Does Fallout 4 Have Replay Value?

Post » Tue Jan 19, 2016 9:23 am

I personally don't care which side i'm on. I played F3 and FNV and loved them both. Both had some good and some flawed features. But this is the first bethesda game where i just don't see myself playing it for years like i did the previous titles. There is of course the question of DLC. Will it have more content on average the F3's? I sure hope it does, but then again we have the quests and dialogue which i don't see being fixed either by DLC or modders. I hope i'm wrong on this because i really do want to enjoy F4 until the next one.

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Dorian Cozens
 
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Post » Tue Jan 19, 2016 8:54 am


That's a weird question, all Murder Hobo Adventures are dungeon crawlers to me :hehe: And after mods happen this too will have infinite replay value.

Though i must admit, i can see myself ignoring the main quest completely in the future. If anything, the "My Baby! My Baby!" plot and where it goes from there makes me uncomfortable.

Skyrim? All cool, just have to kill one arrogant lizard.
Fallout 3? A bit of the same problem as this one, but the relative wins a Darwin Award soon enough for it to not matter ^_^
Oblivion? No problem, just dungeon crawl some MacGuffins and watch the other guy take all the glory.

But this one? It is pretty hard to ignore the first part, though it is semi-believable after dealing with Rise Kripsies and learning how much time has passed. But after the big revelation, going against you-know-who, or with you-know-who for that matter isn't easy either. You have to choose between three bad guys, because the good guys are too annoying to work with :lmao: And even with them you'll go against you-know-who.

I'd much rather be a single and childless murder hobo ^_^
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Dustin Brown
 
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Post » Tue Jan 19, 2016 1:07 am

to me this is even better than fallout 3 and that was a great game, i don't think they deviated enough to make it too different than fallout 3, other than settlement building and perk system for raising "skills", otherwise its very similar just vastly improved, way more enemies, way more of a dense map with a lot of city type areas, its not a downgrade at all, and by the time dlc is done its gonna solidfy the game even more, more quests, more weapons, prob some new area, its not even done yet, i've been playing it since i came out and haven't done all the quests, i haven't explored all the facilites and dungeons, it has more content then any of their games ever.

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Katie Pollard
 
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Post » Mon Jan 18, 2016 7:31 pm

Depends on what kind of gamer you are I suppose.

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Laura
 
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Post » Tue Jan 19, 2016 6:20 am


I support your frustration in Beth's MQ writing but I also feel the exact opposite about Fallout 3.



That game had (IMO) a huge push to find my father. The leaving the vault was huge and dramatic, the entering Megaton was all about finding Dad, the journey to Rivet City was connected to Doctor Li, Three Dog mentioned continually that I was lost and abandoned and looking for Dad and the return of the Enclave was obviously connected to what he was up to.



If anything it is strange that FO4 downplays the whole missing child thing and gives me settlement building as if they are hoping to side track me.

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Jessica Lloyd
 
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Post » Mon Jan 18, 2016 11:15 pm



It's up to the game developer to impose restrictions, not the gamer.It's also telling that the only way to retain a modicum of your character build is to deny yourself the benefit of leveling up in a game that has no level cap. That's bad game design, and at the least not 'on the player'.
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Dezzeh
 
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Post » Mon Jan 18, 2016 10:17 pm





Unfortunately for you design choices you simply think are bad and design choices factually being bad aren't even remotely the same thing. :smile:
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BrEezy Baby
 
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Post » Tue Jan 19, 2016 8:43 am

Not really..? At least, not for me, serial replayer that I am.



I think it's mostly because, despite there being a large number of quests, a significant percentage (ie almost all) can only ever be resolved in one way. Even a Main Quest that claims to be three different faction versions is really just the same one with different NPCs standing in.


If the only way to replay a game differently - at least from an RP perspective (yknow, RP, as in RPG?) is to actually just opt out of content, it's rather weak.



Any replay value would have to be in self-imposed challenges (eg - no crafting perks. Use dropped loot, or scavenge mods from said loot only), ie, gameplay-only. The actual story and characters are very static.

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casey macmillan
 
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Post » Mon Jan 18, 2016 11:01 pm

YES

catholic bear pope woods
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kyle pinchen
 
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Post » Tue Jan 19, 2016 12:56 am

So what people think is irrelevant? What people think determins what we believe to be fact, Democritus and the rest of our prehistory believed that atoms were factually the smallest things in the universe; the word atom meaning indivisible.

We now know this to be not true, but it was irrefragable fact until the 20th century.

Facts are interpretations, contingent upon what we think.


Design choices are bad because people believe them to be so, and it's a growing sentiment that the special system and the lack of a level cap is a bad design choice that limits character builds from feeling unique.


I also think it's quite incredible that you're basically suggesting that people are playing Fallout 4 in the wrong way; if the game let's you spend level up points that negate the uniqueness of your build that's not the players fault.
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roxxii lenaghan
 
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Post » Mon Jan 18, 2016 7:08 pm

Still on my first playthrough, but from what I've played, I think I can see myself playing this again. I can already think of a lot of different characters I can create. I just hope the content is there to allow a different route to be played that I would never have seen on a first playthrough. So far, I've already seen some flaws on my first playthrough that may be detriment to that.

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Rozlyn Robinson
 
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Post » Tue Jan 19, 2016 9:23 am


OMG i find someone that see the game like i do. Yeah i dont get why ppl keep saying Bethesda other games are different.

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Rich O'Brien
 
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Post » Mon Jan 18, 2016 10:25 pm

It has replay value if you are one of the people who like to make up fantasies in your own head and play them out without much benefit of any relevant responsiveness from the NPC's or quest structure. If you like different options for RPG gameplay actually built into the game itself, it has practically none after one playthrough.

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lexy
 
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Post » Tue Jan 19, 2016 2:25 am


IMHO it's not the SPECIAL system or the removal of the level cap that makes your char less unique. you will properly end the game long before you have maxed out your char anyway. I think the real problem is coming with the quest design. You don't have a reason to create for example a diplomatic char, when 90% of all quests are just "go to location x, kill all raiders/mutants/ghules ..., maybe fetch an item and go back to quest giver" I think the system could work well ( maybe with some adjustments )if you would have several different ways to solve a quest. for example negotiate with gunners, or masquerade as a gunner and infiltrate their HQ or something like that. Different skill and perk checks could also help to support different ways to play the game

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Samantha Wood
 
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Post » Tue Jan 19, 2016 5:57 am


Really? There are six words (counting the numeral "4" as a word) in the poll. Which one do you think was biased? Is it the word "replay" that you object to? Or do you think that "value" is unduly loaded? I am genuinely curious.


I suppose I would be if that was what I was doing. I think the game is flawed, certainly. Unless you think that flawed is the same as failure, of course, in which case that would be on you.


Oh, I see! These are magic yesses that have the special property of being in the majority even with a minority of the vote. Why didn't you say so sooner?
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Chantelle Walker
 
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Post » Tue Jan 19, 2016 12:48 am

Ninja VATS as my first character made the first run through fun and easy even on Survival. My 2nd time around I'm a charismatic meat head... and I'm dying a lot... LOL. But it's fun. Different strokes for different size e-pen15s

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electro_fantics
 
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Post » Tue Jan 19, 2016 9:40 am


When someone has to completely ignore the MQ of the game in order to have fun, then there is something seriously wrong with a game. Not to mention, ignoring the MQ means you even more limited in terms of quests to accomplish, so the only thing to do is go explore and kill crap, with the occasional settlement time.



I don't need to spend 60 bucks on a game to have massive amounts of pretend time, and I certainly don't need BGS help if I wanted to play pretend(or course pretend time can be hard when the game is kill, kill, kill, kill, and more kill), if that is my option I may as well boot up FO 1 or 2.



Of course, I could try to pretend I'm actually playing an RPG when I play FO 4, that may help a little bit, but quickly drawn out of it when I fight my 50th raider or super mutant group. Plus with that mindset then anything is an RPG, Call of Duty, Battlefield. Just pretend.

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Abel Vazquez
 
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Post » Tue Jan 19, 2016 1:09 am



And just like people who thought the world was flat or the atom can't be split, people saying this game has no replayability are simply wrong. If it doesn't then why are so many people making multiple characters.


It isn't any more so "incredible" than when anyone tries to say Bethesda is ruining the series or not making. "Proper" Fallouts just because they choose to do their own thing over cater to those who want the story to stay the same.


@Ayogi I'm really not sure what your getting at since even before combining yes votes and no votes together there's still more yeses than nos.
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Life long Observer
 
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Post » Mon Jan 18, 2016 7:06 pm

If you can move the unmovable, you are powerful.



If you can stop the unstoppable, you are mighty.



I am replaying the un-replayable. I must be a god.



Bow before me, and build temples in my honor. Oh, and don't forget to tithe ... even gods have to eat.

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Sarah Edmunds
 
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Post » Mon Jan 18, 2016 8:46 pm


No further Questions!

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Len swann
 
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Post » Mon Jan 18, 2016 9:32 pm

If I DID, I would completely forget about Preston and settlement rebuilding and just try to see how another choice of faction might play out. It would be a short game though.
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Jose ordaz
 
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Post » Tue Jan 19, 2016 8:57 am

I wonder.



I wonder why anyone would dispute another persons opinion of if they want to play this game or any game over and over or just for one play through?



How could anyone other than each individual decide that? Everyone will have an opinion. They will be different but there is no speaking for another on this issue and regardless of what you might think for yourself, it will have no bearing on what another thinks.



My question is did one play through get you your money's worth? And if so, then does it matter if you want to play through again and again? I mean I loved Planescape Torment but could only stomach one play through. That did not mean it was a bad game. I got my money's worth.



I don't even know how anyone in this thread could question one another about their desire to play through it over and over or just once or not at all since we are all different people with different opinions and you know...that is just ok.

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Ruben Bernal
 
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Post » Mon Jan 18, 2016 6:12 pm

So since I pretty much had to ignore the MQ in NV to have fun (since I found it boring as hell) there must be something seriously wrong with NV right? Sarcasm off. It's ridiculous arguments like this that make me pretty much ignore most of the critics.



People really need to stop trying to pass off personal opinion as objective fact.

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Suzy Santana
 
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Post » Mon Jan 18, 2016 11:09 pm


Can't imagine any longtime fan of BGS using that as an argument too since Morrowind was the only game where the main quest didn't feel forced and half-assed. Oblivion and Skyrim both had absolutely terrible main questline although Skyrim's was slightly better in my opinion. Oblivion's main quest felt less forced though.

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Lexy Dick
 
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Post » Tue Jan 19, 2016 4:10 am

And yet I never felt forced by any of them. Odd how different people perceive things differently isn't it. I played both Oblivion and Skyrim for over 100 hours before I ever even touched the main quest. So...imagine that. :lol:

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Motionsharp
 
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