Does Bethesda look at mods for fallout 3 and NV?

Post » Tue Mar 10, 2015 5:34 pm

Does anyone know if they look at mods from past fallout games like Fallout 3 for NV and possibly both for the future? I know they release the GECK and I've worked on some mods but never knew if they look at what the community has created to help them?

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ZzZz
 
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Post » Tue Mar 10, 2015 8:10 pm

I'm not sure about Bethesda, but Obsidian got some of the ideas for New Vegas from mods. One in particular was Weapon Mod Kits by Antistar for Fallout 3. That was what they based the weapon mods in the game from. I'm pretty sure that Bethesda has had a look at various mods over the years as well.
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Daniel Holgate
 
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Post » Tue Mar 10, 2015 9:35 pm

That's good to hear, some of the mods are amazing and are worth at least a look at for sure.

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~Amy~
 
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Post » Tue Mar 10, 2015 11:25 pm

I think the Scorched Sierra Power Armor (the one with the bear head) from the Lonesome Road DLC was also originally from a mod. Apparently Obsidian liked it and put it in NV. And there was a really small mod that changed one of the answers to Doc Mitchell's Rorschach test to "two bears high fiving". Obsidian then named one of the Dead Horses tribals "Two-Bears-High-Fiving" when the Wild Wasteland trait is active.

So Obsidian definitely pays attention to mods. About Bethesda I'm not so sure. They do give shoutouts to mods they particularly like but I can't think of an example where a mod actually influenced development.

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Cathrin Hummel
 
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Post » Tue Mar 10, 2015 11:51 pm

Bethesda modified ideas from mods a lot in Skyrim. Gladly not such as a simple copycat as Obsidian did. So sure FO4 will include influences from mods too.

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Chrissie Pillinger
 
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Post » Wed Mar 11, 2015 1:40 am

Which ideas were modified from mods, specifically?

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jennie xhx
 
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Post » Wed Mar 11, 2015 1:33 am

Most obvious one how the random encounter along the road work in Skyrim. I always got remembered on my modded Oblivion (OOO I think in this case). But there a are alot more Oblivions modding scene is big. Again I am not saying Bethesda is copying Oblivion mods in Skyrim but yes they let themselve inspire by them. Which is a good thing imo.

Enough offtopic. It's about Fallout here. :fallout:

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Jesus Sanchez
 
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Post » Tue Mar 10, 2015 8:43 pm

I understand why your post didn't make sense now. This thread is about Bethesda borrowing ideas from Fallout mods, not Elder Scrolls mods.

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Chloe Yarnall
 
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Post » Wed Mar 11, 2015 8:02 am

Yes I was talking previously how BGS did it with their other game series. FO3 was their first Fallout game. So it's the only real reference (except DLCs clearly which weren't much influenced by existing mods imo) we have how they manage such things.

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Harry-James Payne
 
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Post » Wed Mar 11, 2015 6:42 am

This basically, does anyone know if Bethesda has implemented mods in their previous games?From Morrowind to Oblivion hypothetically?

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Amber Ably
 
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Post » Tue Mar 10, 2015 5:15 pm

Most of the changes in Skyrim's mechanics, especially the level scailing, are seemingly based off of mods like OOO for Oblivion.

But theres never been an instance where they very obviously took a mod, and put it in the game. Like the Scorched Sierra Power Armor, or "two bears high fiving", examples.

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Carlos Rojas
 
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Post » Wed Mar 11, 2015 4:10 am

I believe the whole hardcoe mode idea was based on player mods as well. There were a number of mods in Fallout 3 that added that sort of thing, and Obsidian decided to incorporate it into their game. I suspect we'll see it again in Fallout 4, whenever it finally gets released.
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Queen Bitch
 
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Post » Wed Mar 11, 2015 7:13 am

weapon mods , ironsights , hardcoe survical also are pretty much copy and paste of what were some of the most popular mods for FO3

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Carlos Vazquez
 
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Post » Wed Mar 11, 2015 12:28 am


Wasn't Survival a skill that existed in the previous Fallout games, which they just reinstated? Only they called it Outdoorsman back then.
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Love iz not
 
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Post » Wed Mar 11, 2015 12:49 am

I'd say the manikins in Skyrim are right out of mods (since morrowind, manikins have been a big deal in mods, featured in basically every dwelling mod). But it wasnt so much as taking from a single mod, but seeing a trend in the popular mods.

Also, Serana from the dawnguard DLC seems like almost a copy of the big companion mods for Morrowind and Oblivion (which for some reason most of them are attractive young female companions and/or vampires).

The combat in skyrim, shield bashing and decapitation, those were big features of the Deadly Reflexes mod for oblivion, one of the most popular mods. Of course those are pretty general improvements to the combat though.

And the hearthfire DLC, that's basically a glorified settlement building mod (which were also very popular)

I dunno, there was a lot in skyrim when i first played it that seemed like they used ideas from popular mods for oblivion and morrowind. Maybe not quite as blatant as new vegas, but they were pretty noticeable to me.

Yeah, it's just an old skill brought back essentially.

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Riky Carrasco
 
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Post » Wed Mar 11, 2015 1:38 am

Define 'implemented.' If by 'implemented' you mean copy the mechanics of a mod wholesale, then no. If by 'implemented' you mean take inspiration from ideas, then yes.

Right after Oblivion came out I listed some of its features that I thought had been inspired by the Morrowind modding community. I came up with a list of about 25 mods.

I've also thought that Bethesda surely must have studied OOO when they made Skyrim. Both the leveling and the scaling in Skyrim remind me of OOO more than the leveling in Morrowind or the leveling and scaling in Oblivion.

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Bethany Watkin
 
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Post » Tue Mar 10, 2015 11:40 pm

The modding community is a very central part of Bethesda games, and as others have said to the exact details the development of each game influences the next, mods included.

Looking at some of the popular Skyrim mods im hoping some survivalist stuff gets in. I would love to be able to pitch a tent in the wasteland, set up some mines for security, and fall asleep staring through the canvas into the stars above. Living off the excess of the land is something I greatly enjoyed in New Vegas, and hopefully Bethesda is paying attention when modders put it into Skyrim.

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Chris Cross Cabaret Man
 
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Post » Wed Mar 11, 2015 4:22 am

Wasn't decapitation in Elderscrolls first done in a mod? I'm fairly sure that Todd Howard once mentioned that they hired the modder that managed to implement that in their engine.

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Emma-Jane Merrin
 
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Post » Tue Mar 10, 2015 10:04 pm

Aerlorn, creator of Morrowind Enhanced. Morrowind Enhanced served as a platform for mods such as Combat Enhanced, Marksman Enhanced, Crime Enhanced and other mods.

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e.Double
 
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Post » Tue Mar 10, 2015 9:58 pm

Well, they had people modding your weapons in F1&2 (Winchester P94 made turbo by Smitty, hunting rifle got a scope added by Eldridge and others around Fallout 2), now you can do it yourself.

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Nauty
 
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Post » Tue Mar 10, 2015 6:39 pm

Confirmation! http://www.pcgamer.com/bethesda-discusses-horse-armor-and-the-power-of-mods/

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BrEezy Baby
 
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Post » Wed Mar 11, 2015 1:19 am

Yes Bethesda Game Studio does look at mods for the video games that they start developing in the future.

One of the Bethesda Game Studios employees gave a nice talk about it today at GDC 2015.

http://www.pcgamer.com/bethesda-discusses-horse-armor-and-the-power-of-mods/

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Ezekiel Macallister
 
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Post » Tue Mar 10, 2015 10:11 pm

You didn't bother to read the post directly above yours, did you?

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Blessed DIVA
 
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Post » Tue Mar 10, 2015 10:00 pm

Sorry I didn't see Pseron Wyrd's post I didn't scroll to the bottom of the page to read if another person posted it. I just say the pcgamer.com article today, read it and decided to post it here to answer TylerJfFrazier's question.

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Austin England
 
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Post » Tue Mar 10, 2015 8:19 pm

...But should not be allowed to.

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RaeAnne
 
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