» Mon Jan 03, 2011 11:36 pm
I love QTP3. I used the original release and then switched to the Redimized version when that came out. Recently though I've been cutting back graphically because I suffer from the dreaded "I-Want-It-All" syndrome. The last time I had Oblivion on my hard drive I was running an FCOM setup with Qarl's textures, 2048x2048 landscape LOD's, RAEVWD, Better Cities, Mikal33's Improved Trees & Flora, Natural Environments and some other miscellaneous stuff. The game looked utterly amazing, but fierce stuttering meant it was unplayable for more than a few minutes at a time, even though stability-wise it was fairly solid. I did the Bruma-Leyawiin run a few times without any graphical anomalies or CTD's.
For my current setup I still wanted some decent eye candy, but I wanted to be able to play the game at acceptable frame rates while running a bunch of script-heavy mods. I dropped Qarl's textures in favor of Bomret's enhanced normal maps. I decided I couldn't live without RAEVWD and the LOD replacers so unfortunately Qarl's had to go. I kept some parts of the Trees & Flora textures and I've been experimenting with the new SSAO shader that the OGE team has been working on and I'm really pleased with the balance of playability vs. eye candy. I miss the detail and grittiness of Qarl's though, especially at a distance where they seemed to have more "weight" than certain vanilla textures.
If a solution existed where I could load up all the best visual overhauls, max out my draw distance, shadows, and AA and still be able to play the game at acceptable frame rates then I'd have Qarl's back in heartbeat. Of course when I get bored with this current character and I just feel like spending some time in the best-looking Cyrodiil possible I'll definitely be digging out that old omod...