Does Bethesda really own the franchise

Post » Sat Apr 02, 2011 12:53 am

Fallout 3 is great and that's impossible to deny.

But this started off by another company and when Beththesda took it some people thought it would be ruined.

I never played the first 2 but I loved this one.

Do you think after the masterpeice of Fallout 3 Bethesda has revived the franchise?

Do you think they changed stuff they shouldn't have that the first company did?

I'm sorry I don't know the first company's name but I don't want anybody being annoying about it. :vaultboy:
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e.Double
 
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Post » Sat Apr 02, 2011 5:54 am

All your Fallout questions/ franchise history can be found here, pretty much. :) http://fallout.wikia.com/wiki/Fallout_Wiki
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remi lasisi
 
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Post » Fri Apr 01, 2011 3:36 pm

Fallout 3 is great and that's impossible to deny.


It's very much possible.

Do you think after the masterpeice of Fallout 3 Bethesda has revived the franchise?


It may have revived the *franchise* but buried the chances for a game faithful to the original *series*.

I'm sorry I don't know the first company's name but I don't want anybody being annoying about it.


http://fallout.wikia.com/wiki/Interplay.
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Vincent Joe
 
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Post » Fri Apr 01, 2011 2:49 pm

Fallout 3 isn't a masterpiece.

They changed a few things people couldn't really part with.
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Heather Kush
 
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Post » Fri Apr 01, 2011 6:42 pm

From what I understand they own it for 3 games.
Though there is a stipulation regarding the MMO version of fallout, which from what I understand is if Interplay havent released an MMORPG fallout within 4 years of Bethesda releasing Fallout 3 then they will have the full liscense over to Bethesda with out argument. Which means unless interplay get the fallout MMORPG out with in 4 years Bethesda will own Fallout lock stock and barrell.

I think thats basicly how the contract goes.
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Luna Lovegood
 
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Post » Sat Apr 02, 2011 2:42 am

From what I understand they own it for 3 games.


No, that was the initial licensing deal. They purchased the whole franchise by now. It is Interplay that is licensing the rights to Fallout Online from Bethesda now.
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Mike Plumley
 
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Post » Sat Apr 02, 2011 5:59 am

With the mess Interplay was in, the Fallout series might have seen its last dawn. Unless you give Beth a decent chance to immerse themselves in the series then you may well never see another Fallout again. Hmm no more Fallout or giving a new company whose made rpgs for forever a chance... I think its an easy choice! :fallout:

Ohh and to those who thought FO3 was unfaithful then just look at FO2 and compare it to FO. Same discussion, same pointlessness. If you wanted it not to change then just play the same game.
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Alyesha Neufeld
 
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Post » Sat Apr 02, 2011 4:02 am

What I was asking was if Beth really made people fell like the old Fallouts.
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Sian Ennis
 
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Post » Sat Apr 02, 2011 4:39 am

Fallout 3 is great and that's impossible to deny.

But this started off by another company and when Beththesda took it some people thought it would be ruined.

I never played the first 2 but I loved this one.

Do you think after the masterpeice of Fallout 3 Bethesda has revived the franchise?

Do you think they changed stuff they shouldn't have that the first company did?

I'm sorry I don't know the first company's name but I don't want anybody being annoying about it. :vaultboy:


You should really play the first games, best RPG's ever imo.

1. Fallout 3 was a good game, no doubt. But it's different from the previous ones and probably won't be remembered like them.

2. Can't think of any at the moment, but if I dug deep into the old games again I'd probably be able to point out a few things that would've been better off unchanged.
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Robyn Howlett
 
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Post » Fri Apr 01, 2011 2:39 pm

You should really play the first games, best RPG's ever imo.

1. Fallout 3 was a good game, no doubt. But it's different from the previous ones and probably won't be remembered like them.

2. Can't think of any at the moment, but if I dug deep into the old games again I'd probably be able to point out a few things that would've been better off unchanged.

I'll try to help ya out.
Sierra Army Depot: the local AI asks you to retrieve a special brain so that it can download itself on it and explore the wasteland in a brainbot. Depending on your science skill, you can retrieve either a monkey, a dog, a human or a cybernetic brain. The cb is the best of course, and requires a high science skill (around 150%) but you get a really good sniper companion. Better then an open safe, no?

The Cathedral: you had one objective: stop the Master. You weren't told how to do it. A combat boy shot his/her way through the base and killed the Master. The diplomacy boy argued him into suicide, the science boy blew the place up with hacking.

New Reno: you go there, become a boxer, a porm star, made man, everyone recognises you and dialogues change accordingly, with different benefits and drawbacks. The ending slideshow changes depending on which family you join, and gives a rough picture about the consequences. Not just one man repeating every 2 hours your "great/horrible deed".

Every town had a different feel to it, in some places the npcs even used a different dialect then in others. Better writing anyone?

Quests and ending: No morals. You weren't told if your an angel or the devil himself. You did the quest/beat the game, and you were told the consequences. Draw your own morals from the results you got.

Did this help?
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Danger Mouse
 
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Post » Sat Apr 02, 2011 3:11 am

With the mess Interplay was in, the Fallout series might have seen its last dawn. Unless you give Beth a decent chance to immerse themselves in the series then you may well never see another Fallout again. Hmm no more Fallout or giving a new company whose made rpgs for forever a chance... I think its an easy choice! :fallout:


It is. I don't care if Fallout never was revived.
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Madeleine Rose Walsh
 
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Post » Fri Apr 01, 2011 3:43 pm

I'll try to help ya out.
Sierra Army Depot: the local AI asks you to retrieve a special brain so that it can download itself on it and explore the wasteland in a brainbot. Depending on your science skill, you can retrieve either a monkey, a dog, a human or a cybernetic brain. The cb is the best of course, and requires a high science skill (around 150%) but you get a really good sniper companion. Better then an open safe, no?

The Cathedral: you had one objective: stop the Master. You weren't told how to do it. A combat boy shot his/her way through the base and killed the Master. The diplomacy boy argued him into suicide, the science boy blew the place up with hacking.

New Reno: you go there, become a boxer, a porm star, made man, everyone recognises you and dialogues change accordingly, with different benefits and drawbacks. The ending slideshow changes depending on which family you join, and gives a rough picture about the consequences. Not just one man repeating every 2 hours your "great/horrible deed".

Every town had a different feel to it, in some places the npcs even used a different dialect then in others. Better writing anyone?

Quests and ending: No morals. You weren't told if your an angel or the devil himself. You did the quest/beat the game, and you were told the consequences. Draw your own morals from the results you got.

Did this help?


Yup.
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Kelsey Hall
 
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Post » Fri Apr 01, 2011 9:25 pm

Fallout 3 isn't a masterpiece.


It is to me, and many others. I wouldn't say it's impossible to deny, no matter how much praise a game receives, there will always be those who don't like it, I am some people here will find even the thought of this to be blasphemy on the highest degree, but there could even be people who played the original Fallout games and hated them. It's quite alright not to like Fallout 3, but that won't change the fact that Bethesda does, in fact, own the franchise now, that can't be denied, just because the game Bethesda makes with the license aren't what you'd want doesn't change that fact. And until the license goes to someone else, Fallout will continued to be made as Bethesda wants it. Given how well Fallout 3 seems to be doing, I believe that we can expect more first person Fallouts in the future, that's great for people who like Fallout 3 as it is, but for those who didn't, their loss is the unfortunate consequence that will inevitably accompany attempts made by developers to make major changes to an established franchise, some fans of the original games might not like the way their beloved franchise looks now.
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naana
 
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Post » Sat Apr 02, 2011 3:05 am

just because the game Bethesda makes with the license aren't what you'd want

I "love" how people just repeat this twice every day.
I fail to see how expecting the sequel of an RPG to be an RPG and not a dungeon crawler, makes me a raving idiot/purist/madman/whatnot. If it presents a different gameplay then the predecessors, then it's a spinoff, not a sequel, it's that simple.
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Alyesha Neufeld
 
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Post » Fri Apr 01, 2011 11:51 pm

I "love" how people just repeat this twice every day.
I fail to see how expecting the sequel of an RPG to be an RPG and not a dungeon crawler, makes me a raving idiot/purist/madman/whatnot.

Mostly because we do not accept your claim that its a "Dungeon Crawler". Its a FP RT RPG in the style of Deus Ex.
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Lyndsey Bird
 
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Post » Sat Apr 02, 2011 3:53 am

Mostly because we do not accept your claim that its a "Dungeon Crawler". Its a FP RT RPG in the style of Deus Ex.

Deus Ex was a linear, story driven FPS with RPG elements. It wasn't about crawling through abandoned ruins full of hostile-only NPCs and finding treasure.

Quote from Wiki: "A dungeon crawl is a type of role-playing adventure in which heroes navigate a labyrinthine environment, battling various monsters and looting any treasure they may find."

You wander around the map, find a building/cave/metro station. You go inside, everything is dark, you use your lamp. The place is full of hostile NPCs, who only shoot or taunt you, no talk. You kill them, explore the place, you find treasure. Hell, there's DC, a big city, and how do you get around? By crawling through metros. Okay, beth didn't want to put loading screens in the middle of the road. Fine. But forcing you to crawl through metros just so they can slice the city to pieces? Pleeeease. And most of the nice stuff (unique weapons) and fat loot is where? In dungeons. So, the free roaming gameplay is about finding and exploring dark dungeons to get stuff and xp. That's the point of the game, and you still say it's not a dungeon crawler? Why? Because there's a big map you can travel on between two dungeons? So why wouldn't it be a 'crawler? Tell me.

Oh, I just found this, linked in another thread: http://www.thatvideogameblog.com/2008/07/09/new-fallout-3-details-and-screens/

"During the Q&A, Howard answered 25 questions. Here’s a brief overview of what he talked about:
Dungeons play a prevalent role in Fallout 3 and permeate every aspect of the game from main quests, side quests, to just exploring"
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Penny Flame
 
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Post » Fri Apr 01, 2011 1:40 pm

one of my friends in second life made Fallout content b4 it was announced that beth bought the rights, then a beth person came over and told them it was a violation for them to sell it, so he had to give it away for free... so yeah i think they own it
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jesse villaneda
 
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Post » Fri Apr 01, 2011 1:59 pm

It is to me, and many others. I wouldn't say it's impossible to deny, no matter how much praise a game receives, there will always be those who don't like it, I am some people here will find even the thought of this to be blasphemy on the highest degree, but there could even be people who played the original Fallout games and hated them. It's quite alright not to like Fallout 3, but that won't change the fact that Bethesda does, in fact, own the franchise now, that can't be denied, just because the game Bethesda makes with the license aren't what you'd want doesn't change that fact. And until the license goes to someone else, Fallout will continued to be made as Bethesda wants it. Given how well Fallout 3 seems to be doing, I believe that we can expect more first person Fallouts in the future, that's great for people who like Fallout 3 as it is, but for those who didn't, their loss is the unfortunate consequence that will inevitably accompany attempts made by developers to make major changes to an established franchise, some fans of the original games might not like the way their beloved franchise looks now.


Seee the argument is not if the game is first person or isometric, if the graphics are good enough or not, or who owns the franchise. The argument is simple F3 lacks good writing. Period. Until Beth changes their approach and start paying more attention to writing, story and such things, they would never match the first 2 games. Simple.........
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Katie Pollard
 
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Post » Fri Apr 01, 2011 8:00 pm

http://fallout.wikia.com/wiki/Interplay.

I thought it was Black Isles. They were shut down in the middle of Fallout: Van Buren, then Bethesda picked up the Fallout name and redid Van Buren from scratch to make Fallout 3.
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Marion Geneste
 
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Post » Fri Apr 01, 2011 2:32 pm

I thought it was Black Isles. They were shut down in the middle of Fallout: Van Buren, then Bethesda picked up the Fallout name and redid Van Buren from scratch to make Fallout 3.

BIS was a part of IP.
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Nathan Maughan
 
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Post » Fri Apr 01, 2011 10:03 pm

Black Isle was part of Interplay. And Bethesda's Fallout 3 was not based on Van Buren in any way.
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Aman Bhattal
 
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Post » Sat Apr 02, 2011 1:22 am

BIS was a part of IP.

Oh, I didn't know that. Is Interplay still around?

And Bethesda's Fallout 3 was not based on Van Buren in any way.

I know. Bethesda could've just molded Van Buren, but they decided to start from scratch, and I'm glad they did.
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Matthew Warren
 
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Post » Fri Apr 01, 2011 3:38 pm

Oh, I didn't know that. Is Interplay still around?

Well, it's current director is a retard, but yeah, it's around,
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carley moss
 
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Post » Sat Apr 02, 2011 1:39 am

Oh, I didn't know that. Is Interplay still around?


Yes, and it rehired some of the original creators of Fallout to work on a Fallout MMORPG. See:

http://fallout.wikia.com/wiki/Fallout_Online_FAQ
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Riky Carrasco
 
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Post » Sat Apr 02, 2011 5:55 am

From what I understand they own it for 3 games.
Though there is a stipulation regarding the MMO version of fallout, which from what I understand is if Interplay havent released an MMORPG fallout within 4 years of Bethesda releasing Fallout 3 then they will have the full liscense over to Bethesda with out argument. Which means unless interplay get the fallout MMORPG out with in 4 years Bethesda will own Fallout lock stock and barrell.

I think thats basicly how the contract goes.

Later Bethsheda bought the license outright.
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Life long Observer
 
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