Does Everyone Use QTP 3 ?

Post » Tue Jan 04, 2011 5:41 am

Tried QTPR recently, but probably missed a patch for something (probably had about 8 of them) because I didn't like it at all, and it Definatly wasn't worth the upkeep. :shrug:
User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Tue Jan 04, 2011 3:55 am

QTP is being recomended but a huge number of the textures in the pack are for oblivion cities that don't exist in Nehrim so I'm looking for a lighter pack with fewer specialized textures


When a texture pack says it's for a certain city, that only means it alters the textures used by buildings in those cities. If those models are used elsewhere, they are still affected. If Nehrim is using vanilla architecture models, any texture packs changing them will still work. They may not be as unified as one might expect though.

In general, any graphic related replacement packs are immune to any mods or TCs you might be using since they don't require an ESP plugin to work.
User avatar
Kelly James
 
Posts: 3266
Joined: Wed Oct 04, 2006 7:33 pm

Post » Mon Jan 03, 2011 8:55 pm

AmpolX: Sorry to hear there won't be any more new textures coming from you, I was following ATP and what you do release I will gratefully run. You've done great work. :goodjob:

As for my textures, I had QTP3R, with Bormet's normal maps and Bormet's SI overhaul, and a few specialized replacers last time I had TESIV installed. But I was always attracted towards corePC's vibrant textures since I first saw them. The main reason I didn't install them was because of AmpolX's ridiculously nice textures, which at the time were moving toward a compendium-style release. Now it's looking like vibrant and bormet's normals for everything as a base, qtp3r for some buildings, same specialized replacers for flora, signs, coins, monsters, etc. and then AmpolX's over top of everything to make sure all of that excellent texture goodness stays visible. On a related note, fixing the ingame water is vital if you want to not be smacked in the face by it every time you turn around after installing texture packs. Enhanced Water V2.0 HD is my personal favorite.

Psymon, if you don't mind, what shaders are you running that aren't supported by OBGE?
User avatar
sarah taylor
 
Posts: 3490
Joined: Thu Nov 16, 2006 3:36 pm

Post » Tue Jan 04, 2011 9:08 am

Psymon, if you don't mind, what shaders are you running that aren't supported by OBGE?

All he shaders are supported by OBGE, but not all the shaders can be loaded via the esp that comes with OBGE. I can't get the esp to work with Nehrim, but that does not matter as the shaders I'm preffering aren't supported by the esp anyway.

Read the OBGE thread for what it will support.

[edit] well I guess color mood does and maybe godrays, but not the latest versions:
SSAO test
Chrysis DoF
HSLS Color grading
User avatar
Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

Post » Tue Jan 04, 2011 6:46 am

All he shaders are supported by OBGE, but not all the shaders can be loaded via the esp that comes with OBGE. I can't get the esp to work with Nehrim, but that does not matter as the shaders I'm preffering aren't supported by the esp anyway.

Read the OBGE thread for what it will support.

[edit] well I guess color mood does and maybe godrays, but not the latest versions:
SSAO test
Chrysis DoF
HSLS Color grading


So how does it look in game:
More or less realistic? I've tended to shy away from OBGE since from what I've seen it mostly makes things look more "vaseliny" and unrealstic. I prefer a realistic, gritty and natural looking world myself.
User avatar
m Gardner
 
Posts: 3510
Joined: Sun Jun 03, 2007 8:08 pm

Post » Mon Jan 03, 2011 9:35 pm

So how does it look in game:
More or less realistic? I've tended to shy away from OBGE since from what I've seen it mostly makes things look more "vaseliny" and unrealstic. I prefer a realistic, gritty and natural looking world myself.

Depends on which shaders you use and if you have HDR off. I recall you don't like bright, so worry not

Colormood really tones things down. SSAO makes things look like a marvel comic book or Borderlands. Godrays look good no matter what.

Then also what textures you use.
http://i361.photobucket.com/albums/oo54/psymon11b/Screenshots33.jpg
I forget which are in these but here are few more Nehrim shots
http://i361.photobucket.com/albums/oo54/psymon11b/Screenshots34.jpg
http://i361.photobucket.com/albums/oo54/psymon11b/Screenshots37.jpg
http://i361.photobucket.com/albums/oo54/psymon11b/Screenshots39.jpg
http://i361.photobucket.com/albums/oo54/psymon11b/Screenshots35.jpg

I can post more later with brighter, but right now going out.
User avatar
Big mike
 
Posts: 3423
Joined: Fri Sep 21, 2007 6:38 pm

Post » Mon Jan 03, 2011 9:50 pm

Depends on which shaders you use and if you have HDR off. I recall you don't like bright, so worry not

Colormood really tones things down. SSAO makes things look like a marvel comic book or Borderlands. Godrays look good no matter what.

Then also what textures you use.
http://i361.photobucket.com/albums/oo54/psymon11b/Screenshots33.jpg
I forget which are in these but here are few more Nehrim shots
http://i361.photobucket.com/albums/oo54/psymon11b/Screenshots34.jpg
http://i361.photobucket.com/albums/oo54/psymon11b/Screenshots37.jpg
http://i361.photobucket.com/albums/oo54/psymon11b/Screenshots39.jpg
http://i361.photobucket.com/albums/oo54/psymon11b/Screenshots35.jpg

I can post more later with brighter, but right now going out.

What color settings are you using for the Color Mood shader? Yours doesn't look anything like the pink mess the default settings create.

Gotta love the godrays as well. I would be using them, but it seems to want to glitch my night eye shader right now for some reason.
User avatar
Anna Krzyzanowska
 
Posts: 3330
Joined: Thu Aug 03, 2006 3:08 am

Post » Mon Jan 03, 2011 10:30 pm

SSAO makes things look like a marvel comic book or Borderlands.

Um. Perhaps we haven't been using the same SSAO... or not using SSAO the same; one of the two, anyway. Because I wouldn't ever have characterised it that way. CelShader? Sure - in fact, that one's description even includes mention of Borderlands, IIRC.

I use SSAO, Godrays, ColorMood, and a bit of ColorEffects. Plus a few other little things. :) And yeah, it's a nice blend, I think.


As for textures, I prefer ATP to pretty much everything else. If it were complete, I'd just use that. As it is though, I fill in the gaps with various other replacers.
User avatar
Facebook me
 
Posts: 3442
Joined: Wed Nov 08, 2006 8:05 am

Post » Mon Jan 03, 2011 11:14 pm

[quote name='Arthmoor' date='03 October 2010 - 06:40 AM' timestamp='1286048416' post='16443894']
When a texture pack says it's for a certain city, that only means it alters the textures used by buildings in those cities. If those models are used elsewhere, they are still affected. If Nehrim is using vanilla architecture models, any texture packs changing them will still work. They may not be as unified as one might expect though.

In general, any graphic related replacement packs are immune to any mods or TCs you might be using since they don't require an ESP plugin to work.
[/quote

Thanks for the Clarification Arthmoor but I think I will stay clear of QTP anyway. I'm only getting 30 FPS with an almost standard Nihrem game So think even the redomized pack would be to big a load. Ive downloaded Vurts first little Pack & will keep a close eye on that one, & I'm going to see if I can find AmpolX Textures. It sounds like that could be as interesting as the hunt for Connarys Texture packs for morrowind !!!
User avatar
Sunnii Bebiieh
 
Posts: 3454
Joined: Wed Apr 11, 2007 7:57 pm

Post » Tue Jan 04, 2011 7:44 am

What other texture packs are there? When looking through PES and Nexus it seems like most retextures are for small things and I got bored flipping through page after page.
User avatar
Marlo Stanfield
 
Posts: 3432
Joined: Wed May 16, 2007 11:00 pm

Post » Tue Jan 04, 2011 6:51 am

Rarely do new mods for Oblivion get released on just PES? That is so Morrowind status.

Well as you may know Vurt has started here recently.

Older status - http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=572

Bomrets http://www.tesnexus.com/downloads/file.php?id=28378

Bomrets http://www.tesnexus.com/downloads/file.php?id=10419 (cyrodill)

CorePC has done great work on http://www.tesnexus.com/downloads/file.php?id=18677

MTGR has released a lot of textures - http://www.tesnexus.com/downloads/file.php?id=30368 (updates may be spread out over several pages, but not sure).

AmpolX is coveted with Oblivion much like Connary is coveted with Morrowind - only thing currently available is http://www.tesnexus.com/downloads/file.php?id=34175, but he claims to have plans to upload the rest to TESAlliance.

Variants on QTPIII that I like http://www.tesnexus.com/downloads/file.php?id=26075

For http://www.tesnexus.com/downloads/file.php?id=29638 and http://www.tesnexus.com/downloads/file.php?id=29569 ... also http://www.tesnexus.com/downloads/file.php?id=14532 which is more comprehensive but not as good, so install first then the mythic ones afterward. Don't install meshes though unless just using Dalls.

... and this is not even touching LOD much - those are the bigger packs. Check the somewhat dated http://devnull.sweetdanger.net/obliviontextureoverhaul.html site for organization of older smaller texture replacers and general info.

Also look up http://www.tesnexus.com/modules/members/index.php?id=66583 - he has done sewers, ruins, caves, lava and a few creatures.
User avatar
WYatt REed
 
Posts: 3409
Joined: Mon Jun 18, 2007 3:06 pm

Post » Tue Jan 04, 2011 4:27 am

I'm using a mix of MGTR's and AmpolX's textures right now. I tried QTP3 and QTP3R, but didn't really like them that much. Too demanding, especially with the mods I use.
User avatar
Taylah Illies
 
Posts: 3369
Joined: Fri Feb 09, 2007 7:13 am

Post » Mon Jan 03, 2011 11:45 pm

Thanks for that post Psymon, i'll have to give it a look through tonight. I don't know why Nexus became the site for oblivion mods, I enjoy PES so much more. I get better download rates and the site just feels laid out better in my opinion. Oblivion seems much less texture modded than Morrowind but much more modded on armors.
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Tue Jan 04, 2011 12:53 am

Great conversations, what do you think about the textures pack are being used by http://www.youtube.com/watch?v=Zntgjc1tNW4? (You might have to use HD resolution to notice) I think it looks very good, doesn't it? I'm keen to try these ones.
User avatar
Arrogant SId
 
Posts: 3366
Joined: Sat May 19, 2007 11:39 am

Post » Tue Jan 04, 2011 7:15 am

Great conversations, what do you think about the textures pack are being used by http://www.youtube.com/watch?v=Zntgjc1tNW4? (You might have to use HD resolution to notice) I think it looks very good, doesn't it? I'm keen to try these ones.

I believe those belong to QTP3.
User avatar
CORY
 
Posts: 3335
Joined: Sat Oct 13, 2007 9:54 pm

Post » Tue Jan 04, 2011 9:56 am

No.
Instead am using Bomret + Corepc + some small dd-onx installedas per Corepc's instructions. Never regreted it.
User avatar
Lawrence Armijo
 
Posts: 3446
Joined: Thu Sep 27, 2007 7:12 pm

Post » Tue Jan 04, 2011 8:23 am

I got tired of trying to watch that video with all the jerky movements.
User avatar
Sunny Under
 
Posts: 3368
Joined: Wed Apr 11, 2007 5:31 pm

Post » Tue Jan 04, 2011 10:23 am

Great conversations, what do you think about the textures pack are being used by http://www.youtube.com/watch?v=Zntgjc1tNW4? (You might have to use HD resolution to notice) I think it looks very good, doesn't it? I'm keen to try these ones.


I liked the birds (gulls?) that flew above the water? Are they "real" birds (as in CREA records) or just an effect (like the birds and butterflies from Max Teal's Natural Environment)?
User avatar
T. tacks Rims
 
Posts: 3447
Joined: Wed Oct 10, 2007 10:35 am

Post » Tue Jan 04, 2011 3:28 pm

I don't, but i don't have a high-end system, so i fight for every frame i can get.


Same, but then I only game maybe three hours a week. Still a very high quality piece of workmanship though.
User avatar
Ice Fire
 
Posts: 3394
Joined: Fri Nov 16, 2007 3:27 am

Post » Tue Jan 04, 2011 2:53 pm

On the subject of cave textures, I'd like to point out a seldom mentioned alternative, http://www.tesnexus.com/downloads/file.php?id=26472 by Evandar. These are, as the title infers, not high-res textures but rather more detailed textures no larger than their vanilla equivalents, and thus should impose no performance penalty. When first installed I thought them a little "busy", but once acclimated I won't go back. I'm not claiming them the equal of Koldorn and AmpolX, who have the advantages inherent with high-res maps. But it is, in my opinion, an improvement over vanilla, and can be used by those with less than stellar hardware.

-Decrepit-
User avatar
BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Tue Jan 04, 2011 7:56 am

Just decided to try out Bomret's Detailed Normal Maps. I do like the changes, but is it strange that my game seems to be running smoother with QTP3R than it does with Bomret's? I mean, wouldn't it be the opposite?
User avatar
Theodore Walling
 
Posts: 3420
Joined: Sat Jun 02, 2007 12:48 pm

Post » Tue Jan 04, 2011 2:36 am

If you have a machine that can handle it there's really no reason not to use it, in my opinion.


Not everyone is going to like it. There's lots of his textures that I just don't care for, and wouldn't use them even if I had the best computer in the world. There are some though that I really do like, and some of made their way into my game. At least the ones that aren't going to tank my overall performance.
User avatar
Claire
 
Posts: 3329
Joined: Tue Oct 24, 2006 4:01 pm

Post » Tue Jan 04, 2011 2:51 pm

I've never before looked on the ground in a video game, and then said, "holy crap, it's a freakin' real life photo of clovers glued onto the floor!"... until I installed Qarl's texture pack.
User avatar
Anna S
 
Posts: 3408
Joined: Thu Apr 19, 2007 2:13 am

Post » Tue Jan 04, 2011 2:36 am

I liked the birds (gulls?) that flew above the water? Are they "real" birds (as in CREA records) or just an effect (like the birds and butterflies from Max Teal's Natural Environment)?

They are an affect like M ax Teal, but better in my opinion - especially around ports where those flying rats usually live.

But in areas to and closer to the ground - you will see them as soon as you leave the start dungeon - very noticeable as is the landslide.
User avatar
Jade Payton
 
Posts: 3417
Joined: Mon Sep 11, 2006 1:01 pm

Post » Tue Jan 04, 2011 3:19 pm

some small dd-onx installedas

Sorry if this is a dumb question... but what are these?
User avatar
Syaza Ramali
 
Posts: 3466
Joined: Wed Jan 24, 2007 10:46 am

PreviousNext

Return to IV - Oblivion