does it have to be ALL viking?

Post » Fri Feb 18, 2011 11:49 pm

a little viking is good. but i would hate for this game to be too norse. skyrim would logically have much influence from other cultures. but i fear that everything will be too Norse or Tolkien . while i like a lot about Norse stuff (giant see serpents ftw) i firmly believe that the "elder scrolls" should come before "skyrim"

this is how other races should effect skyrim in my opinion.... (you dont have to agree with the exact details, but think of the whole picture)

imperial influence should give the game nicer houses, roman styled Armour (imperial changes with each tes game, so this cant hurt)
orsimer should NOT HAVE LOTR ARMOUR!!!!. i cant stress that enough. i realy liked how morowind made orcish Armour more samurai. but i think a Chinese/mongol/Arab hybrid would be the best thing to do. they should also have curved and brutal blades if they have weaponry and should have their own line of crossbows
daedra should leave behind awesome ruins- like this http://images.uesp.net//thumb/9/95/MW-place-Assurdirapal.jpg/800px-MW-place-Assurdirapal.jpg
dumner should bring some whacky Armour designs over (nech,chitin,dreugh,bonemould- an indoril artifact set would be awesome too) and some ash lander jewelry/hairstyles/ tattoos should be present. a little daedra worship would be fine too :chaos:
argonians (who are logically rare) should have a tribal feel to them even in city's.
dwemer should obviously have their oddly shaped bronze ruins back (if they turn silver or stone i will be sad) and they should have an advanced yet realistic design (cus i hate that thing the red-guard is wearing in the concept art) and should also have CROSSBOWS left behind that have influenced the production of imperial and orcish devices of inferior design.
kahjits should have an Indian/Arab influence to them, but should not effect any other races much with their customs. perhaps khajits would have thier own weapon like a katara http://t0.gstatic.com/images?q=tbn:ANd9GcRX20x31HYpji75SG4lZRW60A8N8hdoV7oN4wuNyL7ZIL6OHkCtGw
bosmer should have been wiped out in a continental genocide shortly before the civil war :celebration: (or more seriously, should not be common, and should act like high elves except with the occasional reference to a mad cannibalistic religion)
high elves are pretty much the same as imperials in terms of influence. although they should act both wise and arrogant (if that makes sense)
akavir people might have added Asian blades
aylieds might have added one or two ruins, and are likely responsible for elven Armour.

i dont know how redguards/ Bretons should influence skyrim




anyone want to correct my list, or completely disagree with me and say that skyrim should be about vikings who fight the beasts from their mythology?
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Beulah Bell
 
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Post » Sat Feb 19, 2011 8:23 am

I highly doubt its going to be all about vikings. Oblvion took place in Tamriel and it wasn't all about the imperials.


And as many have said on many occasions. Lists of things you want in the game are pointless because the game is almost done. How about we let the developers make the game they want to make and either you like it or not. Ok?
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City Swagga
 
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Post » Fri Feb 18, 2011 8:04 pm

Well I'm sure that with the city of Winterhold where there is a large Dunmer minority that some culture and customs may carry over from Morrowind. A part of the city could be something akin to chinatown where there might be some older architecture reminiscent of Morrowind as a sort of flash back to TES 3. Could help please people like myself who has enjoyed playing Morrowind and won't mind if some of the culture spread to Skyrim after the "Incident" with the ministry of truth.

Other then a throwback to Morrowind and probably some more Imperal heartlands towards the Cyrodiil border we would just have to wait and see.
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Ross Zombie
 
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Post » Sat Feb 19, 2011 4:03 am

I definitely think we'll see some Dunmer, as they've been pushed to the border, I heard that was even a town that will be more influenced by them. The empire is falling apart, but that just means it's contracting, so I would still expect to see some Imperial forts and trade centers on the southern border.

The Redguards also share a border with Skyrim (as well as Bretons and Orcs) but I think the mountainous region that separates them takes away the traditional Redguard theme of desert coast dwelling sailors. Geographically, Skyrim is actually pretty isolated because of the mountains, which is a shame because I think Oblivion missed an opportunity so have the bordering countries show a real presence in the game, and yet it would feel kind of awkward to have a Redguard themed city on the Skyrim side of the mountains, whereas an Argonian themed village to the east of Bravil would have fit in perfectly.
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tannis
 
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Post » Fri Feb 18, 2011 10:27 pm

Well there is a Dunmer village in the game.
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Jonathan Braz
 
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Post » Sat Feb 19, 2011 3:45 am

a little viking is good. but i would hate for this game to be too norse. skyrim would logically have much influence from other cultures. but i fear that everything will be too Norse or Tolkien . while i like a lot about Norse stuff (giant see serpents ftw) i firmly believe that the "elder scrolls" should come before "skyrim"

this is how other races should effect skyrim in my opinion.... (you dont have to agree with the exact details, but think of the whole picture)

imperial influence should give the game nicer houses, roman styled Armour (imperial changes with each tes game, so this cant hurt)
orsimer should NOT HAVE LOTR ARMOUR!!!!. i cant stress that enough. i realy liked how morowind made orcish Armour more samurai. but i think a Chinese/mongol/Arab hybrid would be the best thing to do. they should also have curved and brutal blades if they have weaponry and should have their own line of crossbows
daedra should leave behind awesome ruins- like this http://images.uesp.net//thumb/9/95/MW-place-Assurdirapal.jpg/800px-MW-place-Assurdirapal.jpg
dumner should bring some whacky Armour designs over (nech,chitin,dreugh,bonemould- an indoril artifact set would be awesome too) and some ash lander jewelry/hairstyles/ tattoos should be present. a little daedra worship would be fine too :chaos:
argonians (who are logically rare) should have a tribal feel to them even in city's.
dwemer should obviously have their oddly shaped bronze ruins back (if they turn silver or stone i will be sad) and they should have an advanced yet realistic design (cus i hate that thing the red-guard is wearing in the concept art) and should also have CROSSBOWS left behind that have influenced the production of imperial and orcish devices of inferior design.
kahjits should have an Indian/Arab influence to them, but should not effect any other races much with their customs. perhaps khajits would have thier own weapon like a katara http://t0.gstatic.com/images?q=tbn:ANd9GcRX20x31HYpji75SG4lZRW60A8N8hdoV7oN4wuNyL7ZIL6OHkCtGw
bosmer should have been wiped out in a continental genocide shortly before the civil war :celebration: (or more seriously, should not be common, and should act like high elves except with the occasional reference to a mad cannibalistic religion)
high elves are pretty much the same as imperials in terms of influence. although they should act both wise and arrogant (if that makes sense)
akavir people might have added Asian blades
aylieds might have added one or two ruins, and are likely responsible for elven Armour.

i dont know how redguards/ Bretons should influence skyrim




anyone want to correct my list, or completely disagree with me and say that skyrim should be about vikings who fight the beasts from their mythology?


I may be wrong....but did you just make a list of what the mythos and culture of each race SHOULD be? And as you should no doubt be able to tell with the previous games it's not all about one specific race just focused more on them. Like Oblivion was about 70% Imperials give or take a bit. So, no, it won't be ALL viking. Will a vast majority of it be viking? Yes. Each game focuses on and explores the culture and homeland of each individual race. I don't know why you would complain about that. That would be like an author making a book about one of their main characters and have it focus on their past. "Does it have to be ALL about this character?" Yeah, it kinda does. It IS about that character after all. So there's no point to them going to Skyrim if they're not going to show you as much about the Nords as they can throughout that game. When you they go to Elsweyr I'm sure you'd be really disappointed if it was only 50% Elsweyr. If they incorporate other races armor and weapons designs clearly they're going to leave them with their original styling otherwise what's the point. With that being said they may not have much of foreign influences in the game. I'm sure there will be a bit in the town set up by the refugee's from Morrowind but maybe not. It would be super awesome to come across a miniature Ald`Ruhn in the middle of a snow-covered forest. And then BAM, giant Emperor Crab exoskeleton just chillin there.
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phillip crookes
 
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Post » Sat Feb 19, 2011 2:46 am

Jack, haven't you brought up the same basic argument in each thread you've made? I feel like I just saw you complain about the "cultureshock" of the game regarding the lack of Eastern cultural influences a few weeks back.

I'm sorry dude, but I just don't care for your discussion threads. They're fairly irrelevant to the core of the game itself. Skyrim is about the homeland of the Nords - who are based on the Vikings. It's not like Morrowind where the Empire had its own colonies because of its occupation; it's not like Cyrodiil, which is the heart of the Empire; it's Skyrim, the isolationist capital of the aggressive and war-like Nordic people, who have little desire if any to assimilate with the rest of the continent, let alone allow other cultures to affect them.

So if you're going to bring criticisms to the table about the game, I suggest you embrace what the game is at its heart before attempting to make offerings of improvement.
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Micah Judaeah
 
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Post » Sat Feb 19, 2011 3:19 am



They're fairly irrelevant to the core of the game itself. Skyrim is about the homeland of the Nords - who are based on the Vikings. It's not like Morrowind where the Empire had its own colonies because of its occupation; it's not like Cyrodiil, which is the heart of the Empire; it's Skyrim, the isolationist capital of the aggressive and war-like Nordic people, who have little desire if any to assimilate with the rest of the continent, let alone allow other cultures to affect them.

So if you're going to bring criticisms to the table about the game, I suggest you embrace what the game is at its heart before attempting to make offerings of improvement.


might as well remove all of the other races then :facepalm:
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Sarah MacLeod
 
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Post » Sat Feb 19, 2011 4:53 am

This thread is like saying "Does Sweden have to be ALL Swedish?" The answer is there will be Swedish undertones to everything but when you get close to another country (Norway? idk) You will see influences from that area. Just like Bruma had Nord influence and crap like that.
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Tamika Jett
 
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Post » Fri Feb 18, 2011 10:36 pm

might as well remove all of the other races then :facepalm:


So if it's not the way you like it, then just throw 'um all out?

Yeah, that's an open-minded discussion. Good luck with that.
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Mrs shelly Sugarplum
 
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Post » Sat Feb 19, 2011 12:37 am

This thread is like saying "Does Sweden have to be ALL Swedish?" The answer is there will be Swedish undertones to everything but when you get close to another country (Norway? idk) You will see influences from that area. Just like Bruma had Nord influence and crap like that.




but will elven/orc/daedra armour suddenly become nordic styled because i am in skyrim?
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Kevin Jay
 
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Post » Sat Feb 19, 2011 2:05 am

I want to see a Dunmer refugee/slum camp.
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Tanya
 
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Post » Sat Feb 19, 2011 2:28 am

By precedent, we should worry more that there will be a lack of culturally distinct equipment than a lack of NPC diversity.
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Mr.Broom30
 
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Post » Sat Feb 19, 2011 9:35 am

I want to see a Dunmer refugee/slum camp.


They said there was gonna be something of the sort in the game. I'm just trying to figure out if the refugees are going to be forced to fully adapt Nordic building styles or if they'll just say screw it and keep building the stuff that worked in a completely different environment. Those would be some very cold Dark Elves. I'm guessing it'll be a spin-off from their own style of architecture mixed in with the Nordic adaptions for the cold. So now it's just a matter of is it going to be Nord architecture as the base with Dunmer influences or Dunmer architecture with Nordic influences. I'm hoping for the second one. It will definitely be a highlight of the game to find a refugee camp that's a little chunk of Morrowind all lonesome and out of place in the middle of an otherwise Nordic province. Oddly enough it's the little things like that add up and end up making or breaking the game.

And, no, Jack the individual armor styles won't take on a Nordic appearance just because we're in Skyrim. Chances are they won't even have elven armor in the game since it's not in an area that would have elven armor. Now Daedric armor has NEVER been anything sort of it's own crazy style. Morrowind had weird Daedric armor and Oblivion just had bulkier Daedric armor. I definitely preferred the Morrowind version. The Oblivion version was far too elaborate and, as I said, bulky. Looked like a walking hunk of scrap metal.
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sarah simon-rogaume
 
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Post » Sat Feb 19, 2011 6:16 am

but will elven/orc/daedra armour suddenly become nordic styled because i am in skyrim?

This is kind of a crapshoot. If it is made IN Skyrim so it is made of whatever orcish or elvish armor is made of (orcs and elves?) but crafted by a Nord who was born and raised there, then it would be tailored to a Nordic style. If all the armor is imported from it's home country then it should have it's own style. i would like to see a few different models and textures for each type of armor based on this but that is doubtful.
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Albert Wesker
 
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Post » Sat Feb 19, 2011 12:19 am

but will elven/orc/daedra armour suddenly become nordic styled because i am in skyrim?

No, they'll be elven/orcish/daedric style (well, maybe elven will be made more Falmer style). But, they do it right, these looks will be much less common than Nordic styles, because it's Skyrim. And hopefully most of the architecture will also be Nordic (except from some Dunmer refugee towns), unlike Oblivion, where I'm not actually sure there was a single case of purely Imperial style in the game.
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Myles
 
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Post » Sat Feb 19, 2011 7:52 am

Try http://www.gamesas.com/index.php?/topic/1164564-the-five-hundred-mighty-companions-or-thereabouts-of-ysgramor-the-returned/.
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rebecca moody
 
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Post » Sat Feb 19, 2011 3:24 am

anyone want to correct my list, or completely disagree with me and say that skyrim should be about vikings who fight the beasts from their mythology?


Uh...well, it is about (and set in) Skyrim, homeland of the Nords, full of Nords, dominated by Nords, so...it seems that if the Nords are based on Vikings, then Viking should pretty much be the dominant theme.

I can't imagine why they'd be facing beasts from Khajiit mythology, or creatures from Summerset Isle. Can't see'em tearing every building in Skyrim down so they can rebuild it in Imperial style- maybe ones built since they joined the empire would look a bit more "Imperial architecture."

So yeah, Viking/Nord dominated overall seems about right to me. :shrug:
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Marilú
 
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Post » Sat Feb 19, 2011 3:04 am

i firmly believe that the "elder scrolls" should come before "skyrim"


Skyrim is part of the Elder Scrolls series. It should look Norse because that is, well, Skyrim and in effect the Elder Scrolls.
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saharen beauty
 
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Post » Fri Feb 18, 2011 10:01 pm

WHAT YOU MEAN MY GAME SET IN THE HOMELAND OF THE NORDS WILL BE STYLED PRIMARILY AFTER THE NORDS WHAT IS THIS I DON'T EVEN.
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alicia hillier
 
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Post » Sat Feb 19, 2011 4:24 am

I want to see a Dunmer refugee/slum camp.

THIS
They're going to make a dark and rough, that's already been stated. Therefore I'd like too see some actual social and political conflicts. I'd also like to see some high-class Hlaalu nobles who have made it big in Windhelm and some tensions between the houses. You know that good old blood feud stuff where a widowed redoran lady living the ghettos hires you to avenge her husbands death. This is what I loved about Morrowind and I definately want to see some of that stuff in Skyrim as well.
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Austin England
 
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Post » Fri Feb 18, 2011 8:41 pm

THIS
They're going to make a dark and rough, that's already been stated. Therefore I'd like too see some actual social and political conflicts. I'd also like to see some high-class Hlaalu nobles who have made it big in Windhelm and some tensions between the houses. You know that good old blood feud stuff where a widowed redoran lady living the ghettos hires you to avenge her husbands death. This is what I loved about Morrowind and I definately want to see some of that stuff in Skyrim as well.


This. Better yet, with Hlaalu's dominance having been shattered during the eruption/invasion. That'd be sweet.
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Lucy
 
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Post » Sat Feb 19, 2011 7:41 am

Does it have to be all viking? Yes it does :) , we're in Skyrim, land of the Nords, the vikings of TES.

Seriously though, I doubt they'd go for a monotone feel.
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Danial Zachery
 
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Post » Fri Feb 18, 2011 7:13 pm

I have to admit that i`m quite happy with the whole Nordic/Viking theme in this game (well it is the home of the Nords anyway).

I love Morrowind when it came out but was not a fan of the Telvanni or Redoran architecture particularly, so i guess i`m not bothered so much.
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Michelle Serenity Boss
 
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Post » Sat Feb 19, 2011 8:45 am

I imagine they know what they're doing. Vikings have the most influence, but not all of it.
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R.I.P
 
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