunately don't have access to the construction set yet. I've looked online (maybe not hard enough) but I was just wondering does anyone have a merged LGNPC file or know where I can find access to one? I have all the textures/meshes/etc everything in the right spot I just need the .esp file.
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carley moss
 
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Post » Sat Dec 10, 2011 9:01 am

Not a merged file, but this link http://lgnpc.org/downloads goes to their download page. At the very top is the bundled LGNPC mods or the individual ones below.

John
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Ernesto Salinas
 
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Post » Sat Dec 10, 2011 8:32 am

IIRC, Psyringe spent a long time merging the LGNPC mods a couple of years back. He had quite a bit of trouble with it and then LGNPC released some updates. So, I don't think creating a single plugin containing all the LGNPC mods is very feasible. When the series is complete :) The LGNPC team may release a single, combined plugin.

To see what mods are loading look in your morrowind.ini file, at the bottom of that is a list of your currently active plugins. Also your warnings.txt can give revealing information on mod conflicts. Both files are located in the same place that morowind.exe is.

Please feel free to post your mod list (not the whole INI file!) and the contents of your warnings.txt if you continue to have trouble.
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Rodney C
 
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Post » Sat Dec 10, 2011 7:05 pm

I thought cyran0 highly suggested that you do not merge the LGNPC esps.... since merging dialog intense esps can lead to problems.

edit: Hence, Dragon's comment that it took Psyringe a long time to get it right.
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Alina loves Alexandra
 
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Post » Sat Dec 10, 2011 3:30 am

I thought cyran0 highly suggested that you do not merge the LGNPC esps.... since merging dialog intense esps can lead to problems.

edit: Hence, Dragon's comment that it took Psyringe a long time to get it right.


Hmmm, ok. Thank you three for the input. Here is my mod list... I reinstalled everything, went to Seyda Neen and the dialog was still the same for everyone I talked too.


[Game Files]
GameFile0=Bloodmoon.esm
GameFile1=Morrowind Patch v1.6.3.esm
GameFile2=Morrowind.esm
GameFile3=Tribunal.esm
GameFile4=LGNPC_SoulSicknessPatch_v1_00.esp
GameFile5=LGNPC_AldVelothi_v1_20.esp
GameFile6=LGNPC_GnaarMok_v1_20.esp
GameFile7=LGNPC_HlaOad_v1_32.esp
GameFile8=Lgnpc_SN.esp
GameFile9=LGNPC_MaarGan_v1_20.esp
GameFile10=LGNPC_NoLore_v0_83.esp
GameFile11=LGNPC_Khuul_v2_21.esp
GameFile12=LGNPC_Aldruhn_v1_22_suppl.esp
GameFile13=LGNPC_Pelagiad_v1_31.esp
GameFile14=LGNPC_TelMora_v1_30.esp
GameFile15=LGNPC_VivecRedoran_v1_61.esp
GameFile16=LGNPC_IndarysManor_v1_51.esp
GameFile17=LGNPC_Aldruhn_v1_20.esp
GameFile18=LGNPC_VivecFQ_v2_20.esp
GameFile19=LGNPC_TelUvirith_v1_20_UI.esp
GameFile20=LGNPC_SecretMasters_v1_30.esp
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Matthew Barrows
 
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Post » Sat Dec 10, 2011 3:05 pm

Mod list isn't the same as load list, one just tells us all the mods you're running, the other tells us in what order each plugin loads. Load order is important as changes made by later loading mods can override changes made in earlier loading mods. Try something like Mlox to double check and make sure your load order is correct and that you're running the newest version of all the LGNPC mods.
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Isaiah Burdeau
 
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Post » Sat Dec 10, 2011 11:28 am

You should only use "LGNPC_TelUvirith_v1_20_UI.esp" with the Uvirith Inside mod, use the other version of LGNPC Tel Uvirith

Not many mods there to cause an issue... IIRC, LGNPC Seyda Neen changed the six of the Silt Strider pilot (or whatever the word is). Check out their six with these mods loaded and then with no mods at all loaded (just the 3 Bethesda ESMs). SHould give an indication as to whether this is working.

And, yeah, http://www.gamesas.com/index.php?/topic/1167004-relz-mlox-a-tool-for-anolyzing-and-sorting-your-load-order/.

Did you install Morrowind to C:\Program Files and are you on Windows Vista / 7? If so file virtualisation may be causing you grief. I.e. the morrowind.ini used by the game to determine which mods are to be used is somewhere else. I forget the details (and it's late here and I have work tomorrow), check out the Hardware & Software forum.
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MatthewJontully
 
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Post » Sat Dec 10, 2011 11:55 am

I'm on Windows 7. Going to try this again later. I'll give mlox a shot too. I'll edit with results later.

Tried out mlox and it fixed everything! Thanks for all the help! Will give me a chance to enjoy the game more and hopefully I can bring everyone some mods soon!
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GPMG
 
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Post » Sat Dec 10, 2011 7:46 pm

If someone merges one fairly successfully, I'd be interested in it as well.
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Mylizards Dot com
 
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Post » Sat Dec 10, 2011 5:56 pm

I do not advocate merging our mods for the simple reason that it is an unnecessary nuisance (particularly for someone using only twenty game files) that has to be repeated every time we release a new installment or update an existing town. Merging mods creates no more of a problem then using the mods together in the game (dialogue is merged upon loading just as it would be if the mods were loaded together in the construction set). We don't do it because we're lazy, but you are welcome to do so.

I reinstalled everything, went to Seyda Neen and the dialog was still the same for everyone I talked too.

When you report that "the dialog was still the same for everyone I talked to", do you mean 'the same' and 'everyone' in the common usage of the terms - to mean 'mostly the same' for 'some people'? I have learned to consider with skepticism reports from people who have "literally died laughing", so please, no hyperbole when posting bug reports. LGNPC Seyda Neen makes very modest changes (excepting, of course, Darvame Hleran's six change) to the denizens of that settlement - you may not detect the changes or easily dismiss them. That installment was sort of a test balloon for the project. Later releases add significantly more dialogue and their impact on play is more recognizable. In fact, we are slowly working on an update for Seyda Neen that will be greater in both scope and depth than the currently available version. If indeed you do not encounter any new dialogue in Seyda Neen (or any other of our towns for that matter), please let me know.
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Peter P Canning
 
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Post » Sat Dec 10, 2011 2:29 pm

Strange. I run a merged LGNPC.esp and I haven't had any problems at all with it. I just opened them up in the CS and merged 'em.
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Noraima Vega
 
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Post » Sat Dec 10, 2011 12:46 pm

Slightly related question:

I merged all LGNPC mods together with my personal huge mod compilation a long time ago, and fix any errors I come across myself.
Now should there ever be a LGNPC official merged mod, would it be possible for me to use it without getting rid of my big mod? Are there any tools necessary (or even avaible) to clear my mod of all the LGNPC data?
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Eric Hayes
 
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Post » Sat Dec 10, 2011 9:30 am

Hmm not sure to the above. Knowing me I probably messed something up myself but I did run mlox and I did find a few errors, (for example I was running both versions of the Ulvrith mod) and I was missing a few textures here and there. Everything is working fine now except mlox keeps telling me that I can find an updated version of the Redoran LGNPC. Right now I have the 1.20 release but it says the 1.61 is the latest release, but I have not been able to find it online. Any help here?
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El Goose
 
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Post » Sat Dec 10, 2011 4:38 pm


Everything is working fine now except mlox keeps telling me that I can find an updated version of the Redoran LGNPC. Right now I have the 1.20 release but it says the 1.61 is the latest release, but I have not been able to find it online. Any help here?
http://lgnpc.org/downloads. There are two LGNPC mods with Redoran in their names: Pax Redoran is at 1.20 and Vivec Redoran at 1.61.
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josh evans
 
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Post » Sat Dec 10, 2011 11:51 am

http://lgnpc.org/downloads. There are two LGNPC mods with Redoran in their names: Pax Redoran is at 1.20 and Vivec Redoran at 1.61.


TY again for all the help! Got my construction set today too so things are looking brighter good. Going to do a thorough playthrough and hopefully I can make some contributions :D.
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adam holden
 
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Post » Sat Dec 10, 2011 10:36 am

I merged a whole bunch of LGNPC mods using the TES Construction Set, being sure to use the same order that mlox chose.

The only problem I remember is that doing this changes refid's or something, so you really ought to start a new game after merging them.
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D LOpez
 
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