» Wed Jul 21, 2010 1:02 pm
There is a known problem with the depth buffer handling that Morrowind has with some graphics drivers that causes flickering of textures in outside cells (and it gets worse the further away you travel from 0,0). I believe it is known as "Z-fighting" because the Z-buffer is the depth buffer. There were a bunch of nVidia drivers that had terrible flickering problems until it was fixed in fairly recent memory (at least on Linux). As NMZmaster mentions some Intel graphics processors are also afflicted. You can find some discussion every once in a while in the HW/SW forum if you search for "flickering textures".
I think the only way to fix the problem is try a different driver or graphics card, unless your graphics card allows you to fiddle with depth buffer settings.