There are a ton of bug reports over at fallout.wikia.com. I recognize it would take some time to peruse the site to find all the bug sections, but it might be worth your while since many hundreds if not thousands of member contribute and post and verify bugs for all platforms. For example -
1. Damage resistance is calculated incorrectly for energy weapons, as is likely critical damage. As of version 1.1 the paper damage for energy weapons is calculated without using the rifleman perk. So damage resistance ignores the rifleman perk, and critical damage I believe also ignores the rifleman perk. I haven't seen that this has been corrected under any of the release notes, so please excuse me if it has been corrected and I just missed it. We can update the wiki accordingly.
2. Having the live-target HUD mod for your power armor helmet turns NPCs hostile immediately. Same as berry mentats.
3. Level 4 vendors are bugged and won't stay at assigned settlements. This includes all the level 4 merchants except Vault-tec rep. They either stay at the location you found them, never show up at the settlement, or mysteriously disappear from settlements. Using various console commands can temporarily fix some of these issues. Also Ron Staples' inventory is bugged - he checks to see if he is assigned to a general store instead of a restaurant, so you can't get his level 4 inventory.
4. The big settlement bug where when you leave via fast travel the statistics become incorrect e.g. number of beds, water, food,defense fall to small numbers or even 0, and happiness at that settlement starts to go down rapidly. Can sometimes be avoided by walking out of the settlement some distance then fast traveling. This does not always solve the problem.
5. Another settlement bug - if the original plants growing in a settlement are damaged during a fight, they can not be repaired. They will consume the proper resource, i.e. a tato to fix a tato plant, but the plant will remain broken. This only appears to happen to original crops; new crops planted after taking over do not seem to have this problem. I believe console commands can help to solve this by disabling and re-enabling the plant, but I'm not positive.
The list goes on and on and includes many, many smaller bugs. It would be great if the test folks could take the time to check it out, it's fairly well documented and tested by the community.
And I just found the search box so I can see if these bugs have been posted otherwise. My apologies if these are known, but my point remains.