It's all about that old dude in the basemant of the gun shop in New Reno. Just make sure to sneak in the back way (if i dont have a lockpick dude, i blow his door open with some TNT, and the guy never gets it fixed)
It sounds like some of you don't understand the topic. This is not about NPCs modding gear. It's about the ways in which mods (those things we download from Nexus) might affect Bethesda's development of Fallout 4.
I think the original point was that weapon mods were in Fallout 2, but implemented very differently.
I seen that Howard actually plays there games with mods and will reach out to modders I guess, I've always heard rumors and I assumed they would look at mods as they really are amazing but I am happy that they do at least in some way.
Exactly. I've always regretted that Obsidian based weapon mods on some mod instead of good solution already found in F2.
Sorry, no. There is not one word about weapon mods in the opening post.
This is the question that is being asked in this thread: "Does anyone know if they look at mods from past fallout games like Fallout 3 for NV and possibly both for the future?"
No no I mean their original point, not yours ops. Because someone said Obsidian got the idea for weapon mods from a Fallout 3 mod and abian;oiu [g'qol3j
Yeah. I know. Do any of you actually READ the topic before responding?