My first frustration is that with an unnocked by in her left hand, why can’t my mystic archer cast a spell from her right? No perfect solution to this but bits and pieces of ideas that have helped deal are sort of woven in below.
My second frustration was the bow disappears (goes into her inventory, not to her back) when you equip a spell. Begs the obvious question of where does a 95 pound elf supposedly ‘stick’ her bow when not using it – don’t want to think about that. So I embraced the conjured mystic bow and have been delighted with it. A summoned bow is supposed to disappear. I do tweak it in the console to reduce its power early game and increase its power late game.
My third problem was the hand micromanagement. I use the mod Smart Cast to help here. It has several neat abilities:
- You can associate spells to rings and hot key the rings. When you do so, the spell is simply cast – no equipping, no hands involved and it does not affect what is in your hands. Lots of possibilities here. One of the main things I use this feature for is so Buffy can summon her mystic bow from the saddle since she is an avid equestrienne.
- You can build ‘contingency’ spells. For example, whenever ‘combat’ is triggered, oakflesh is automatically cast on Buffy. She loves the visuals of muffle when sneaking, so muffle is ‘contingencied’ ‘on’ whenever she is sneaking. You could also have a healing spell cast if your health goes below xx% as another example. Can help save on quite a bit of spell swapping if desired.
- You can build smart spells that combine two or three spells into one. I don’t use that feature but it certainly has some capabilities to make life easier I’d imagine.