Does Fallout become Call of Dooty?

Post » Fri Nov 27, 2015 9:53 pm

From what we know about Fallout 4 so far, it appears that Bethesda has put the majority of their efforts on improving the shooter elements of the game. First of, they Extended the range of weapons significantly and even allow customization of weapons now, which is a clear sign of their new focus on the shooter elements of the game. Furthermore, Shootings mechanics like iron sights and the Overall handling of weapons seem to be tweaked as well. Judging from what was shown to us on their E3 presentation, it really gives the Impression that their main concern was to develop the Action parts o the game. On the other Hand, it seems that the RPG aspect of the Franchise has been toned down alot. Dialogue has been simplified tremendously, skills and character development were streamlined and the freedom of choices is impaired by things like the voiced character or the predetermined history of the Protagonist.

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Jordyn Youngman
 
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Post » Fri Nov 27, 2015 11:56 pm

We can worry or we can enjoy. This is Fallout now. I have faith in Bethesda to make an amazing game regardless if some things are lacking. We're all going to buy it. Lets be real. (:
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I’m my own
 
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Post » Fri Nov 27, 2015 7:43 pm

When your game revolves around guns, you don't want to have weak shooting mechanics like the previous ones did.

Having decent gun mechanics doesn't equal Call of Duty.

RPG aspects are still very much there. Dialogue may seem simplified, or shortened to you, but that's only because of the voiced character. You can bet that with all the recording they did, they made up for it in actual options, and a better narrative.

Every game had a pre-determined history for the character, I don't know why people think this is new.

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Vincent Joe
 
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Post » Fri Nov 27, 2015 6:33 pm

I'll be happy with improved shooter elements (I'm not playing these games for their swordplay). I just hope that the trailer shooting was just for the sake of having an actiony trailer. I'm much more interested in picking my shots and going for accurate hits, rather than spraying bullets like a madman.

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Sun of Sammy
 
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Post » Sat Nov 28, 2015 7:06 am

  • range of weapons
    Weapons are pretty much a staple of RPGs. A common RPG is very much centered around character growth, upgrading weapons & armor and doing quest in some form and shape.
    Not seeing how this pushes the game into the direction of FPS one way or another.
  • shooting mechanics/weapon handling
    Frankly we don't know a lot about this.
  • dialogue simplification
    Not sure how dialogue is simplified. It's just a different mechanic to display dialog? I'll withhold judgement until I actually see some full dialogue sequences.
  • streamlined skills/perks
    I'll give you this. Not impressed by this apparent move, but I haven't seen much details about it either other then assumptions and theories.

Additionally Bethesda is introducing city building, another way to shape your characters experience in the, well, wasteland or whatever it's called now. Doesn't sound very "shooty" to me. More like another way to express my character. Which - lo and behold - seems to fit in an RPG. Especially an RPG in a setting with lots of looting and scavenging and possibly rebuilding civilization after it nuked itself a couple of times.

TL, DR - No, don't think so.

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Yvonne
 
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Post » Sat Nov 28, 2015 8:11 am

Dunno about CoD (Farcry looks closer), but it is going to be more of a - and better - shooter than before. Whether that's an improvement or twisting the knife in the wound is... up to debate.

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GEo LIme
 
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Post » Fri Nov 27, 2015 11:10 pm

I never understand why people think "RPG" means terrible combat. Especially since combat is most of what you are doing. Just because the gunplay is fun and looks good doesnt mean its no longer a role playing game.

I am extremely happy they finally made the gameplay awesome.
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Lil Miss
 
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Post » Sat Nov 28, 2015 9:50 am

I think you misunderstand the major concern here.

People would like to distinguish between player skill (Shooters - you aim, you kill) and character skill (A character has associated skills that determine the outcome of a given action. the player just gives general commands - e.g. shoot and if the character svcks at melee he'll likely will not hit anything.)

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rae.x
 
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Post » Sat Nov 28, 2015 5:20 am

Well iron sight was in New Vegas and it turned out fine. All they really did was change how we use grenades(we no longer have to go into our pipboy and change to them) and we can melee with guns now. I don't think the game will be worse because they improved combat.

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Joanne Crump
 
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Post » Sat Nov 28, 2015 12:00 am

1. ........weapon range is part of RPGs.

2. well, yeah, because Bethesda was always MEANING it to be a First person RPG with gunplay, just like TES is First person RPG with sword and bow play. It is just FAR easier to do swords, bows, etc, then gunplay. The fact they are actually working to make the combat better is a good thing

3. Dialugue is not simplified, or have you never played any bethesda game? where dialogue choices are non-existant and generally meaningless?

4. We KNEW they were going to "Streamline" character progression, bad, probably, expected, anyone with half a brain.

5. saying voiced protag impaires RP is bad and you should feel bad

6. EVERY fallout game has a pre-determined background for the character, so i ask again, have you EVER actually played a bethesda game before?

and Beth has been doing Action-RPGs since Oblivion, so not sure what people were actually expecting.

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Lauren Dale
 
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Post » Sat Nov 28, 2015 3:47 am

Yes, character skill still doesnt equal boring combat. Not sure what you mean. Fallout 3 and new vegas were terrible in this regard, still action rpgs, but awful at it.
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Niisha
 
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Post » Sat Nov 28, 2015 8:33 am

I mean it's not necessarily a bad thing? Call of duty has some of, if not, the best fps mechanics of games to date. Adding some inspired mechanics to Fallout would be a good thing.
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Sheeva
 
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Post » Sat Nov 28, 2015 6:03 am

You're complaining about them improving the shooting mechanics of the game?? In FO3 and NV, the shooting mechanics were... not good. They were still great games, but they had some awkward controls.

And I am very excited about the voiced protagonist, and the backstory. I think it is a great step forward.

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Bones47
 
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Post » Sat Nov 28, 2015 4:05 am

LOL, lets just pretend those were all turn based with nothing but character stat mattering! I mean in new vegas the only thing that mattered was stats right? Shot placement was totally not a factor
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Lisa
 
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Post » Sat Nov 28, 2015 8:26 am

I think he means that in FO3 and NV your skill with a gun determine damage not your actual accuracy with the gun. For example someone with a gun skill of 25 is just as accurate as someone with a skill of 100 with a pistol but the person with a 100 gun skill will do more damage.

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Mason Nevitt
 
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Post » Sat Nov 28, 2015 6:06 am

not true, they DID determine accuracy and not damage. Damage was always the same, but the lower the skill, the more your characters hands, and thus, weapon, wobbled. yeah, In fallout 3, you could shoot right at an enemy, but if the die rolled a miss because of your skill, you missed. New vegas changed it to ONLY the wobble, but increased wobble, so you COULD compensate, but still.

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Cheryl Rice
 
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Post » Fri Nov 27, 2015 7:28 pm

A big question is how shooting mechanics have changed. We know from interviews (can't remember where, sorry) that one thing they wanted to 'fix' was the situation where someone fires a weapon that is clearly aimed right, but the game rolls the dice and decides they 'miss'. So weapon accuracy will certainly be in the hands of the player.

Weapon damage may or may not still largely be determined by the player-character build. Either by some magical "you shot the supermutant in the eye, but it didn't do much damage", or by a more believable but less flexible more granular "you don't have the experience (perk) to use that damage-boosting weapon mod". There may even be weapon mods to reduce shot-spread of weapons that are not intrinsically accurate (shotguns, some assault rifles etc.)

If some player-character modification to weapon damage (or accuracy) isn't in, then I think Bethesda will have clearly slipped back a notch or two.

[edited for clarification]

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Unstoppable Judge
 
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Post » Fri Nov 27, 2015 7:40 pm

Wasn't that determined by strength? Even if someone had a high gun skill they still wouldn't be good with a mini gun because they didn't have the required strength(which was 8 or something)

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Bethany Short
 
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Post » Fri Nov 27, 2015 9:57 pm

Unless Fallout 4 has us stuck in first-person POV and all we do is shoot up nameless, faceless bad guys for whatever reason and there's a lot of explosion and yelling sans plot, no, it hasn't become a Call of Duty game.

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Maria Garcia
 
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Post » Fri Nov 27, 2015 11:36 pm

Str HELPED, yes, but it was a combination of the two, with mostly the skill mattering.

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Sophie Morrell
 
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Post » Sat Nov 28, 2015 3:45 am

No, it would not be a good thing.

Fallout is an RPG. Not a shooter. That's the whole point of contention.

I shouldn't be able to beat the game because I have great twitch skills. My characters stats should be the judge of how well my avatar does in the game.

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Alexis Estrada
 
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Post » Sat Nov 28, 2015 9:27 am

this is NOT a RPG only, it is an ACTION-RPG, guess what that means................

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Rach B
 
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Post » Sat Nov 28, 2015 7:52 am

No. Damage wasn't always the same. The skills did slightly affect accuracy (not at length since it wasn't really ever a real concern in those games), but but they did increase damage. Guns did less damage with low skill (that's also why there's the mocking video in youtube of someone putting 30+ bullets to someones head... and since it was called fake, the dude did anotherone with higher skill and ended up with 20+).

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Nadia Nad
 
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Post » Sat Nov 28, 2015 9:49 am

An RPG with guns at the center. That sounds like an RPG shooter to me.

Twitch gameplay still has 0 to do with anything. Your stats still determine your overall damage tolerance, how early you detect the enemies (if using HUD), Melee damage, VATS accuracy, Total HP and AP, etc...

Fallout became an RPG shooter the moment it moved on from the first 2, and went into full 3d environments.

You literally just have to deal with that.

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JaNnatul Naimah
 
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Post » Sat Nov 28, 2015 3:33 am

Did you even read what I was quoting?

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Heather beauchamp
 
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