I think SPAM is very simular to realistic leveling which I use now. If you used both mods what is the main difference between realistic leveling and spam?
Well, Realistic Leveling is more like Balor's Leveling mod, they both auto-level your character based on total skill usage, so there's no need to sleep. The potential problem with this is that you could level much faster than you want, which could be bad if your non-combat skills are leveling faster than your combat skills (as is the case with me). Unless you play a very combat-oriented character, you're going to get outclassed pretty quick and there's nothing you can do about it. Well, you could probably "train" by killing your own summons, but then you're going to level due to both the improvements of your combat skill and conjuration skill creating kind of a catch 22.
SPAM doesn't auto-level. With SPAM, you pick your (primary) specialization (Combat, Magic, Stealth) but also a secondary specialization, which determines how much you can level up each attribute. This is what the table looks like:
(Primary Specialization/Secondary Specialization)........C/M....C/S....M/C....M/S....S/C....S/M----------------------------------------------------Str.....+4.....+4.....+3.....+2.....+3.....+2Int.....+3.....+2.....+4.....+4.....+2.....+3Wlp.....+3.....+2.....+4.....+4.....+2.....+3Agl.....+2.....+3.....+2.....+3.....+4.....+4Spd.....+2.....+3.....+2.....+3.....+4.....+4End.....+4.....+4.....+3.....+2.....+3.....+2Per.....+4.....+4.....+4.....+4.....+4.....+4Lck.....+1.....+1.....+1.....+1.....+1.....+1
So, my character is Magic and Stealth (M/S). I have to sleep to level, and get three picks like usual. However, how much they will raise is a fixed amount based on my specializations. So, I can go +4 to Willpower, but only +2 to Endurance. I should also mention, your two favored attributes get a +1 modifier. So, my character's favored attributes are Intelligence and Agility, which means that if I chose them for level up picks, I actually get a +5 for Intelligence or a +4 for Agility. It doesn't matter which skills you used, and how much, the bonus remain the same. Obviously, this makes a +5/+5/+5 or +5/+5/+1 strategy essentially impossible, but that's only a turn off for power-gamers.
SPAM has other advantages. You make your character, and you pick the skills your actually going to use for the character, rather than picking one from every attribute or controlled vs. non-controlled skills or some other metagame-y [censored]. This means you'll level faster, but because you don't auto level, you control when you level (just don't sleep). My character is a (custom, obviously) Ninja whose only weapon skill is Blade, and it happens to be lagging behind a lot of my non-combat skills. No problem. I only level when I feel my Blade skill is high enough (I have magic, but I depend pretty heavily on my sword). Right now, I probably have 5 or so levels waiting for me to take, but my Blade skill is only about 35, so I'm not going to level until I feel the skill is strong enough to handle the consequences of leveling.
I've only just started to get into Oblivion (I found out about it from the new Fallout games), but I think I actually tried
every leveling mod out there because vanilla is just so ass backwards. SPAM is definitely my favorite. It lets me create thematically appropriate characters with the proper major skills, and I don't have to break immersion by micro-managing my in game actions to make sure I don't over-level, under-level, or anything like that just to make sure that my character develops the way s/he should considering the concept.
Oh cool, another SPAM user.
Often when people have issues with a mod that are then resolved, they edit their post with a "nvm- fixed" kind of message, instead of taking the time to share the solution. So I just wanted to say thanks for posting the solution to your issue, punkbohemian.
You're welcome.
I used to be a "nm fixed" person, but then (crappy) Windows Vista came out, so I switched to Ubuntu and the way that community worked at the time forced me to develop the habit of leaving breadcrumbs for other troubleshooters.
I don't know about Windows 7 because I use Vista, but Windows sets Explorer to hide known file extensions by default. This is always the first thing I change on a fresh install of Windows. To change this, in Explorer click Tools in the menu bar, click Folder Options, and click the View tab. In the Advanced settings listbox, uncheck "Hide extensions for known file types." Other things I do while here is change the radio button to "Show hidden files and folders" and uncheck "Hide protected operating system files (Recommended)."
Yeah, I'm still getting used to 7. It's looks like a Fisher Price toy compared to Ubuntu. IIRC, in Explorer, it didn't list the actual file type, it just gave it a generic "configuration file" label. If I hadn't poked around in all the subdirectories to try and figure out where the problem was, I never would have guessed it was an xml file.